#if defined(GEKKO) # include #else #include #endif #include #include #include #include #include "game_info.hh" #define VERSION_BASE (0x1978) #define VERSION(x) (VERSION_BASE + (x)) /* Current magic */ #define VERSION_MAGIC VERSION(2) struct game_info { /* These two MUST stay the same */ uint32_t sz; uint16_t version_magic; uint16_t flags; uint16_t author_off; uint16_t name_off; uint16_t screenshot_off; /* In PNG format */ uint16_t filename_off; uint16_t score; uint16_t year; uint8_t genre; uint8_t players; uint16_t creator_off; uint16_t musician_off; uint16_t graphics_artist_off; uint8_t data[]; /* 4-byte aligned */ }; struct game_info_v0 { uint32_t sz; uint16_t version_magic; uint16_t author_off; uint16_t name_off; uint16_t screenshot_off; /* In PNG format */ uint16_t filename_off; uint16_t score; uint8_t data[]; /* 4-byte aligned */ }; struct game_info_v1 { uint32_t sz; uint16_t version_magic; uint16_t flags; uint16_t author_off; uint16_t name_off; uint16_t screenshot_off; /* In PNG format */ uint16_t filename_off; uint16_t score; uint16_t year; uint8_t data[]; /* 4-byte aligned */ }; struct game_info_v2 { uint32_t sz; uint16_t version_magic; uint16_t flags; uint16_t author_off; uint16_t name_off; uint16_t screenshot_off; /* In PNG format */ uint16_t filename_off; uint16_t score; uint16_t year; uint8_t genre; uint8_t players; uint16_t creator_off; uint16_t musician_off; uint16_t graphics_artist_off; uint8_t data[]; /* 4-byte aligned */ }; static void demarshal_v0(struct game_info_v0 *src) { src->sz = ntohl(src->sz); src->version_magic = ntohs(src->version_magic); src->author_off = ntohs(src->author_off); src->name_off = ntohs(src->name_off); src->filename_off = ntohs(src->filename_off); src->screenshot_off = ntohs(src->screenshot_off); src->score = ntohs(src->score); } static void demarshal_v1(struct game_info_v1 *src) { demarshal_v0((struct game_info_v0 *)src); src->flags = ntohs(src->flags); src->year = ntohs(src->year); } static void demarshal_v2(struct game_info_v2 *src) { demarshal_v1((struct game_info_v1 *)src); src->musician_off = ntohs(src->musician_off); src->creator_off = ntohs(src->creator_off); src->graphics_artist_off = ntohs(src->graphics_artist_off); } static bool from_v0(GameInfo *dst, struct game_info_v0 *p) { demarshal_v0(p); dst->publisher = xstrdup((char*)p->data + p->author_off); dst->name = xstrdup((char*)p->data + p->name_off); dst->filename = xstrdup((char*)p->data + p->filename_off); dst->score = p->score; dst->year = 1984; dst->graphics_artist = xstrdup(" "); dst->musician = xstrdup(" "); dst->creator = xstrdup(" "); dst->genre = GENRE_UNKNOWN; dst->players = 1; dst->screenshot = sdl_surface_from_data(p->data + p->screenshot_off, p->sz - p->screenshot_off); if (!dst->screenshot) return false; return true; } static bool from_v1(GameInfo *dst, struct game_info_v1 *p) { demarshal_v1(p); dst->publisher = xstrdup((char*)p->data + p->author_off); dst->name = xstrdup((char*)p->data + p->name_off); dst->filename = xstrdup((char*)p->data + p->filename_off); dst->score = p->score; dst->year = p->year; dst->graphics_artist = xstrdup(" "); dst->musician = xstrdup(" "); dst->creator = xstrdup(" "); dst->genre = GENRE_UNKNOWN; dst->players = 1; dst->screenshot = sdl_surface_from_data(p->data + p->screenshot_off, p->sz - p->screenshot_off); if (!dst->screenshot) return false; return true; } static bool from_v2(GameInfo *dst, struct game_info_v2 *p) { demarshal_v2(p); dst->publisher = xstrdup((char*)p->data + p->author_off); dst->name = xstrdup((char*)p->data + p->name_off); dst->filename = xstrdup((char*)p->data + p->filename_off); dst->score = p->score; dst->year = p->year; dst->graphics_artist = xstrdup((char*)p->data + p->graphics_artist_off); dst->musician = xstrdup((char*)p->data + p->musician_off); dst->creator = xstrdup((char*)p->data + p->creator_off); dst->genre = p->genre; dst->players = p->players; dst->screenshot = sdl_surface_from_data(p->data + p->screenshot_off, p->sz - p->screenshot_off); if (!dst->screenshot) return false; return true; } GameInfo::GameInfo(const char *filename, const char *name, const char *publisher, const char *creator, const char *graphics_artist, const char *musician, SDL_Surface *image) { this->filename = xstrdup(filename); if (strcmp(name, " ") == 0) this->name = xstrdup(filename); else this->name = xstrdup(name); this->publisher = xstrdup(publisher); this->creator = xstrdup(creator); this->graphics_artist = xstrdup(graphics_artist); this->musician = xstrdup(musician); this->graphics_artist = xstrdup(graphics_artist); this->creator = xstrdup(creator); this->musician = xstrdup(musician); this->screenshot = image; this->genre = GENRE_UNKNOWN; this->players = 1; this->score = 0; this->year = 1982; } GameInfo::GameInfo(GameInfo *gi) { if (!gi) { this->resetDefaults(); return; } this->name = xstrdup(gi->name); this->publisher = xstrdup(gi->publisher); this->filename = xstrdup(gi->filename); this->graphics_artist = xstrdup(gi->graphics_artist); this->creator = xstrdup(gi->creator); this->musician = xstrdup(gi->musician); this->screenshot = NULL; this->players = gi->players; this->score = gi->score; this->year = gi->year; this->genre = gi->genre; if (gi->screenshot) this->screenshot = SDL_DisplayFormat(gi->screenshot); } GameInfo::~GameInfo() { this->freeAll(); } void GameInfo::freeAll() { free((void*)this->name); free((void*)this->publisher); free((void*)this->filename); free((void*)this->creator); free((void*)this->graphics_artist); free((void*)this->musician); SDL_FreeSurface(this->screenshot); } void GameInfo::resetDefaults() { this->freeAll(); this->name = xstrdup(" "); this->publisher = xstrdup(" "); this->filename = xstrdup("unknown"); this->creator = xstrdup(" "); this->musician = xstrdup(" "); this->graphics_artist = xstrdup(" "); this->screenshot = NULL; this->genre = GENRE_UNKNOWN; this->players = 1; this->score = 0; this->year = 1982; } void *GameInfo::dump(size_t *out_sz) { size_t total_sz = sizeof(struct game_info); size_t png_sz; struct game_info *out; void *png_data; if (!this->screenshot) return NULL; /* Convert surface to PNG */ png_data = sdl_surface_to_png(this->screenshot, &png_sz); panic_if(!png_data, "Cannot create PNG from surface\n"); total_sz += strlen(this->publisher) + 1; total_sz += strlen(this->name) + 1; total_sz += strlen(this->filename) + 1; total_sz += strlen(this->creator) + 1; total_sz += strlen(this->musician) + 1; total_sz += strlen(this->graphics_artist) + 1; total_sz += png_sz; /* 4-byte align */ total_sz += 4 - (total_sz & 3); /* Allocate everything */ out = (struct game_info*)xmalloc(total_sz); out->sz = total_sz; out->score = this->score; out->year = this->year; out->genre = this->genre; out->players = this->players; out->version_magic = VERSION_MAGIC; out->author_off = 0; /* Starts AFTER the header */ out->name_off = out->author_off + strlen(this->publisher) + 1; out->filename_off = out->name_off + strlen(this->name) + 1; out->creator_off = out->filename_off + strlen(this->filename) + 1; out->musician_off = out->creator_off + strlen(this->creator) + 