#include /* unlink */ #include #include "menu.hh" #include "file_browser.hh" #include "game_info.hh" #include "game_info_box.hh" #include "utils.hh" static const char *save_exts[] = {".sav", ".SAV", NULL}; class SaveGameMenu; class SaveGameView : public GuiView { public: SaveGameView(); ~SaveGameView(); void pushEvent(SDL_Event *ev); void loadGameInfo(const char *what); void setDirectory(const char *path); void setLoadSnapshot(bool which); void saveSnapshot(); /* Inherited */ void runLogic(); void draw(SDL_Surface *where); SaveGameMenu *menu; GameInfoBox *gameInfo; }; class SaveGameMenu : public FileBrowser { friend class SaveGameView; public: SaveGameMenu(Font *font) : FileBrowser(save_exts, font) { this->loadSnapshot = true; } ~SaveGameMenu() { } virtual void selectCallback(int which) { const char *fileName = this->pp_msgs[this->cur_sel]; char buf[255]; snprintf(buf, sizeof(buf), "%s/%s", Gui::gui->save_game_path, fileName); if (this->loadSnapshot) TheC64->LoadSnapshot(buf); else unlink(buf); Gui::gui->popView(); } virtual void hoverCallback(int which) { } virtual void escapeCallback(int which) { Gui::gui->popView(); } bool loadSnapshot; }; SaveGameView::SaveGameView() : GuiView() { this->menu = new SaveGameMenu(Gui::gui->default_font); this->gameInfo = new GameInfoBox(Gui::gui->default_font); } SaveGameView::~SaveGameView() { delete this->menu; delete this->gameInfo; } void SaveGameView::loadGameInfo(const char *what) { this->gameInfo->loadGameInfo(what); } void SaveGameView::setDirectory(const char *path) { this->menu->setDirectory(path); } void SaveGameView::setLoadSnapshot(bool what) { this->menu->loadSnapshot = what; } void SaveGameView::saveSnapshot() { const char *name = "unknown"; char buf[255]; if (strlen(Gui::gui->np->DrivePath[0]) != 0) name = Gui::gui->np->DrivePath[0]; snprintf(buf, sizeof(buf), "%s/%s.sav", Gui::gui->save_game_path, name); TheC64->SaveSnapshot(buf); } void SaveGameView::runLogic() { this->menu->runLogic(); } void SaveGameView::pushEvent(SDL_Event *ev) { this->menu->pushEvent(ev); } void SaveGameView::draw(SDL_Surface *where) { SDL_Rect dst; /* Blit the backgrounds */ dst = (SDL_Rect){20,45,300,400}; SDL_BlitSurface(Gui::gui->main_menu_bg, NULL, where, &dst); dst = (SDL_Rect){350,13,0,0}; SDL_BlitSurface(Gui::gui->disc_info, NULL, where, &dst); this->menu->draw(where, 50, 70, 280, 375); this->gameInfo->draw(where, 360, 55, 262, 447); }