/* * C64_x.i - Put the pieces together, X specific stuff * * Frodo (C) 1994-1997,2002 Christian Bauer * Unix stuff by Bernd Schmidt/Lutz Vieweg */ #include "main.h" #include #include #if defined(GEKKO) #include #include #define FONT_PATH "/apps/frodo/FreeMono.ttf" #define SAVES_PATH "/apps/frodo/saves" #define IMAGE_PATH "/apps/frodo/images" #define TMP_PATH "/apps/frodo/tmp" #else #define FONT_PATH "FreeMono.ttf" #define SAVES_PATH "saves" #define IMAGE_PATH "images" #define TMP_PATH "tmp" #endif /* TODO: */ extern char *fixme_tmp_network_client; extern int fixme_tmp_network_server; static struct timeval tv_start; static const char *main_menu_messages[] = { "Invoke key sequence", /* 0 */ "Insert disc or tape", /* 1 */ "Reset C64", /* 2 */ "Bind key to joystick",/* 3 */ "Other options", /* 4 */ "Controller 1 joystick port", /* 5 */ "^|1|2", "Save/Load state", /* 7 */ " ", "Quit", /* 9 */ NULL, }; static const char *save_load_state_messages[] = { "Load saved state", /* 0 */ "Save current state", /* 1 */ "Delete state", /* 2 */ NULL, }; /* * Constructor, system-dependent things */ void C64::c64_ctor1(void) { // Initialize joystick variables #ifdef HAVE_LINUX_JOYSTICK_H joyfd[0] = joyfd[1] = -1; joy_minx = joy_miny = 32767; joy_maxx = joy_maxy = -32768; #endif this->fake_key_sequence = false; this->fake_key_index = 0; this->fake_key_keytime = 4; this->fake_key_str = "\nLOAD \"*\",8,1\nRUN\n"; this->prefs_changed = false; memset(this->save_game_name, 0, sizeof(this->save_game_name)); strcpy(this->save_game_name, "unknown"); SDL_RWops *rw; Uint8 *data = (Uint8*)malloc(1 * 1024*1024); FILE *fp = fopen(FONT_PATH, "r"); if (!fp) { fprintf(stderr, "Could not open font\n"); exit(1); } fread(data, 1, 1 * 1024 * 1024, fp); rw = SDL_RWFromMem(data, 1 * 1024 * 1024); if (!rw) { fprintf(stderr, "Could not create RW: %s\n", SDL_GetError()); exit(1); } this->menu_font = TTF_OpenFontRW(rw, 1, 20); if (!this->menu_font) { fprintf(stderr, "Unable to open font\n" ); exit(1); } this->virtual_keyboard = new VirtualKeyboard(real_screen, this->menu_font); this->network_server = NULL; this->network_client = NULL; strncpy(this->server_hostname, "localhost", sizeof(this->server_hostname)); this->server_port = 19760; if (fixme_tmp_network_server) this->network_server = new NetworkServer(this->server_port); if (fixme_tmp_network_client) { strcpy(this->server_hostname, fixme_tmp_network_client); this->network_client = new NetworkClient(this->server_hostname, this->server_port); } } void C64::c64_ctor2(void) { gettimeofday(&tv_start, NULL); } /* * Destructor, system-dependent things */ void C64::c64_dtor(void) { } static int cmpstringp(const void *p1, const void *p2) { return strcmp(* (char * const *) p1, * (char * const *) p2); } /* Return true if name ends with ext (for filenames) */ static bool ext_matches(const char *name, const char *ext) { int len = strlen(name); int ext_len = strlen(ext); if (len <= ext_len) return false; return (strcmp(name + len - ext_len, ext) == 0); } static const char **get_file_list(const char *base_dir) { DIR *d = opendir(base_dir); const char **file_list; int cur = 0; struct dirent *de; int cnt = 16; if (!d) return NULL; file_list = (const char**)malloc(cnt * sizeof(char*)); file_list[cur++] = strdup("None"); file_list[cur] = NULL; for (de = readdir(d); de; de = readdir(d)) { if (ext_matches(de->d_name, ".d64") || ext_matches(de->d_name, ".D64") || ext_matches(de->d_name, ".prg") || ext_matches(de->d_name, ".PRG") || ext_matches(de->d_name, ".p00") || ext_matches(de->d_name, ".P00") || ext_matches(de->d_name, ".s00") || ext_matches(de->d_name, ".S00") || ext_matches(de->d_name, ".t64") || ext_matches(de->d_name, ".T64") || ext_matches(de->d_name, ".sav")) { char *p; p = strdup(de->d_name); file_list[cur++] = p; file_list[cur] = NULL; if (cur > cnt - 2) { cnt = cnt + 32; file_list = (const char**)realloc(file_list, cnt * sizeof(char*)); if (!file_list) return NULL; } } } closedir(d); qsort(&file_list[1], cur-1, sizeof(const char *), cmpstringp); return file_list; } void C64::select_disc(Prefs *np) { const char **file_list = get_file_list(IMAGE_PATH); if (file_list == NULL) return; int opt = menu_select(real_screen, this->menu_font, file_list, NULL); if (opt >= 0) { const char *name = file_list[opt]; if (strcmp(file_list[opt], "None") == 0) { strcpy(np->DrivePath[0], "\0"); strcpy(this->save_game_name, "unknown"); } else { snprintf(np->DrivePath[0], 255, "%s/%s", IMAGE_PATH, name); strncpy(this->save_game_name, name, 255); if (strstr(name, ".prg") || strstr(name, ".PRG") || strstr(name, ".p00") || strstr(name, ".P00") || strstr(name, ".s00") || strstr(name, ".S00")) { FILE *src, *dst; /* Clean temp dir first (we only want one file) */ unlink(TMP_PATH"/a"); src = fopen(np->DrivePath[0], "r"); if (src != NULL) { snprintf(np->DrivePath[0], 255, "%s", TMP_PATH); /* Special handling of .prg: Copy to TMP_PATH and * load that as a dir */ dst = fopen(TMP_PATH"/a", "w"); if (dst) { Uint8 buf[1024]; size_t v; do { v = fread(buf, 1, 1024, src); fwrite(buf, 1, v, dst); } while (v > 0); fclose(dst); } fclose(src); } } NewPrefs(np); ThePrefs = *np; } this->prefs_changed = true; } /* Cleanup everything */ for ( int i = 0; file_list[i]; i++ ) free((void*)file_list[i]); free(file_list); } char *C64::bind_one_key(Prefs *np, int which) { static const char *which_to_button_name[] = { "A", "B", "+", "-", "1", "classic X", "classic Y", "classic B", "classic L", "classic R", "classic ZR", "classic ZL" }; static char strs[N_WIIMOTE_BINDINGS][255]; char *out = strs[which]; int cur = np->JoystickKeyBinding[which]; snprintf(out, 255, "Bind to %s (now %s)", which_to_button_name[which], this->virtual_keyboard->keycode_to_string(cur)); return out; } void C64::bind_keys(Prefs *np) { const char *bind_key_messages[N_WIIMOTE_BINDINGS + 1]; bool has_classic_controller = false; #if defined(GEKKO) WPADData *wpad, *wpad_other; wpad = WPAD_Data(0); wpad_other = WPAD_Data(1); if (wpad->exp.type == WPAD_EXP_CLASSIC || wpad_other->exp.type == WPAD_EXP_CLASSIC) has_classic_controller = true; #endif memset(bind_key_messages, 0, sizeof(const char*) * (N_WIIMOTE_BINDINGS + 1)); for (int i = 0; i < (has_classic_controller ? N_WIIMOTE_BINDINGS : 5); i++) bind_key_messages[i] = this->bind_one_key(np, i); int opt = menu_select(real_screen, this->menu_font, bind_key_messages, NULL); if (opt >= 0) { int key; bool shifted; key = this->virtual_keyboard->get_key(); /* -2 means abort */ if (key != np->JoystickKeyBinding[opt] && key != -2) { this->prefs_changed = true; np->JoystickKeyBinding[opt] = key; } } } void C64::networking_menu(Prefs *np) { int opt; do { char buf[2][255]; const char *network_client_messages[] = { "Start network server", /* 0 */ buf[0], /* 1 */ buf[1], /* 2 */ "Connect to server", /* 3 */ NULL, }; snprintf(buf[0], 255, "Server hostname (now %s)", this->server_hostname); snprintf(buf[1], 255, "Server port (now %d)", this->server_port); opt = menu_select(real_screen, this->menu_font, network_client_messages, NULL); if (opt == 1 || opt == 2) { const char *m = this->virtual_keyboard->get_string(); if (m && opt == 1) strncpy(this->server_hostname, m, sizeof(this->server_hostname)); if (m && opt == 2) this->server_port = atoi(m); } else if (opt == 0) { /* Cannot be both client and server */ if (this->network_client != NULL) { delete this->network_client; this->network_client = NULL; } this->network_server = new NetworkServer(this->server_port); } else if (opt == 3) { if (this->network_server != NULL) { delete this->network_server; this->network_server = NULL; } this->network_client = new NetworkClient(this->server_hostname, this->server_port); } } while (opt == 1 || opt == 2); this->prefs_changed = true; } void C64::other_options(Prefs *np) { const char *other_options_messages[] = { "Display resolution", /* 0 */ "^|double-center|stretched", "Speed (approx)", /* 2 */ "^|95|100|110", "Emulate 1541", /* 4 */ "^|On|Off", "Networking", /* 6 */ NULL, }; int submenus[3] = { np->DisplayOption, 0, !np->Emul1541Proc }; #define SPEED_95 33 #define SPEED_100 28 #define SPEED_110 25 switch (np->MsPerFrame) { case SPEED_95: submenus[1] = 0; break; case SPEED_110: submenus[1] = 2; break; default: /* If it has some other value... */ submenus[1] = 1; break; } int opt = menu_select(real_screen, this->menu_font, other_options_messages, submenus); if (opt >= 0) { np->DisplayOption = submenus[0]; np->Emul1541Proc = submenus[2] == 0 ? true : false; switch(submenus[1]) { case 0: np->MsPerFrame = SPEED_95; break; case 1: np->MsPerFrame = SPEED_100; break; case 2: default: np->MsPerFrame = SPEED_110; break; } if (opt == 6) this->networking_menu(np); this->prefs_changed = true; } } /* From dreamcast port but heavily modified */ void C64::run_fake_key_sequence() { int kc = this->virtual_keyboard->char_to_keycode(this->fake_key_str[this->fake_key_index]); TheDisplay->FakeKeyPress(kc, TheCIA1->KeyMatrix, TheCIA1->RevMatrix); this->fake_key_keytime --; if (this->fake_key_keytime == 0) { this->fake_key_keytime = 4; this->fake_key_index ++; TheDisplay->FakeKeyPress(-1, TheCIA1->KeyMatrix, TheCIA1->RevMatrix); if (this->fake_key_str[this->fake_key_index] == '\0') { this->fake_key_sequence = false; this->fake_key_index = 0; this->fake_key_keytime = 5; } } } void C64::start_fake_key_sequence(const char *str) { this->fake_key_str = str; this->fake_key_sequence = true; } void C64::select_fake_key_sequence(Prefs *np) { static const char *fake_key_sequences[] = { "\nLOAD \"*\",8,1\nRUN\n", "\nLOAD \"$\",8\n", "\nLIST\n", NULL}; const char *fake_key_messages[] = { "LOAD \"*\",8,1 and RUN", "LOAD \"$\",8", "LIST", "Type with virtual keyboard", NULL}; int opt; opt = menu_select(real_screen, this->menu_font, fake_key_messages, NULL); if (opt < 0) return; if (opt == 3) { const char *seq = this->virtual_keyboard->get_string(); if (seq != NULL) this->start_fake_key_sequence(seq); } else this->start_fake_key_sequence(fake_key_sequences[opt]); } void C64::save_load_state(Prefs *np) { int opt = menu_select(real_screen, this->menu_font, save_load_state_messages, NULL); switch(opt) { case 1: /* save */ { char save_buf[255]; char prefs_buf[255]; snprintf(save_buf, 255, "%s/%s.sav", SAVES_PATH, this->save_game_name); snprintf(prefs_buf, 255, "%s.prefs", save_buf); this->SaveSnapshot(save_buf); np->Save(prefs_buf); } break; case 0: /* load/delete */ case 2: { const char **file_list = get_file_list(SAVES_PATH); if (file_list == NULL) break; int save = menu_select(real_screen, this->menu_font, file_list, NULL); if (save >= 0) { char save_buf[255]; char prefs_buf[255]; snprintf(save_buf, 255, "%s/%s", SAVES_PATH, file_list[save]); snprintf(prefs_buf, 255, "%s.prefs", save_buf); if (opt == 2) { unlink(save_buf); unlink(prefs_buf); } else /* Load the snapshot */ { this->LoadSnapshot(save_buf); np->Load(prefs_buf); this->prefs_changed = true; } } /* Cleanup everything */ for ( int i = 0; file_list[i]; i++ ) free((void*)file_list[i]); free(file_list); } break; default: break; } } /* * Start main emulation thread */ void C64::Run(void) { // Reset chips TheCPU->Reset(); TheSID->Reset(); TheCIA1->Reset(); TheCIA2->Reset(); TheCPU1541->Reset(); // Patch kernal IEC routines orig_kernal_1d84 = Kernal[0x1d84]; orig_kernal_1d85 = Kernal[0x1d85]; PatchKernal(ThePrefs.FastReset, ThePrefs.Emul1541Proc); quit_thyself = false; thread_func(); } void C64::network_vblank() { static uint32_t last_time_update; #if defined(GEKKO) Uint32 now = ticks_to_millisecs(gettime()); #else Uint32 now = SDL_GetTicks(); #endif if (this->network_server) { /* Perhaps accept a new connection */ this->network_server->CheckNewConnection(); for (int i = 0; i < this->network_server->n_clients; i++) { Uint8 *master = this->TheDisplay->BitmapBase(); NetworkClient *remote = this->network_server->clients[i]; static bool has_throttled; remote->Tick( now - last_time_update ); /* Has the client sent any data? */ if (remote->ReceiveUpdate() == true) { uint8 *js = &TheCIA1->Joystick2; if (ThePrefs.JoystickSwap) js = &TheCIA1->Joystick1; if (remote->DecodeUpdate(NULL, js, true) == false) { /* Disconnect or sending crap, remove this guy! */ this->network_server->RemoveClient(remote); continue; } remote->ResetNetworkUpdate(); } if (remote->ThrottleTraffic()) { /* Skip this frame if the data rate is too high */ has_throttled = true; continue; } remote->EncodeDisplay(master, remote->screen); if (remote->SendUpdate() == false) { /* Disconnect or broken data */ printf("Could not send update\n"); this->network_server->RemoveClient(remote); } remote->ResetNetworkUpdate(); if (1) { static uint32_t last_traffic_update; if (last_time_update - last_traffic_update > 300) { TheDisplay->NetworkTrafficMeter(remote->GetKbps() / (8 * 1024.0), has_throttled); last_traffic_update = now; has_throttled = false; } } } } else if (this->network_client) { Uint8 js = TheCIA1->Joystick2; if (this->quit_thyself) { this->network_client->Disconnect(); delete this->network_client; this->network_client = NULL; return; } /* Perhaps send joystick data */ if (this->network_client->cur_joystick_data != js) { this->network_client->EncodeJoystickUpdate(js); this->network_client->SendUpdate(); this->network_client->cur_joystick_data = js; this->network_client->ResetNetworkUpdate(); } if (this->network_client->ReceiveUpdate()) { /* Got something? */ if (this->network_client->DecodeUpdate(this->network_client->screen) == true) { TheDisplay->Update(this->network_client->screen); this->network_client->ResetNetworkUpdate(); } else { /* Disconnect or broken data */ this->network_client->Disconnect(); delete this->network_client; this->network_client = NULL; } } } last_time_update = now; } /* * Vertical blank: Poll keyboard and joysticks, update window */ void C64::VBlank(bool draw_frame) { /* From Acorn port */ static uint32_t