1; out->graphics_artist_off = out->musician_off + strlen(this->musician) + 1; out->screenshot_off = out->graphics_artist_off + strlen(this->graphics_artist) + 1; memcpy(out->data + out->author_off, this->publisher, strlen(this->publisher) + 1); memcpy(out->data + out->name_off, this->name, strlen(this->name) + 1); memcpy(out->data + out->filename_off, this->filename, strlen(this->filename) + 1); memcpy(out->data + out->creator_off, this->creator, strlen(this->creator) + 1); memcpy(out->data + out->musician_off, this->musician, strlen(this->musician) + 1); memcpy(out->data + out->graphics_artist_off, this->graphics_artist, strlen(this->graphics_artist) + 1); memcpy(out->data + out->screenshot_off, png_data, png_sz); *out_sz = out->sz; /* Marshall it all */ out->sz = htonl(out->sz); out->author_off = htons(out->author_off); out->version_magic = htons(out->version_magic); out->name_off = htons(out->name_off); out->filename_off = htons(out->filename_off); out->creator_off = htons(out->creator_off); out->musician_off = htons(out->musician_off); out->graphics_artist_off = htons(out->graphics_artist_off); out->screenshot_off = htons(out->screenshot_off); out->score = htons(out->score); out->year = htons(out->year); return (void *)out; } bool GameInfo::fromDump(struct game_info *gi) { bool ret; this->freeAll(); /* Demarshal and convert */ switch (ntohs(gi->version_magic)) { case VERSION(0): ret = from_v0(this, (struct game_info_v0 *)gi); break; case VERSION(1): ret = from_v1(this, (struct game_info_v1 *)gi); break; case VERSION(2): ret = from_v2(this, (struct game_info_v2 *)gi); break; default: /* Garbage, let's return */ warning("game info garbage magic: %2x\n", ntohs(gi->version_magic)); return false; } return ret; } GameInfo *GameInfo::loadFromFile(const char *fileName) { struct stat st; struct game_info *p; GameInfo *out = NULL; FILE *fp; if (stat(fileName, &st) < 0) return NULL; if (st.st_size <= (signed)sizeof(struct game_info)) { warning("Size of %s is too small: %d vs minimum %d bytes\n", fileName, (int)st.st_size, (signed)sizeof(struct game_info) + 4); return NULL; } if (st.st_size % 4 != 0) { warning("Size of %s is unreasonable: %d\n", fileName, (int)st.st_size); return NULL; } fp = fopen(fileName, "r"); if (!fp) return NULL; p = (struct game_info*)xmalloc(st.st_size); if (fread(p, 1, st.st_size, fp) == (unsigned)st.st_size) { out = new GameInfo(); if (out->fromDump(p) == false) { warning("Converting %s to GameInfo failed\n", fileName); delete out; out = NULL; } } else warning("Could not read %s\n", fileName); free(p); fclose(fp); return out; } void GameInfo::setGeneric(const char **what, const char *who) { if (strlen(who) == 0) who = " "; free((void*)*what); *what = xstrdup(who); if (strcmp(who, " ") != 0) this->score++; } void GameInfo::setAuthor(const char *who) { this->setGeneric(&this->publisher, who); } void GameInfo::setCreator(const char *who) { this->setGeneric(&this->creator, who); } void GameInfo::setMusician(const char *who) { this->setGeneric(&this->musician, who); } void GameInfo::setGraphicsArtist(const char *who) { this->setGeneric(&this->graphics_artist, who); } void GameInfo::setYear(uint16_t year) { this->year = year; this->score++; } void GameInfo::setName(const char *name) { if (strlen(name) == 0) name = " "; free((void*)this->name); this->name = xstrdup(name); if (strcmp(name, " ") != 0) this->score++; } void GameInfo::setScreenshot(SDL_Surface *scr) { SDL_FreeSurface(this->screenshot); this->screenshot = scr; if (scr != NULL) this->score++; }