#include "menu.hh" #include "file_browser.hh" #include "game_info.hh" static const char *game_exts[] = {".d64", ".D64", ".t64", ".T64", ".prg",".PRG", ".p00", ".P00", NULL}; class DiscMenu; class GameInfoBox; class DiscView : public GuiView { public: DiscView(); ~DiscView(); void pushEvent(SDL_Event *ev); void loadGameInfo(const char *what); void setDirectory(const char *path); /* Inherited */ void updateTheme(); void runLogic(); void draw(SDL_Surface *where); protected: DiscMenu *menu; GameInfoBox *gameInfo; SDL_Surface *bg; SDL_Surface *infobox; SDL_Surface *disc_info; }; class DiscMenu : public FileBrowser, TimeoutHandler { friend class DiscView; public: DiscMenu(Font *font, GuiView *parent) : FileBrowser(game_exts, font, parent), TimeoutHandler() { } ~DiscMenu() { } virtual void selectCallback(int which) { printf("entry %d selected: %s\n", which, this->pp_msgs[which]); Gui::gui->timerController->disarm(this); } virtual void hoverCallback(int which) { Gui::gui->timerController->arm(this, 10); } virtual void timeoutCallback() { printf("Hovering timed out over %s\n", this->pp_msgs[this->cur_sel]); ((DiscView*)this->parent)->loadGameInfo(this->pp_msgs[this->cur_sel]); } virtual void escapeCallback(int which) { Gui::gui->timerController->disarm(this); Gui::gui->exitMenu(); } }; class GameInfoBox : public Menu { public: GameInfoBox(Font *font) : Menu(font) { this->gi = NULL; memset(this->gi_messages, 0, sizeof(this->gi_messages)); } void loadGameInfo(const char *what) { memset(this->gi_messages, 0, sizeof(this->gi_messages)); this->setText(this->gi_messages); if (this->gi) { delete this->gi; this->gi = NULL; } /* No need to do this for directories or the special "None" field */ if (strcmp(what, "None") == 0 || what[0] == '[') { /* Reset the game info */ if (this->gi) delete this->gi; this->gi = NULL; return; } size_t len = strlen(Gui::gui->metadata_base_path) + strlen(what) + 6; char *tmp = (char*)xmalloc(len); sprintf(tmp, "%s/%s.lra", Gui::gui->metadata_base_path, what); /* Might return NULL, but that's OK */ this->gi = GameInfo::loadFromFile(tmp); if (this->gi) { this->gi_messages[0] = "Game:"; this->gi_messages[1] = this->gi->name; this->gi_messages[2] = "Author:"; this->gi_messages[3] = this->gi->author; } this->setText(this->gi_messages); free(tmp); } virtual void selectCallback(int which) { } virtual void hoverCallback(int which) { } virtual void escapeCallback(int which) { } void draw(SDL_Surface *where, int x, int y, int w, int h) { if (!this->gi) return; if (!this->gi->screenshot) return; SDL_Rect dst; /* Blit the backgrounds */ dst = (SDL_Rect){x + w / 2 - this->gi->screenshot->w / 2, y, w, h}; SDL_BlitSurface(this->gi->screenshot, NULL, where, &dst); Menu::draw(where, x, y + this->gi->screenshot->h + 10, w, h - this->gi->screenshot->h - 10); } private: const char *gi_messages[6]; GameInfo *gi; }; DiscView::DiscView() : GuiView() { this->menu = new DiscMenu(NULL, this); this->gameInfo = new GameInfoBox(NULL); this->bg = NULL; this->infobox = NULL; this->disc_info = NULL; } DiscView::~DiscView() { delete this->menu; delete this->gameInfo; } void DiscView::loadGameInfo(const char *what) { this->gameInfo->loadGameInfo(what); } void DiscView::setDirectory(const char *path) { this->menu->setDirectory(path); } void DiscView::updateTheme() { this->bg = Gui::gui->main_menu_bg; this->infobox = Gui::gui->infobox; this->disc_info = Gui::gui->disc_info; this->gameInfo->setFont(Gui::gui->small_font); this->menu->setFont(Gui::gui->default_font); this->menu->setSelectedBackground(Gui::gui->bg_left, Gui::gui->bg_middle, Gui::gui->bg_right, Gui::gui->bg_submenu_left, Gui::gui->bg_submenu_middle, Gui::gui->bg_submenu_right); } void DiscView::runLogic() { this->menu->runLogic(); } void DiscView::pushEvent(SDL_Event *ev) { this->menu->pushEvent(ev); } void DiscView::draw(SDL_Surface *where) { SDL_Rect dst; /* Blit the backgrounds */ dst = (SDL_Rect){20,45,300,400}; SDL_BlitSurface(this->bg, NULL, where, &dst); dst = (SDL_Rect){350,13,0,0}; SDL_BlitSurface(this->disc_info, NULL, where, &dst); this->menu->draw(where, 50, 70, 280, 375); this->gameInfo->draw(where, 360, 55, 262, 447); }