/* * Display.cpp - C64 graphics display, emulator window handling * * Frodo (C) 1994-1997,2002 Christian Bauer */ #include "sysdeps.h" #include "Display.h" #include "main.h" #include "Prefs.h" // LED states enum { LED_OFF, // LED off LED_ON, // LED on (green) LED_ERROR_ON, // LED blinking (red), currently on LED_ERROR_OFF // LED blinking, currently off }; #undef USE_THEORETICAL_COLORS #ifdef USE_THEORETICAL_COLORS // C64 color palette (theoretical values) const uint8 palette_red[16] = { 0x00, 0xff, 0xff, 0x00, 0xff, 0x00, 0x00, 0xff, 0xff, 0x80, 0xff, 0x40, 0x80, 0x80, 0x80, 0xc0 }; const uint8 palette_green[16] = { 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0x80, 0x40, 0x80, 0x40, 0x80, 0xff, 0x80, 0xc0 }; const uint8 palette_blue[16] = { 0x00, 0xff, 0x00, 0xff, 0xff, 0x00, 0xff, 0x00, 0x00, 0x00, 0x80, 0x40, 0x80, 0x80, 0xff, 0xc0 }; #else // C64 color palette (more realistic looking colors) const uint8 palette_red[16] = { 0x00, 0xff, 0x99, 0x00, 0xcc, 0x44, 0x11, 0xff, 0xaa, 0x66, 0xff, 0x40, 0x80, 0x66, 0x77, 0xc0 }; const uint8 palette_green[16] = { 0x00, 0xff, 0x00, 0xff, 0x00, 0xcc, 0x00, 0xff, 0x55, 0x33, 0x66, 0x40, 0x80, 0xff, 0x77, 0xc0 }; const uint8 palette_blue[16] = { 0x00, 0xff, 0x00, 0xcc, 0xcc, 0x44, 0x99, 0x00, 0x00, 0x00, 0x66, 0x40, 0x80, 0x66, 0xff, 0xc0 }; #endif /* * Update drive LED display (deferred until Update()) */ void C64Display::UpdateLEDs(int l0, int l1, int l2, int l3) { led_state[0] = l0; led_state[1] = l1; led_state[2] = l2; led_state[3] = l3; } #if defined(__BEOS__) #include "Display_Be.i" #elif defined(AMIGA) #include "Display_Amiga.i" #elif defined(HAVE_SDL) #include "Display_SDL.i" #elif defined(__unix) # ifdef __svgalib__ # include "Display_svga.i" # else # include "Display_x.i" # endif #elif defined(__mac__) #include "Display_mac.i" #elif defined(WIN32) #include "Display_WIN32.i" #elif defined(__riscos__) #include "Display_Acorn.i" #endif