/* * main.h - Main program * * Frodo (C) 1994-1997,2002 Christian Bauer */ #ifndef _MAIN_H #define _MAIN_H class C64; // Global variables extern char AppDirPath[1024]; // Path of application directory /* * BeOS specific stuff */ #ifdef __BEOS__ #include #include // Global variables extern bool FromShell; // true: Started from shell, SAM can be used extern BEntry AppDirectory; // Application directory // Message codes const uint32 MSG_STARTUP = 'strt'; // Start emulation const uint32 MSG_PREFS = 'pref'; // Show preferences editor const uint32 MSG_PREFS_DONE = 'pdon'; // Preferences editor closed const uint32 MSG_RESET = 'rset'; // Reset C64 const uint32 MSG_NMI = 'nmi '; // Raise NMI const uint32 MSG_SAM = 'sam '; // Invoke SAM const uint32 MSG_NEXTDISK = 'ndsk'; // Insert next disk in drive 8 const uint32 MSG_TOGGLE_1541 = '1541'; // Toggle processor-level 1541 emulation const uint32 MSG_OPEN_SNAPSHOT = 'opss'; // Open snapshot file const uint32 MSG_SAVE_SNAPSHOT = 'svss'; // Save snapshot file const uint32 MSG_OPEN_SNAPSHOT_RETURNED = 'opsr'; // Open snapshot file panel returned const uint32 MSG_SAVE_SNAPSHOT_RETURNED = 'svsr'; // Save snapshot file panel returned // Application signature const char APP_SIGNATURE[] = "application/x-vnd.cebix-Frodo"; // Application class class Frodo : public BApplication { public: Frodo(); virtual void ArgvReceived(int32 argc, char **argv); virtual void RefsReceived(BMessage *message); virtual void ReadyToRun(void); virtual void MessageReceived(BMessage *msg); virtual bool QuitRequested(void); virtual void AboutRequested(void); C64 *TheC64; private: bool load_rom_files(void); char prefs_path[1024]; // Pathname of current preferences file bool prefs_showing; // true: Preferences editor is on screen BMessenger this_messenger; BFilePanel *open_panel; BFilePanel *save_panel; }; #endif /* * AmigaOS specific stuff */ #ifdef AMIGA class Frodo { public: Frodo(); void ArgvReceived(int argc, char **argv); void ReadyToRun(void); void RunPrefsEditor(void); C64 *TheC64; private: bool load_rom_files(void); char prefs_path[256]; // Pathname of current preferences file }; // Global variables extern Frodo *be_app; // Pointer to Frodo object #endif /* * X specific stuff */ #ifdef __unix class Prefs; class Frodo { public: Frodo(); void ArgvReceived(int argc, char **argv); void ReadyToRun(void); static Prefs *reload_prefs(void); C64 *TheC64; private: bool load_rom_files(void); static char prefs_path[256]; // Pathname of current preferences file }; #endif /* * Mac specific stuff */ #ifdef __mac__ class Frodo { public: Frodo(); void Run(void); C64 *TheC64; private: bool load_rom_files(void); }; #endif /* * WIN32 specific stuff */ #ifdef WIN32 class Frodo { public: Frodo(); ~Frodo(); void ArgvReceived(int argc, char **argv); void ReadyToRun(); void RunPrefsEditor(); C64 *TheC64; char prefs_path[256]; // Pathname of current preferences file private: bool load_rom_files(); }; // Global variables extern Frodo *TheApp; // Pointer to Frodo object extern HINSTANCE hInstance; extern int nCmdShow; extern HWND hwnd; // Command line options. extern BOOL full_screen; #if defined(DEBUG) inline void Debug(const char *format, ...) { va_list args; va_start(args, format); char tmp[256]; vsprintf(tmp, format, args); va_end(args); OutputDebugString(tmp); } #else inline void Debug(const char *format, ...) { } #endif #define DebugResult(message, val) \ Debug("%s: 0x%x (%d)\n", message, val, HRESULT_CODE(val)) #endif /* * RiscOS specific stuff */ #ifdef __riscos__ class Frodo { public: Frodo(void); ~Frodo(void); void ReadyToRun(void); C64 *TheC64; private: bool load_rom_files(void); }; #endif /* * PSX specific stuff */ #ifdef __PSXOS__ class Frodo { public: Frodo(); void ReadyToRun(void); C64 *TheC64; private: bool load_rom_files(void); char prefs_path[256]; // Pathname of current preferences file }; // Global variables extern Frodo *be_app; // Pointer to Frodo object #endif #endif