/* * C64.h - Put the pieces together * * Frodo (C) 1994-1997,2002-2005 Christian Bauer * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _C64_H #define _C64_H #if defined(HAVE_SDL) /* SDL menu */ #include "menu.h" #include "VirtualKeyboard.h" #endif #ifdef __BEOS__ #include #endif #ifdef AMIGA #include #include #include #endif #ifdef __riscos__ #include "ROlib.h" #endif // Sizes of memory areas const int C64_RAM_SIZE = 0x10000; const int COLOR_RAM_SIZE = 0x400; const int BASIC_ROM_SIZE = 0x2000; const int KERNAL_ROM_SIZE = 0x2000; const int CHAR_ROM_SIZE = 0x1000; const int DRIVE_RAM_SIZE = 0x800; const int DRIVE_ROM_SIZE = 0x4000; // false: Frodo, true: FrodoSC extern bool IsFrodoSC; #ifdef GEKKO #define PREFS_PATH "/apps/frodo/frodorc" #elif defined(HAVE_SDL) #define PREFS_PATH "/home/ska/.frodorc" #endif class Prefs; class C64Display; class MOS6510; class MOS6569; class MOS6581; class MOS6526_1; class MOS6526_2; class IEC; class REU; class MOS6502_1541; class Job1541; class CmdPipe; class C64 { public: C64(); ~C64(); void Run(void); void Quit(void); void Pause(void); void Resume(void); void Reset(void); void NMI(void); void VBlank(bool draw_frame); void NewPrefs(Prefs *prefs); void PatchKernal(bool fast_reset, bool emul_1541_proc); void SaveRAM(char *filename); void SaveSnapshot(char *filename); bool LoadSnapshot(char *filename); int SaveCPUState(FILE *f); int Save1541State(FILE *f); bool Save1541JobState(FILE *f); bool SaveVICState(FILE *f); bool SaveSIDState(FILE *f); bool SaveCIAState(FILE *f); bool LoadCPUState(FILE *f); bool Load1541State(FILE *f); bool Load1541JobState(FILE *f); bool LoadVICState(FILE *f); bool LoadSIDState(FILE *f); bool LoadCIAState(FILE *f); uint8 *RAM, *Basic, *Kernal, *Char, *Color; // C64 uint8 *RAM1541, *ROM1541; // 1541 C64Display *TheDisplay; MOS6510 *TheCPU; // C64 MOS6569 *TheVIC; MOS6581 *TheSID; MOS6526_1 *TheCIA1; MOS6526_2 *TheCIA2; IEC *TheIEC; REU *TheREU; MOS6502_1541 *TheCPU1541; // 1541 Job1541 *TheJob1541; #ifdef FRODO_SC uint32 CycleCounter; #endif void enter_menu() { this->have_a_break = true; } private: void c64_ctor1(void); void c64_ctor2(void); void c64_dtor(void); void open_close_joysticks(int oldjoy1, int oldjoy2, int newjoy1, int newjoy2); uint8 poll_joystick(int port); void thread_func(void); bool thread_running; // Emulation thread is running bool quit_thyself; // Emulation thread shall quit bool have_a_break; // Emulation thread shall pause int joy_minx[2], joy_maxx[2], joy_miny[2], joy_maxy[2]; // For dynamic joystick calibration uint8 joykey; // Joystick keyboard emulation mask value uint8 orig_kernal_1d84, // Original contents of kernal locations $1d84 and $1d85 orig_kernal_1d85; // (for undoing the Fast Reset patch) #ifdef __BEOS__ public: void SoundSync(void); private: static long thread_invoc(void *obj); void open_close_joystick(int port, int oldjoy, int newjoy); void *joy[2]; // Joystick objects (BJoystick or BDigitalPort) bool joy_geek_port[2]; // Flag: joystick on GeekPort? thread_id the_thread; sem_id pause_sem; sem_id sound_sync_sem; bigtime_t start_time; #endif #ifdef AMIGA struct MsgPort *timer_port; // For speed limiter struct timerequest *timer_io; struct timeval start_time; struct MsgPort *game_port; // For joystick struct IOStdReq *game_io; struct GamePortTrigger game_trigger; struct InputEvent game_event; UBYTE joy_state; // Current state of joystick bool game_open, port_allocated; // Flags: gameport.device opened, game port allocated #endif #ifdef __unix void open_close_joystick(int port, int oldjoy, int newjoy); double speed_index; public: CmdPipe *gui; #elif defined(GEKKO) void open_close_joystick(int port, int oldjoy, int newjoy); double speed_index; #endif #ifdef HAVE_SDL menu_t main_menu; VirtualKeyboard *virtual_keyboard; TTF_Font *menu_font; bool fake_key_sequence; const char *fake_key_str; int fake_key_index; int fake_key_keytime; bool prefs_changed; char save_game_name[256]; void select_disc(Prefs *np); void run_fake_key_sequence(Prefs *np); char * bind_one_key(Prefs *np, int which); void bind_keys(Prefs *np); void other_options(Prefs *np); void save_load_state(Prefs *np); #endif #ifdef WIN32 private: void CheckTimerChange(); void StartTimer(); void StopTimer(); static void CALLBACK StaticTimeProc(UINT uID, UINT uMsg, DWORD dwUser, DWORD dw1, DWORD dw2); void TimeProc(UINT id); #ifdef FRODO_SC void EmulateCyclesWith1541(); void EmulateCyclesWithout1541(); #endif DWORD ref_time; // when frame count was reset int skipped_frames; // number of skipped frames int timer_every; // frequency of timer in frames HANDLE timer_semaphore; // Timer semaphore for synch MMRESULT timer_id; // Timer identifier int frame; // current frame number uint8 joy_state; // Current state of joystick bool state_change; #endif #ifdef __riscos__ public: void RequestSnapshot(void); bool LoadOldSnapshot(FILE *f); void LoadSystemConfig(const char *filename); // loads timing vals and keyboard joys void SaveSystemConfig(const char *filename); // saves timing vals and keyboard joys void ReadTimings(int *poll_after, int *speed_after, int *sound_after); void WriteTimings(int poll_after, int speed_after, int sound_after); WIMP *TheWIMP; int PollAfter; // centiseconds before polling int SpeedAfter; // centiseconds before updating speedometer int PollSoundAfter; // *rasterlines* after which DigitalRenderer is polled int HostVolume; // sound volume of host machine private: bool make_a_snapshot; uint8 joykey2; // two keyboard joysticks possible here uint8 joystate[2]; // Joystick state bool Poll; // TRUE if polling should take place int LastPoll, LastFrame, LastSpeed; // time of last poll / last frame / speedom (cs) int FramesSince; int laststate; // last keyboard state (-> scroll lock) int lastptr; // last mouse pointer shape bool SingleTasking; #endif }; #endif