#ifndef __GUI_HH__ #define __GUI_HH__ #include #include "menu.hh" #include "font.hh" #include "timer.hh" #include "gui_view.hh" /* Frodo stuff */ #include class DialogueBox; class StatusBar; class MainView; class BindKeysView; class DiscView; class OptionsView; class NetworkView; class ThemeView; class VirtualKeyboard; class Gui { public: Gui(); ~Gui(); bool setTheme(const char *path); void activate(); void deActivate(); void runLogic(void); void pushEvent(SDL_Event *ev); void draw(SDL_Surface *where); void pushView(GuiView *view); void pushVirtualKeyboard(VirtualKeyboard *kbd); void pushDialogueBox(DialogueBox *dlg); DialogueBox *popDialogueBox(); GuiView *popView(); GuiView *peekView() { if (!this->views) return NULL; return this->views[this->n_views-1]; } void exitMenu(); /* These are private, keep off! */ const char *getThemePath(const char *dir, const char *what); SDL_Surface *loadThemeImage(const char *dir, const char *what); Font *loadThemeFont(const char *dir, const char *what, int size); bool is_active; Menu *focus; /* Where the focus goes */ Menu *main_menu; SDL_Surface *background; SDL_Surface *main_menu_bg; SDL_Surface *status_bar_bg; SDL_Surface *infobox; SDL_Surface *textbox; SDL_Surface *dialogue_bg; SDL_Surface *disc_info; SDL_Surface *bg_left, *bg_right, *bg_middle, *bg_submenu_left, *bg_submenu_right, *bg_submenu_middle; SDL_Surface *highlighted_key; SDL_Surface *selected_key; Font *default_font; Font *small_font; TimerController *timerController; /* Handled specially */ VirtualKeyboard *kbd; DialogueBox *dlg; StatusBar *status_bar; MainView *mv; DiscView *dv; OptionsView *ov; NetworkView *nv; ThemeView *tv; BindKeysView *bkv; GuiView **views; int n_views; const char *metadata_base_path; const char *theme_base_path; const char *game_base_path; /* New preferences */ Prefs *np; /* Singleton */ static void init(); static Gui *gui; }; #endif /* GUI_HH */