/* * dlgVideoSound.cpp - SDL GUI dialog for C64 video and sound options * * (C) 2006 Bernd Lachner * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "sysdeps.h" #include "sdlgui.h" #include "Prefs.h" enum VIDEOSOUNDDDLG { box_main, box_timing, text_timing, text_line_cpu, LINE_CPU, LINE_UP_CPU, LINE_DOWN_CPU, text_bad_line_cpu, BAD_LINE_CPU, BAD_LINE_UP_CPU, BAD_LINE_DOWN_CPU, text_line_cia, LINE_CIA, LINE_UP_CIA, LINE_DOWN_CIA, text_line_1541, LINE_1541, LINE_UP_1541, LINE_DOWN_1541, box_advancedoptions, text_advancedoptions, CLEAR_CIA_ICR, OK, CANCEL }; /* The keyboard dialog: */ /* Spalte, Zeile, Länge, Höhe*/ static SGOBJ videosounddlg[] = { { SGBOX, SG_BACKGROUND, 0, 0,0, 35,20, NULL }, { SGBOX, 0, 0, 1,2, 33, 7, NULL }, { SGTEXT, 0, 0, 2, 1, 15, 1, " Video Options"}, { SGCHECKBOX, SG_SELECTABLE, 0, 2, 3, 30, 1, "Display Sprites"}, { SGCHECKBOX, SG_SELECTABLE, 0, 2, 5, 30, 1, "Detect Sprite Collisions"}, { SGBOX, 0, 0, 1, 11, 33, 5, NULL }, { SGTEXT, 0, 0, 2, 10, 15, 1, " Sound Options"}, { SGTEXT, 0, 0, 2, 12, 10, 1, "Sound Emu:"}, { SGCHECKBOX, SG_SELECTABLE|SG_RADIO, 0, 13, 12, 12, 1, "Off" }, { SGCHECKBOX, SG_SELECTABLE|SG_RADIO, 0, 20, 12, 20,1, "Software" }, { SGCHECKBOX, SG_SELECTABLE, 0, 2, 14, 30, 1, "Enable SID Filters"}, {SGBUTTON, SG_SELECTABLE|SG_EXIT|SG_DEFAULT, 0, 1, 18, 6, 1, "OK"}, {SGBUTTON, SG_SELECTABLE|SG_EXIT, 0, 9, 18, 6, 1, "Cancel"}, { -1, 0, 0, 0,0, 0,0, NULL } }; void Dialog_VideoSound(Prefs &prefs) { switch (SDLGui_DoDialog(videosounddlg)) { } }