#include "menu.hh" #include "game_info.hh" class GameInfoBox : public Menu { public: GameInfoBox(Font *font) : Menu(font) { this->gi = NULL; memset(this->gi_messages, 0, sizeof(this->gi_messages)); this->setSelectedBackground(NULL, NULL, NULL, NULL, NULL, NULL); } void setGameInfo(GameInfo *gi) { /* Make a copy */ this->gi = new GameInfo(gi); } void loadGameInfo(const char *what) { this->setText(NULL); memset(this->gi_messages, 0, sizeof(this->gi_messages)); /* Reset the current game info */ if (this->gi) { delete this->gi; this->gi = NULL; } /* No need to do this for directories or the special "None" field */ if (strcmp(what, "None") == 0 || what[0] == '[') return; size_t len = strlen(Gui::gui->metadata_base_path) + strlen(what) + 6; char *tmp = (char*)xmalloc(len); sprintf(tmp, "%s/%s.lra", Gui::gui->metadata_base_path, what); /* Might return NULL, but that's OK */ this->gi = GameInfo::loadFromFile(tmp); if (this->gi) { this->gi_messages[0] = "Game:"; this->gi_messages[1] = this->gi->name; this->gi_messages[2] = "Author:"; this->gi_messages[3] = this->gi->author; this->setText(this->gi_messages); } free(tmp); } virtual void selectCallback(int which) { } virtual void hoverCallback(int which) { } virtual void escapeCallback(int which) { } void draw(SDL_Surface *where, int x, int y, int w, int h) { if (!this->gi) return; if (!this->gi->screenshot) return; SDL_Rect dst; /* Blit the backgrounds */ dst = (SDL_Rect){x + w / 2 - this->gi->screenshot->w / 2, y, w, h}; SDL_BlitSurface(this->gi->screenshot, NULL, where, &dst); Menu::draw(where, x, y + this->gi->screenshot->h + 10, w, h - this->gi->screenshot->h - 10); } private: const char *gi_messages[6]; GameInfo *gi; };