/* * SID_Amiga.i - 6581 emulation, Amiga specific stuff * * Frodo (C) 1994-1997,2002 Christian Bauer */ #include #include #include #include #include #include // Library bases struct Library *AHIBase; // CIA-A base extern struct CIA ciaa; /* * Initialization, create sub-process */ void DigitalRenderer::init_sound(void) { // Find our (main) task main_task = FindTask(NULL); // Create signal for communication main_sig = AllocSignal(-1); // Create sub-process and wait until it is ready if ((sound_process = CreateNewProcTags( NP_Entry, (ULONG)&sub_invoc, NP_Name, (ULONG)"Frodo Sound Process", NP_Priority, 1, NP_ExitData, (ULONG)this, // Easiest way to supply sub_invoc with this pointer TAG_DONE)) != NULL) Wait(1 << main_sig); } /* * Destructor, delete sub-process */ DigitalRenderer::~DigitalRenderer() { // Tell sub-process to quit and wait for completion if (sound_process != NULL) { Signal(&(sound_process->pr_Task), 1 << quit_sig); Wait(1 << main_sig); } // Free signal FreeSignal(main_sig); } /* * Sample volume (for sampled voice) */ void DigitalRenderer::EmulateLine(void) { sample_buf[sample_in_ptr] = volume; sample_in_ptr = (sample_in_ptr + 1) % SAMPLE_BUF_SIZE; } /* * Pause sound output */ void DigitalRenderer::Pause(void) { if (sound_process != NULL) Signal(&(sound_process->pr_Task), 1 << pause_sig); } /* * Resume sound output */ void DigitalRenderer::Resume(void) { if (sound_process != NULL) Signal(&(sound_process->pr_Task), 1 << resume_sig); } /* * Sound sub-process */ void DigitalRenderer::sub_invoc(void) { // Get pointer to the DigitalRenderer object and call sub_func() DigitalRenderer *r = (DigitalRenderer *)((struct Process *)FindTask(NULL))->pr_ExitData; r->sub_func(); } void DigitalRenderer::sub_func(void) { ahi_port = NULL; ahi_io = NULL; ahi_ctrl = NULL; sample[0].ahisi_Address = sample[1].ahisi_Address = NULL; ready = FALSE; // Create signals for communication quit_sig = AllocSignal(-1); pause_sig = AllocSignal(-1); resume_sig = AllocSignal(-1); ahi_sig = AllocSignal(-1); // Open AHI if ((ahi_port = CreateMsgPort()) == NULL) goto wait_for_quit; if ((ahi_io = (struct AHIRequest *)CreateIORequest(ahi_port, sizeof(struct AHIRequest))) == NULL) goto wait_for_quit; ahi_io->ahir_Version = 2; if (OpenDevice(AHINAME, AHI_NO_UNIT, (struct IORequest *)ahi_io, NULL)) goto wait_for_quit; AHIBase = (struct Library *)ahi_io->ahir_Std.io_Device; // Initialize callback hook sf_hook.h_Entry = sound_func; // Open audio control structure if ((ahi_ctrl = AHI_AllocAudio( AHIA_AudioID, 0x0002000b, AHIA_MixFreq, SAMPLE_FREQ, AHIA_Channels, 1, AHIA_Sounds, 2, AHIA_SoundFunc, (ULONG)&sf_hook, AHIA_UserData, (ULONG)this, TAG_DONE)) == NULL) goto wait_for_quit; // Prepare SampleInfos and load sounds (two sounds for double buffering) sample[0].ahisi_Type = AHIST_M16S; sample[0].ahisi_Length = SAMPLE_FREQ / CALC_FREQ; sample[0].ahisi_Address = AllocVec(SAMPLE_FREQ / CALC_FREQ * 2, MEMF_PUBLIC | MEMF_CLEAR); sample[1].ahisi_Type = AHIST_M16S; sample[1].ahisi_Length = SAMPLE_FREQ / CALC_FREQ; sample[1].ahisi_Address = AllocVec(SAMPLE_FREQ / CALC_FREQ * 2, MEMF_PUBLIC | MEMF_CLEAR); if (sample[0].ahisi_Address == NULL || sample[1].ahisi_Address == NULL) goto wait_for_quit; AHI_LoadSound(0, AHIST_DYNAMICSAMPLE, &sample[0], ahi_ctrl); AHI_LoadSound(1, AHIST_DYNAMICSAMPLE, &sample[1], ahi_ctrl); // Set parameters play_buf = 0; AHI_SetVol(0, 0x10000, 0x8000, ahi_ctrl, AHISF_IMM); AHI_SetFreq(0, SAMPLE_FREQ, ahi_ctrl, AHISF_IMM); AHI_SetSound(0, play_buf, 0, 0, ahi_ctrl, AHISF_IMM); // Start audio output AHI_ControlAudio(ahi_ctrl, AHIC_Play, TRUE, TAG_DONE); // We are now ready for commands ready = TRUE; Signal(main_task, 1 << main_sig); // Accept and execute commands for (;;) { ULONG sigs = Wait((1 << quit_sig) | (1 << pause_sig) | (1 << resume_sig) | (1 << ahi_sig)); // Quit sub-process if (sigs & (1 << quit_sig)) goto quit; // Pause sound output if (sigs & (1 << pause_sig)) AHI_ControlAudio(ahi_ctrl, AHIC_Play, FALSE, TAG_DONE); // Resume sound output if (sigs & (1 << resume_sig)) AHI_ControlAudio(ahi_ctrl, AHIC_Play, TRUE, TAG_DONE); // Calculate next buffer if (sigs & (1 << ahi_sig)) calc_buffer((int16 *)(sample[play_buf].ahisi_Address), sample[play_buf].ahisi_Length * 2); } wait_for_quit: // Initialization failed, wait for quit signal Wait(1 << quit_sig); quit: // Free everything if (ahi_ctrl != NULL) { AHI_ControlAudio(ahi_ctrl, AHIC_Play, FALSE, TAG_DONE); AHI_FreeAudio(ahi_ctrl); CloseDevice((struct IORequest *)ahi_io); } FreeVec(sample[0].ahisi_Address); FreeVec(sample[1].ahisi_Address); if (ahi_io != NULL) DeleteIORequest((struct IORequest *)ahi_io); if (ahi_port != NULL) DeleteMsgPort(ahi_port); FreeSignal(quit_sig); FreeSignal(pause_sig); FreeSignal(resume_sig); FreeSignal(ahi_sig); // Quit (synchronized with main task) Forbid(); Signal(main_task, 1 << main_sig); } /* * AHI sound callback, play next buffer and signal sub-process */ ULONG DigitalRenderer::sound_func(void) { register struct AHIAudioCtrl *ahi_ctrl asm ("a2"); DigitalRenderer *r = (DigitalRenderer *)ahi_ctrl->ahiac_UserData; r->play_buf ^= 1; AHI_SetSound(0, r->play_buf, 0, 0, ahi_ctrl, 0); Signal(&(r->sound_process->pr_Task), 1 << (r->ahi_sig)); return 0; } /* * Renderer for SID card */ // Renderer class class SIDCardRenderer : public SIDRenderer { public: SIDCardRenderer(); virtual ~SIDCardRenderer(); virtual void Reset(void); virtual void EmulateLine(void) {} virtual void WriteRegister(uint16 adr, uint8 byte); virtual void NewPrefs(Prefs *prefs) {} virtual void Pause(void) {} virtual void Resume(void) {} private: UBYTE *sid_base; // SID card base pointer }; // Constructor: Reset SID SIDCardRenderer::SIDCardRenderer() { sid_base = (UBYTE *)0xa00001; Reset(); } // Destructor: Reset SID SIDCardRenderer::~SIDCardRenderer() { Reset(); } // Reset SID void SIDCardRenderer::Reset(void) { WaitTOF(); ciaa.ciapra |= CIAF_LED; WaitTOF(); ciaa.ciapra &= ~CIAF_LED; } // Write to register void SIDCardRenderer::WriteRegister(uint16 adr, uint8 byte) { sid_base[adr << 1] = byte; }