#include #include #include #include #include "game_info.hh" #include "utils.hh" #define VERSION_BASE (0x1978) #define VERSION_MAGIC (VERSION_BASE + 1) GameInfo::GameInfo(const char *filename, const char *name, const char *author, SDL_Surface *image) { this->filename = filename; this->name = name; this->author = author; this->screenshot = image; } GameInfo::~GameInfo() { this->resetDefaults(); } void GameInfo::resetDefaults() { free((void*)this->name); free((void*)this->author); SDL_FreeSurface(this->screenshot); this->name = NULL; this->author = NULL; this->screenshot = NULL; } struct game_info *GameInfo::dump() { size_t total_sz = sizeof(struct game_info); size_t png_sz; struct game_info *out; void *png_data; if (!this->screenshot) return NULL; /* Convert surface to PNG */ png_data = sdl_surface_to_png(this->screenshot, &png_sz); panic_if(!png_data, "Cannot create PNG from surface\n"); total_sz += strlen(this->author) + 1; total_sz += strlen(this->name) + 1; total_sz += png_sz; /* 4-byte align */ total_sz += 4 - (total_sz & 3); /* Allocate everything */ out = (struct game_info*)xmalloc(total_sz); out->sz = total_sz; out->version_magic = VERSION_MAGIC; out->author_off = 0; /* Starts AFTER the header */ out->name_off = out->author_off + strlen(this->author) + 1; out->screenshot_off = out->name_off + strlen(this->name) + 1; memcpy(out->data + out->author_off, this->author, strlen(this->author) + 1); memcpy(out->data + out->name_off, this->name, strlen(this->name) + 1); memcpy(out->data + out->screenshot_off, png_data, png_sz); out->sz = htonl(out->sz); out->author_off = htons(out->author_off); out->version_magic = htons(out->version_magic); out->name_off = htons(out->name_off); out->screenshot_off = htons(out->screenshot_off); return out; } bool GameInfo::fromDump(struct game_info *gi) { SDL_RWops *rw; gi->sz = ntohl(gi->sz); gi->version_magic = ntohs(gi->version_magic); gi->author_off = ntohs(gi->author_off); gi->name_off = ntohs(gi->name_off); gi->screenshot_off = ntohs(gi->screenshot_off); this->author = xstrdup((char*)gi->data + gi->author_off); this->name = xstrdup((char*)gi->data + gi->name_off); rw = SDL_RWFromMem(gi->data + gi->screenshot_off, gi->sz - gi->screenshot_off); if (!rw) goto bail_out; this->screenshot = IMG_Load_RW(rw, 0); SDL_FreeRW(rw); if (!this->screenshot) goto bail_out; return true; bail_out: this->resetDefaults(); return false; } GameInfo *GameInfo::loadFromFile(const char *fileName) { struct stat st; struct game_info *p; GameInfo *out = NULL; FILE *fp; printf("Woho! I'll load %s\n", fileName); if (stat(fileName, &st) < 0) return NULL; if (st.st_size <= (signed)sizeof(struct game_info)) { warning("Size of %s is too small: %d vs minimum %d bytes\n", fileName, (int)st.st_size, (signed)sizeof(struct game_info) + 4); return NULL; } if (st.st_size % 4 != 0) { warning("Size of %s is unreasonable: %d\n", fileName, (int)st.st_size); return NULL; } fp = fopen(fileName, "r"); if (!fp) return NULL; p = (struct game_info*)xmalloc(st.st_size); if (fread(p, 1, st.st_size, fp) == (unsigned)st.st_size) { out = new GameInfo(); if (out->fromDump(p) == false) { warning("Converting %s to GameInfo failed\n", fileName); delete out; out = NULL; } } else warning("Could not read %s\n", fileName); free(p); fclose(fp); return out; }