/* * C64_WIN32.i - Put the pieces together, WIN32 specific stuff * * Frodo (C) 1994-1997,2002 Christian Bauer * WIN32 code by J. Richard Sladkey */ #include #include "main.h" #define FRAME_INTERVAL (1000/SCREEN_FREQ) // in milliseconds #ifdef FRODO_SC #define SPEEDOMETER_INTERVAL 4000 // in milliseconds #else #define SPEEDOMETER_INTERVAL 1000 // in milliseconds #endif #define JOYSTICK_SENSITIVITY 40 // % of live range #define JOYSTICK_MIN 0x0000 // min value of range #define JOYSTICK_MAX 0xffff // max value of range #define JOYSTICK_RANGE (JOYSTICK_MAX - JOYSTICK_MIN) static BOOL high_resolution_timer = FALSE; /* * Constructor, system-dependent things */ void C64::c64_ctor1() { Debug("C64::c64_ctor1\n"); // Initialize joystick variables. joy_state = 0xff; // No need to check for state change. state_change = FALSE; // Start the synchronization timer. timer_semaphore = NULL; timer_id = NULL; StartTimer(); } void C64::c64_ctor2() { Debug("C64::c64_ctor2\n"); } /* * Destructor, system-dependent things */ void C64::c64_dtor() { Debug("C64::c64_dtor\n"); StopTimer(); } /* * Start emulation */ void C64::Run() { // Reset chips TheCPU->Reset(); TheSID->Reset(); TheCIA1->Reset(); TheCIA2->Reset(); TheCPU1541->Reset(); // Patch kernal IEC routines orig_kernal_1d84 = Kernal[0x1d84]; orig_kernal_1d85 = Kernal[0x1d85]; patch_kernal(ThePrefs.FastReset, ThePrefs.Emul1541Proc); // Start the CPU thread thread_func(); } /* * Stop emulation */ void C64::Quit() { // Ask the thread to quit itself if it is running quit_thyself = TRUE; state_change = TRUE; } /* * Pause emulation */ void C64::Pause() { StopTimer(); TheSID->PauseSound(); have_a_break = TRUE; state_change = TRUE; } /* * Resume emulation */ void C64::Resume() { StartTimer(); TheSID->ResumeSound(); have_a_break = FALSE; } /* * Vertical blank: Poll keyboard and joysticks, update window */ void C64::VBlank(bool draw_frame) { //Debug("C64::VBlank\n"); // Poll the keyboard. TheDisplay->PollKeyboard(TheCIA1->KeyMatrix, TheCIA1->RevMatrix, &joykey); // Poll the joysticks. TheCIA1->Joystick1 = poll_joystick(0); TheCIA1->Joystick2 = poll_joystick(1); if (ThePrefs.JoystickSwap) { uint8 tmp = TheCIA1->Joystick1; TheCIA1->Joystick1 = TheCIA1->Joystick2; TheCIA1->Joystick2 = tmp; } // Joystick keyboard emulation. if (TheDisplay->NumLock()) TheCIA1->Joystick1 &= joykey; else TheCIA1->Joystick2 &= joykey; // Count TOD clocks. TheCIA1->CountTOD(); TheCIA2->CountTOD(); #if 1 // Output a frag. TheSID->VBlank(); #endif if (have_a_break) return; // Update the window if needed. frame++; if (draw_frame) { // Synchronize to the timer if limiting the speed. if (ThePrefs.LimitSpeed) { if (skipped_frames == 0) { // There is a tiny race condtion here that // could cause a full extra delay cycle. WaitForSingleObject(timer_semaphore, INFINITE); } else { Debug("*** Skipped a frame! ***\n"); skipped_frames = 0; } } // Perform the actual screen update exactly at the // beginning of an interval for the smoothest video. TheDisplay->Update(); // Compute the speed index and show it in the speedometer. DWORD now = timeGetTime(); int elapsed_time = now - ref_time; if (now - ref_time >= SPEEDOMETER_INTERVAL) { double speed_index = double(frame * FRAME_INTERVAL * 100 + elapsed_time/2) / elapsed_time; TheDisplay->Speedometer((int)speed_index); ref_time = now; frame = 0; } // Make sure our timer is set correctly. CheckTimerChange(); } } void C64::CheckTimerChange() { // Make sure the timer interval matches the preferences. if (!ThePrefs.LimitSpeed && timer_every == 0) return; if (ThePrefs.LimitSpeed && ThePrefs.SkipFrames == timer_every) return; StopTimer(); StartTimer(); } /* * Open/close joystick drivers given old and new state of * joystick preferences */ BOOL joystick_open[2]; void C64::open_close_joysticks(bool oldjoy1, bool oldjoy2, bool newjoy1, bool newjoy2) { if (oldjoy1 != newjoy1) { joystick_open[0] = FALSE; if (newjoy1) { JOYINFO joyinfo; if (joyGetPos(0, &joyinfo) == JOYERR_NOERROR) joystick_open[0] = TRUE; } } if (oldjoy2 != newjoy2) { joystick_open[1] = FALSE; if (newjoy1) { JOYINFO joyinfo; if (joyGetPos(1, &joyinfo) == JOYERR_NOERROR) joystick_open[1] = TRUE; } } // XXX: Should have our own new prefs! state_change = TRUE; } /* * Poll joystick port, return CIA mask */ uint8 C64::poll_joystick(int port) { uint8 j = 0xff; if (joystick_open[port]) { JOYINFO joyinfo; if (joyGetPos(port, &joyinfo) == JOYERR_NOERROR) { int x = joyinfo.wXpos; int y = joyinfo.wYpos; int buttons = joyinfo.wButtons; int s1 = JOYSTICK_SENSITIVITY; int s2 = 100 - JOYSTICK_SENSITIVITY; if (x < JOYSTICK_MIN + s1*JOYSTICK_RANGE/100) j &= 0xfb; // Left else if (x > JOYSTICK_MIN + s2*JOYSTICK_RANGE/100) j &= 0xf7; // Right if (y < JOYSTICK_MIN + s1*JOYSTICK_RANGE/100) j &= 0xfe; // Up else if (y > JOYSTICK_MIN + s2*JOYSTICK_RANGE/100) j &= 0xfd; // Down if (buttons & 1) j &= 0xef; // Button if (buttons & 2) { Pause(); while (joyGetPos(port, &joyinfo) == JOYERR_NOERROR && (joyinfo.wButtons & 2)) Sleep(100); Resume(); } } } return j; } void C64::StartTimer() { ref_time = timeGetTime(); skipped_frames = 0; frame = 0; if (!ThePrefs.LimitSpeed) { timer_every = 0; StopTimer(); return; } timer_every = ThePrefs.SkipFrames; if (!timer_semaphore) { timer_semaphore = CreateSemaphore(NULL, 0, 1, NULL); if (!timer_semaphore) Debug("CreateSemaphore failed\n"); } if (!timer_id) { // Turn on high-resolution times and delays. int resolution = FRAME_INTERVAL; if (high_resolution_timer) { timeBeginPeriod(1); resolution = 0; } timer_id = timeSetEvent(timer_every*FRAME_INTERVAL, resolution, StaticTimeProc, (DWORD) this, TIME_PERIODIC); if (!timer_id) Debug("timeSetEvent failed\n"); } } void C64::StopTimer() { if (timer_semaphore) { CloseHandle(timer_semaphore); timer_semaphore = NULL; } if (timer_id) { timeKillEvent(timer_id); timer_id = NULL; // Turn off high-resolution delays. if (high_resolution_timer) timeEndPeriod(1); } } void CALLBACK C64::StaticTimeProc(UINT uID, UINT uMsg, DWORD dwUser, DWORD dw1, DWORD dw2) { C64* TheC64 = (C64 *) dwUser; TheC64->TimeProc(uID); } void C64::TimeProc(UINT id) { if (id != timer_id) { Debug("TimeProc called for wrong timer id!\n"); timeKillEvent(id); return; } if (!ReleaseSemaphore(timer_semaphore, 1, NULL)) skipped_frames++; } /* * The emulation's main loop */ void C64::thread_func() { Debug("C64::thread_func\n"); thread_running = TRUE; while (!quit_thyself) { if (have_a_break) TheDisplay->WaitUntilActive(); #ifdef FRODO_SC if (ThePrefs.Emul1541Proc) EmulateCyclesWith1541(); else EmulateCyclesWithout1541(); state_change = FALSE; #else // The order of calls is important here int cycles = TheVIC->EmulateLine(); TheSID->EmulateLine(); #if !PRECISE_CIA_CYCLES TheCIA1->EmulateLine(ThePrefs.CIACycles); TheCIA2->EmulateLine(ThePrefs.CIACycles); #endif if (ThePrefs.Emul1541Proc) { int cycles_1541 = ThePrefs.FloppyCycles; TheCPU1541->CountVIATimers(cycles_1541); if (!TheCPU1541->Idle) { // 1541 processor active, alternately execute // 6502 and 6510 instructions until both have // used up their cycles while (cycles >= 0 || cycles_1541 >= 0) if (cycles > cycles_1541) cycles -= TheCPU->EmulateLine(1); else cycles_1541 -= TheCPU1541->EmulateLine(1); } else TheCPU->EmulateLine(cycles); } else // 1541 processor disabled, only emulate 6510 TheCPU->EmulateLine(cycles); #endif } thread_running = FALSE; } #ifdef FRODO_SC void C64::EmulateCyclesWith1541() { thread_running = TRUE; while (!state_change) { // The order of calls is important here if (TheVIC->EmulateCycle()) TheSID->EmulateLine(); #ifndef BATCH_CIA_CYCLES TheCIA1->EmulateCycle(); TheCIA2->EmulateCycle(); #endif TheCPU->EmulateCycle(); TheCPU1541->CountVIATimers(1); if (!TheCPU1541->Idle) TheCPU1541->EmulateCycle(); CycleCounter++; } } void C64::EmulateCyclesWithout1541() { thread_running = TRUE; while (!state_change) { // The order of calls is important here if (TheVIC->EmulateCycle()) TheSID->EmulateLine(); #ifndef BATCH_CIA_CYCLES TheCIA1->EmulateCycle(); TheCIA2->EmulateCycle(); #endif TheCPU->EmulateCycle(); CycleCounter++; } } #endif