/* * Display.h - C64 graphics display, emulator window handling * * Frodo (C) 1994-1997,2002 Christian Bauer */ #ifndef _DISPLAY_H #define _DISPLAY_H #ifdef __BEOS__ #include #endif #ifdef AMIGA #include #endif #ifdef HAVE_SDL struct SDL_Surface; extern SDL_Surface *real_screen; #endif #ifdef WIN32 #include #endif #ifdef __riscos__ #include "ROlib.h" #endif // Display dimensions #if defined(SMALL_DISPLAY) const int DISPLAY_X = 0x168; const int DISPLAY_Y = 0x110; #else const int DISPLAY_X = 0x180; const int DISPLAY_Y = 0x110; #endif #if defined(HAVE_SDL) const int FULL_DISPLAY_X = 640; const int FULL_DISPLAY_Y = 480; #endif class C64Window; class C64Screen; class C64; class Prefs; // Class for C64 graphics display class C64Display { public: C64Display(C64 *the_c64); ~C64Display(); void Update(void); void UpdateLEDs(int l0, int l1, int l2, int l3); void Speedometer(int speed); uint8 *BitmapBase(void); int BitmapXMod(void); #ifdef __riscos__ void PollKeyboard(uint8 *key_matrix, uint8 *rev_matrix, uint8 *joystick, uint8 *joystick2); #else void PollKeyboard(uint8 *key_matrix, uint8 *rev_matrix, uint8 *joystick); #endif #if defined(HAVE_SDL) void FakeKeyPressRepeat(int kc, bool shift, uint8 *CIA_key_matrix, uint8 *CIA_rev_matrix); void FakeKeyPress(int kc, bool shift, uint8 *CIA_key_matrix, uint8 *CIA_rev_matrix); #endif bool NumLock(void); void InitColors(uint8 *colors); void NewPrefs(Prefs *prefs); C64 *TheC64; #ifdef __BEOS__ void Pause(void); void Resume(void); #endif #ifdef __riscos__ void ModeChange(void); unsigned int *GetColourTable(void); // returns pointer to mode_cols bool CheckForUnpause(bool CheckLastState); ROScreen *screen; Joy_Keys JoystickKeys[2]; // it's easier making the joystick keys public #endif #if defined(__unix) || defined(GEKKO) bool quit_requested; #endif private: int led_state[4]; int old_led_state[4]; #ifdef __BEOS__ C64Window *the_window; // One of these is NULL C64Screen *the_screen; bool using_screen; // Flag: Using the_screen key_info old_key_info; int draw_bitmap; // Number of bitmap for the VIC to draw into #endif #ifdef AMIGA void draw_led_bar(void); // Draw LED bar at the bottom of the window void draw_led(int num, int state); // Draw one LED struct Window *the_window; // Pointer to C64 display window struct Screen *the_screen; // The window's screen struct RastPort *the_rp; // The window's RastPort struct VisualInfo *the_visual_info; struct Menu *the_menus; struct TextFont *led_font; struct TextFont *speedo_font; struct RastPort temp_rp; // For WritePixelArray8() struct BitMap *temp_bm; uint8 *chunky_buf; // Chunky buffer for drawing into LONG pens[16]; // Pens for C64 colors int xo, yo; // Window X/Y border size struct FileRequester *open_req, *save_req; // File requesters for load/save snapshot #endif #ifdef HAVE_SDL char speedometer_string[16]; // Speedometer text void draw_string(SDL_Surface *s, int x, int y, const char *str, uint8 front_color, uint8 back_color); #endif #ifdef __unix void draw_led(int num, int state); // Draw one LED static void pulse_handler(...); // LED error blinking #endif #ifdef WIN32 public: long ShowRequester(const char *str, const char *button1, const char *button2 = NULL); void WaitUntilActive(); void NewPrefs(); void Pause(); void Resume(); void Quit(); struct DisplayMode { int x; int y; int depth; BOOL modex; }; int GetNumDisplayModes() const; const DisplayMode *GetDisplayModes() const; private: // Window members. void ResetKeyboardState(); BOOL MakeWindow(); static LRESULT CALLBACK StaticWindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); long WindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); static int VirtKey2C64(int virtkey, DWORD keydata); BOOL CalcViewPort(); BOOL SetupWindow(); BOOL SetupWindowMode(BOOL full_screen); BOOL RestoreWindow(); BOOL ResizeWindow(int side, RECT *pRect); void WindowTitle(); void CreateObjects(); void DeleteObjects(); // DirectDraw management members. BOOL StartDirectDraw(); BOOL ResumeDirectDraw(); BOOL ResetDirectDraw(); BOOL StopDirectDraw(); static HRESULT CALLBACK EnumModesCallback(LPDDSURFACEDESC pDDSD, LPVOID lpContext); HRESULT EnumModesCallback(LPDDSURFACEDESC pDDSD); static int CompareModes(const void *e1, const void *e2); BOOL Fail(const char *message); // DirectDraw worker members. BOOL SetPalettes(); BOOL BuildColorTable(); BOOL CopySurface(RECT &rcWork); BOOL FlipSurfaces(); BOOL EraseSurfaces(); BOOL RestoreSurfaces(); void draw_led_bar(void); // Draw LED bar on the window void draw_leds(BOOL force = false); // Draw LEDs if force or changed void led_rect(int n, RECT &rc, RECT &led); // Compute LED rectangle void InsertNextDisk(); // should be a common func BOOL FileNameDialog(char *prefs_path, BOOL save = false); void OfferSave(); // Offer chance to save changes UBYTE *chunky_buf; // Chunky buffer for drawing BOOL active; // is application active? BOOL paused; // is application paused? BOOL waiting; // is application waiting? DWORD windowed_style; // style of windowed window DWORD fullscreen_style; // style of fullscreen window char failure_message[128]; // what when wrong int speed_index; // look ma, no hands BOOL show_leds; // cached prefs option BOOL full_screen; // cached prefs option BOOL in_constructor; // if we are being contructed BOOL in_destructor; // if we are being destroyed LPDIRECTDRAW pDD; // DirectDraw object LPDIRECTDRAWSURFACE pPrimary; // DirectDraw primary surface LPDIRECTDRAWSURFACE pBack; // DirectDraw back surface LPDIRECTDRAWSURFACE pWork; // DirectDraw working surface LPDIRECTDRAWCLIPPER pClipper; // DirectDraw clipper LPDIRECTDRAWPALETTE pPalette; // DirectDraw palette DWORD colors[256]; // our palette colors int colors_depth; // depth of the colors table #endif #ifdef __riscos__ unsigned int mode_cols[256]; // Colours in the current mode corresponding to C64's uint8 *bitmap; uint32 lastkeys[8]; // bitfield describing keys pressed last time. #endif }; // Exported functions extern long ShowRequester(char *str, char *button1, char *button2 = NULL); #endif