#ifndef NETWORK_H #define NETWORK_H #if defined(GEKKO) # include #else #include #endif #include #define FRODO_NETWORK_MAGIC 0x1976 #define NETWORK_UPDATE_SIZE (256 * 1024) #define NETWORK_SOUND_BUF_SIZE 1024 typedef enum { /* Connection-related messages */ CONNECT_TO_BROKER = 99, /* Hello, broker */ LIST_PEERS = 98, /* List of peers */ CONNECT_TO_PEER = 97, /* A peer wants to connect */ DISCONNECT = 96, /* Disconnect from a peer */ PING = 95, /* (broker) are you alive? */ ACK = 94, /* Answer to broker */ /* Non-data messages */ STOP = 55, /* End of this update sequence */ /* Data transfer of various kinds */ DISPLAY_UPDATE_RAW = 1, DISPLAY_UPDATE_RLE = 2, DISPLAY_UPDATE_DIFF= 3, SOUND_UPDATE_RAW = 4, SOUND_UPDATE_RLE = 5, KEYBOARD_UPDATE = 6, JOYSTICK_UPDATE = 7, ENTER_MENU = 8, } network_message_type_t; typedef enum { CONN_CONNECTED, CONN_CONNECT_TO_BROKER, CONN_WAIT_FOR_PEER_ADDRESS, CONN_CONNECT_TO_PEER, CONN_WAIT_FOR_PEER_REPLY, /* Client-only */ CONN_WAIT_FOR_PEER_LIST, } network_connection_state_t; struct NetworkUpdate { uint16 magic; /* Should be 0x1976 */ uint16 type; /* See above */ uint32 size; /* The rest is just data of some type */ uint8 data[]; }; struct NetworkUpdateDisplay { uint8 square; uint8 data[]; }; struct NetworkUpdateJoystick { uint8 val; }; struct NetworkUpdatePingAck { uint8 seq; }; /* * Sent by the third-party broker server when someone wants to connect * to this machine. * * See http://www.brynosaurus.com/pub/net/p2pnat/ for how the UDP hole * punching actually works. */ struct NetworkUpdatePeerInfo { uint16 private_port; uint16 public_port; /* Encoded as hex numbers in a string - c0a80a02\0 -> 192.168.10.2. * Some more space to fit IPv6 stuff */ uint8 private_ip[16]; uint8 public_ip[16]; uint16 key; /* Random value to separate same names */ uint16 is_master; uint8 name[32]; /* "SIMON", "LINDA" etc */ }; struct NetworkUpdateListPeers { uint32 n_peers; uint8 your_ip[16]; uint16 your_port; uint8 d[2]; /* Pad to 4 bytes */ /* Followed by the actual peers */ NetworkUpdatePeerInfo peers[]; }; static inline NetworkUpdate *InitNetworkUpdate(NetworkUpdate *ud, uint16 type, uint32 size) { ud->magic = FRODO_NETWORK_MAGIC; ud->size = size; ud->type = type; return ud; } class Network { public: Network(const char *remote_host, int port, bool is_master); ~Network(); void EncodeSound(); void EncodeDisplay(Uint8 *master, Uint8 *remote); void EncodeJoystickUpdate(Uint8 v); bool DecodeUpdate(uint8 *screen, uint8 *js); void ResetNetworkUpdate(void); void DrawTransferredBlocks(SDL_Surface *screen); size_t GetKbps() { return this->kbps; } bool ThrottleTraffic() { return this->kbps > this->target_kbps; } void ResetBytesSent() { this->traffic = 0; } void Tick(int ms); void CloseSocket(); bool SendUpdate(); bool ReceiveUpdate(); bool ReceiveUpdate(struct timeval *tv); static bool StartNetworkServer(int port); static bool CheckNewConnection(); Uint8 *GetScreen() { return this->screen; } bool Connect(); /** * Disconnect from the other end. You should delete the object * after having done this. */ void Disconnect(); static void PushSound(uint8 vol); protected: size_t DecodeSoundUpdate(struct NetworkUpdate *src, char *buf); size_t EncodeSoundRLE(struct