lastFrame; uint32_t now; uint8 j1, j2; #if defined(GEKKO) WPAD_ScanPads(); #endif // Poll joysticks j1 = poll_joystick(0); j2 = poll_joystick(1); // Poll keyboard TheDisplay->PollKeyboard(TheCIA1->KeyMatrix, TheCIA1->RevMatrix, &joykey); if (TheDisplay->quit_requested) quit_thyself = true; if (this->fake_key_sequence) this->run_fake_key_sequence(); #ifndef GEKKO // Joystick keyboard emulation if (TheDisplay->NumLock()) j1 &= joykey; else j2 &= joykey; #endif if (this->network_server) { /* Only poll one joystick for network servers */ if (ThePrefs.JoystickSwap) TheCIA1->Joystick2 = j2; else TheCIA1->Joystick1 = j2; } else { TheCIA1->Joystick1 = j1; TheCIA1->Joystick2 = j2; } // Count TOD clocks TheCIA1->CountTOD(); TheCIA2->CountTOD(); // Update window if needed if (draw_frame && this->network_client == NULL) { TheDisplay->Update(); } if (this->have_a_break) { int submenus[1]; int opt; int old_swap = ThePrefs.JoystickSwap == true ? 1 : 0; Prefs np = ThePrefs; this->prefs_changed = false; TheSID->PauseSound(); submenus[0] = old_swap; opt = menu_select(real_screen, this->menu_font, main_menu_messages, submenus); switch(opt) { case 0: /* Load disc/tape */ this->select_fake_key_sequence(&np); break; case 1: /* Insert disc/tape */ this->select_disc(&np); break; case 2: /* Reset */ Reset(); break; case 3: /* Bind keys to joystick */ this->bind_keys(&np); break; case 4: /* Other options */ this->other_options(&np); break; case 5: /* Swap joysticks */ break; case 7: /* Save / load game */ this->save_load_state(&np); break; case 9: /* Quit */ quit_thyself = true; break; case -1: default: break; } if (submenus[0] == 0) np.JoystickSwap = false; else np.JoystickSwap = true; if (submenus[0] != old_swap) this->prefs_changed = true; if (this->prefs_changed) { this->NewPrefs(&np); ThePrefs = np; } TheDisplay->FakeKeyPress(-1, TheCIA1->KeyMatrix, TheCIA1->RevMatrix); this->have_a_break = false; if (this->quit_thyself) ThePrefs.Save(PREFS_PATH); } this->network_vblank(); #if defined(GEKKO) now = ticks_to_millisecs(gettime()); #else now = SDL_GetTicks(); #endif if ( (now - lastFrame) < ThePrefs.MsPerFrame) { usleep( (ThePrefs.MsPerFrame - (now - lastFrame)) * 1000); } lastFrame = now; } /* * The emulation's main loop */ void C64::thread_func(void) { int linecnt = 0; #ifdef FRODO_SC while (!quit_thyself) { // The order of calls is important here if (TheVIC->EmulateCycle()) TheSID->EmulateLine(); TheCIA1->CheckIRQs(); TheCIA2->CheckIRQs(); TheCIA1->EmulateCycle(); TheCIA2->EmulateCycle(); TheCPU->EmulateCycle(); if (ThePrefs.Emul1541Proc) { TheCPU1541->CountVIATimers(1); if (!TheCPU1541->Idle) TheCPU1541->EmulateCycle(); } CycleCounter++; #else while (!quit_thyself) { // The order of calls is important here int cycles = TheVIC->EmulateLine(); TheSID->EmulateLine(); #if !PRECISE_CIA_CYCLES TheCIA1->EmulateLine(ThePrefs.CIACycles); TheCIA2->EmulateLine(ThePrefs.CIACycles); #endif if (ThePrefs.Emul1541Proc) { int cycles_1541 = ThePrefs.FloppyCycles; TheCPU1541->CountVIATimers(cycles_1541); if (!TheCPU1541->Idle) { // 1541 processor active, alternately execute // 6502 and 6510 instructions until both have // used up their cycles while (cycles >= 0 || cycles_1541 >= 0) if (cycles > cycles_1541) cycles -= TheCPU->EmulateLine(1); else cycles_1541 -= TheCPU1541->EmulateLine(1); } else TheCPU->EmulateLine(cycles); } else // 1541 processor disabled, only emulate 6510 TheCPU->EmulateLine(cycles); #endif linecnt++; } }