#include #include "menu_messages.hh" const char **exit_dialogue_messages = (const char*[]){ /*00*/ "Do you really want to exit", /*01*/ "Frodo?", /*02*/ "#", /* Empty line */ /*03*/ "#", /*04*/ "#", /*05*/ "#", /*06*/ "^|Yes|Cancel", NULL }; const char **network_port_dialogue_messages = (const char*[]){ /*00*/ "Please supply a number as", /*01*/ "network port.", /*02*/ "#", /* Empty line */ /*03*/ "#", /*04*/ "#", /*05*/ "#", /*06*/ "^|OK", NULL }; const char **network_unset_name_dlg = (const char*[]){ /*00*/ "Please setup a name to use", /*01*/ "on network connections.", /*02*/ "#", /* Empty line */ /*03*/ "#", /*04*/ "#", /*05*/ "#", /*06*/ "^|OK", NULL }; const char **broken_theme_dlg = (const char*[]){ /*00*/ "The selected theme cannot be", /*01*/ "loaded, probably some file", /*02*/ "is missing or broken in it.", /*03*/ "The default theme has been", /*04*/ "reverted.", /*05*/ "#", /*06*/ "^|OK", NULL }; const char **select_analogue_dlg = (const char*[]){ /*00*/ "Select axis of analogue", /*01*/ "joystick to bind.", /*02*/ "#", /*03*/ "#", /*04*/ "#", /*05*/ "#", /*06*/ "^|None|Horiz|Vert", NULL }; const char **main_menu_messages = (const char*[]){ /*00*/ NULL, /* Setup dynamically */ /*01*/ " ", /*02*/ "File", /*03*/ "^|Insert|Start", /*04*/ "States", /*05*/ "^|Load|Save|Delete", /*06*/ "Keyboard", /*07*/ "^|Type|Macro|Bind", /*08*/ " ", /*09*/ "Reset the C=64", /*10*/ "Networking", /*11*/ "Options", /*12*/ "Quit", NULL }; const char **main_menu_help[] = { (const char*[]){ "Pause or resume the C64", "emulation. Not available", "when running in networked", "mode.", NULL, }, NULL, (const char*[]){ "Insert a disc/tape or", "start it", NULL, }, NULL, (const char*[]){ "Load/save or delete game", "states", NULL, }, NULL, (const char*[]){ "Bind keyboard keys to the", "joysticks, use pre-defined", "macros, or type with the", "virtual keyboard", NULL, }, NULL, NULL, (const char*[]){ "Network setup for playing", "C64 games against other", "players online.", NULL, }, (const char*[]){ "Configure Frodo", NULL, }, NULL, NULL, }; const char **options_menu_messages = (const char*[]){ /*00*/ "Map Controller 1 to:", /*01*/ "^|Port 1|Port 2", /*02*/ "True 1541 emulation", /*03*/ "^|ON|OFF", /*04*/ "1541 Floppy Drive LED", /*05*/ "^|ON|OFF", /*06*/ "Display resolution", /*07*/ "^|double-center|stretched", /*08*/ "Speed (approx. %)", /*09*/ "^|95|100|110", /*10*/ " ", /*11*/ "Setup GUI theme", NULL }; const char **bind_key_menu_messages = (const char*[]){ /*00*/ "Wiimote", /*01*/ "^|Up|Down|Left|Right|A|B|1|2|+|-", /*02*/ "Nunchuk", /*03*/ "^|Horiz|Vert|Z|C", /*04*/ "Classic", /*05*/ "^|Up|Down|Left|a|b|x|y|Zl|Zr|+|-", /*06*/ "Classic (left analogue)", /*07*/ "^|Horiz|Vert", /*08*/ "Classic(right analogue)", /*09*/ "^|Horiz|Vert", NULL }; const char **options_menu_help[] = { (const char*[]){ "Switch controller to", "C64 joystick port", "mapping.", NULL, }, NULL, (const char*[]){ "Turn on or off true 1541", "floppy emulation. Might", "be needed in some games", "but slows down emulation.", NULL, }, NULL, (const char*[]){ "Display 1541 drive LED to", "show if the emulation got", "stuck or is running.", NULL, }, NULL, (const char*[]){ "Select display resolution", "mapping. Double-center", "removes some pixels on the", "borders, stretched fills", "the display but is slower.", NULL, }, NULL, (const char*[]){ "Setup speed factor (in %).", "Should normally be 100", "unless Simon did some bad", "mistake.", NULL, }, NULL, NULL, (const char*[]){ "Setup theme for the Frodo", "menus.", NULL, }, NULL, }; const char **network_menu_help[] = { (const char*[]){ "Setup username to use on", "the C64 network. Must be", "set before connceting.", NULL, }, (const char*[]){ "Setup server hostname.", "Only for debugging, so", "leave as it is.", NULL, }, (const char*[]){ "UDP port to use. Only for", "debugging, so leave as", "it is", NULL, }, NULL, (const char*[]){ "Connect to the C64", "network, or disconnect if", "you are already connected.", NULL, }, NULL, (const char*[]){ "Post message to the C64", "network server. You must", "be connected to use this.", NULL, }, NULL, };