NetworkUpdate *dst, Uint8 *buffer, size_t len); size_t EncodeSoundRaw(struct NetworkUpdate *dst, Uint8 *buffer, size_t len); /** Encode part of a screen into @a dst in a single sweep * * @param dst the destination update structure * @param screen the screen to encode * @param remote the current remote screen * @param square the square index of the screen to encode * * @return the size of the encoded message */ size_t EncodeDisplaySquare(struct NetworkUpdate *dst, Uint8 *screen, Uint8 *remote, int square); /** * Encode the @a buf sound buffer into @a dst * * @param dst the destination update structure * @param buf the buffer to encode * @param len the length of the in-buffer * * @return the size of the encoded message */ size_t EncodeSoundBuffer(struct NetworkUpdate *dst, Uint8 *buf, size_t len); /** * Decode a display update message onto @a screen * * @param screen the screen to draw to * @param src the message to decode */ bool DecodeDisplayUpdate(Uint8 *screen, struct NetworkUpdate *src); void AddNetworkUpdate(struct NetworkUpdate *update); size_t GetNetworkUpdateSize(void) { return (Uint8*)this->cur_ud - (Uint8*)this->ud; } /** * Compare two display squares. * * @param a the first square (first byte) * @param b the second square (first byte) * * @return true if they are equal */ bool CompareSquare(Uint8 *a, Uint8 *b); bool DecodeDisplayDiff(Uint8 *screen, struct NetworkUpdate *src, int x, int y); bool DecodeDisplayRLE(Uint8 *screen, struct NetworkUpdate *src, int x, int y); bool DecodeDisplayRaw(Uint8 *screen, struct NetworkUpdate *src, int x, int y); bool ReceiveUpdate(NetworkUpdate *dst, size_t sz, struct timeval *tv); bool ReceiveData(void *dst, int sock, size_t sz); bool InitSocket(const char *remote_host, int port); /* Simple wrapper around our friend recvfrom */ ssize_t ReceiveFrom(void *dst, int sock, size_t sz, struct sockaddr_in *from); ssize_t SendTo(void *src, int sock, size_t sz, struct sockaddr_in *to); bool SendData(void *src, int sock, size_t sz); virtual bool Select(int sock, struct timeval *tv); bool IpToStr(char *dst, uint8 *ip); bool InitSockaddr (struct sockaddr_in *name, const char *hostname, uint16_t port); bool MarshalData(NetworkUpdate *ud); bool MarshalAllData(NetworkUpdate *p); bool DeMarshalAllData(NetworkUpdate *ud); bool DeMarshalData(NetworkUpdate *ud); bool ConnectToBroker(); bool ConnectToPeer(); bool WaitForPeerReply(); bool WaitForPeerList(); bool WaitForPeerAddress(); bool ConnectFSM(); NetworkUpdate *GetNext(NetworkUpdate *p) { return (NetworkUpdate*)((Uint8*)p + p->size); } NetworkUpdate *ud; NetworkUpdate *tmp_ud; NetworkUpdate *cur_ud; Uint8 *raw_buf; Uint8 *rle_buf; Uint8 *diff_buf; Uint8 *sound_buf; Uint32 *square_updated; size_t traffic, last_traffic; int time_since_last_reset; int target_kbps; int kbps; Uint8 *screen; int joystick_port; bool is_master; /* Some peers are more equal than others */ bool connected; Uint8 cur_joystick_data; /* Connection to the peer */ int sock; struct sockaddr_in connection_addr; network_connection_state_t network_connection_state; /* Sound */ static uint8 sample_buf[NETWORK_SOUND_BUF_SIZE]; static int sample_head; static int sample_tail; }; #endif /* NETWORK_H */