#include "dialogue_box.hh" void DialogueListener::escapeCallback(DialogueBox *which, int selected) { Gui::gui->popDialogueBox(); } void DialogueListener::selectCallback(DialogueBox *which, int selected) { Gui::gui->popDialogueBox(); } DialogueBox::DialogueBox(const char *msgs[], int cancel) : Menu(NULL), ListenerManager() { this->m_cancel = cancel; this->setFont(Gui::gui->default_font); this->setSelectedBackground(NULL, NULL, NULL, Gui::gui->bg_left, Gui::gui->bg_middle, Gui::gui->bg_right); this->setText(msgs, NULL); /* Place on the second to last entry */ this->cur_sel = this->n_entries - 2; } int DialogueBox::selectNext(event_t ev) { printf("Al vobb: %d!\n", ev); /* No up/down movement please! */ if (ev == KEY_UP || ev == KEY_DOWN) return this->cur_sel; return Menu::selectNext(ev); } void DialogueBox::selectCallback(int which) { for (int i = 0; i < this->nListeners(); i++) if (this->listeners[i]) ((DialogueListener*)this->listeners[i])->selectCallback(this, this->p_submenus[0].sel); } void DialogueBox::hoverCallback(int which) { } void DialogueBox::escapeCallback(int which) { for (int i = 0; i < this->nListeners(); i++) if (this->listeners[i]) ((DialogueListener*)this->listeners[i])->selectCallback(this, this->p_submenus[0].sel); } void DialogueBox::draw(SDL_Surface *where) { int d_x = where->w / 2 - Gui::gui->dialogue_bg->w / 2; int d_y = where->h / 2 - Gui::gui->dialogue_bg->h / 2; SDL_Rect dst = (SDL_Rect){d_x, d_y, Gui::gui->dialogue_bg->w, Gui::gui->dialogue_bg->h}; SDL_BlitSurface(Gui::gui->dialogue_bg, NULL, where, &dst); Menu::draw(where, d_x + 10, d_y + 10, Gui::gui->dialogue_bg->w - 10, Gui::gui->dialogue_bg->h - 10); }