/* * Display.cpp - C64 graphics display, emulator window handling * * Frodo (C) 1994-1997,2002-2005 Christian Bauer * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "sysdeps.h" #if defined(GEKKO) # include #endif #include "Display.h" #include "Version.h" #include "main.h" #include "Prefs.h" #include "C64.h" #include "CIA.h" #include "utils.hh" #include "gui/gui.hh" #include "gui/status_bar.hh" #include "gui/virtual_keyboard.hh" // LED states enum { LED_OFF, // LED off LED_ON, // LED on (green) LED_ERROR_ON, // LED blinking (red), currently on LED_ERROR_OFF // LED blinking, currently off }; #define USE_PEPTO_COLORS 1 #ifdef USE_PEPTO_COLORS // C64 color palette // Values based on measurements by Philip "Pepto" Timmermann // (see http://www.pepto.de/projects/colorvic/) const uint8 palette_red[16] = { 0x00, 0xff, 0x86, 0x4c, 0x88, 0x35, 0x20, 0xcf, 0x88, 0x40, 0xcb, 0x34, 0x68, 0x8b, 0x68, 0xa1 }; const uint8 palette_green[16] = { 0x00, 0xff, 0x19, 0xc1, 0x17, 0xac, 0x07, 0xf2, 0x3e, 0x2a, 0x55, 0x34, 0x68, 0xff, 0x4a, 0xa1 }; const uint8 palette_blue[16] = { 0x00, 0xff, 0x01, 0xe3, 0xbd, 0x0a, 0xc0, 0x2d, 0x00, 0x00, 0x37, 0x34, 0x68, 0x59, 0xff, 0xa1 }; #else // C64 color palette (traditional Frodo colors) const uint8 palette_red[16] = { 0x00, 0xff, 0x99, 0x00, 0xcc, 0x44, 0x11, 0xff, 0xaa, 0x66, 0xff, 0x40, 0x80, 0x66, 0x77, 0xc0 }; const uint8 palette_green[16] = { 0x00, 0xff, 0x00, 0xff, 0x00, 0xcc, 0x00, 0xdd, 0x55, 0x33, 0x66, 0x40, 0x80, 0xff, 0x77, 0xc0 }; const uint8 palette_blue[16] = { 0x00, 0xff, 0x00, 0xcc, 0xcc, 0x44, 0x99, 0x00, 0x00, 0x00, 0x66, 0x40, 0x80, 0x66, 0xff, 0xc0 }; #endif /* * Update drive LED display (deferred until Update()) */ void C64Display::UpdateLEDs(int l0, int l1, int l2, int l3) { led_state[0] = l0; led_state[1] = l1; led_state[2] = l2; led_state[3] = l3; } // Display surface static Uint8 screen[DISPLAY_X * DISPLAY_Y]; static Uint16 *screen_16; static Uint32 *screen_32; static int screen_bits_per_pixel; static SDL_Surface *sdl_screen; SDL_Surface *real_screen = NULL; // Keyboard static bool num_locked = false; // SDL joysticks static SDL_Joystick *joy[2] = {NULL, NULL}; static Uint16 palette_16[PALETTE_SIZE]; static Uint32 palette_32[PALETTE_SIZE]; SDL_Color sdl_palette[PALETTE_SIZE]; /* C64 keyboard matrix: Bit 7 6 5 4 3 2 1 0 0 CUD F5 F3 F1 F7 CLR RET DEL 1 SHL E S Z 4 A W 3 2 X T F C 6 D R 5 3 V U H B 8 G Y 7 4 N O K M 0 J I 9 5 , @ : . - L P + 6 / ^ = SHR HOM ; * � 7 R/S Q C= SPC 2 CTL <- 1 */ #define MATRIX(a,b) (((a) << 3) | (b)) /* * Open window */ int init_graphics(void) { Uint32 rmask, gmask, bmask, amask; const SDL_VideoInfo *info = SDL_GetVideoInfo(); Uint32 flags = SDL_DOUBLEBUF; /* SDL interprets each pixel as a 32-bit number, so our masks must depend on the endianness (byte order) of the machine */ #if SDL_BYTEORDER == SDL_BIG_ENDIAN rmask = 0xff000000; gmask = 0x00ff0000; bmask = 0x0000ff00; amask = 0x000000ff; #else rmask = 0x000000ff; gmask = 0x0000ff00; bmask = 0x00ff0000; amask = 0xff000000; #endif // Open window SDL_ShowCursor(SDL_DISABLE); SDL_FreeSurface(sdl_screen); sdl_screen = SDL_CreateRGBSurface(SDL_SWSURFACE, DISPLAY_X, DISPLAY_Y + 17, 8, rmask, gmask, bmask, amask); if (!sdl_screen) { fprintf(stderr, "Cannot allocate surface to draw on: %s\n", SDL_GetError()); exit(1); } if (ThePrefs.DisplayType == DISPTYPE_SCREEN) flags |= SDL_FULLSCREEN; screen_bits_per_pixel = info->vfmt->BitsPerPixel; SDL_FreeSurface(real_screen); real_screen = SDL_SetVideoMode(FULL_DISPLAY_X, FULL_DISPLAY_Y, screen_bits_per_pixel, flags); if (!real_screen) { fprintf(stderr, "\n\nCannot initialize video: %s\n", SDL_GetError()); exit(1); } free(screen_16); free(screen_32); switch (screen_bits_per_pixel) { case 8: /* Default, no need to do anything further */ break; case 16: /* Allocate a 16 bit screen */ screen_16 = (Uint16*)calloc(real_screen->pitch * FULL_DISPLAY_Y, sizeof(Uint16) ); break; case 24: case 32: screen_32 = (Uint32*)calloc(real_screen->pitch * FULL_DISPLAY_Y, sizeof(Uint32) ); break; default: printf("What is this???\n"); break; } return 1; } /* * Display constructor */ C64Display::C64Display(C64 *the_c64) : TheC64(the_c64) { quit_requested = false; speedometer_string[0] = 0; networktraffic_string[0] = 0; this->text_message_send = NULL; // Open window SDL_WM_SetCaption(VERSION_STRING, "Frodo"); // LEDs off for (int i=0; i<4; i++) led_state[i] = old_led_state[i] = LED_OFF; } /* * Display destructor */ C64Display::~C64Display() { SDL_Quit(); } /* * Prefs may have changed */ void C64Display::NewPrefs(Prefs *prefs) { } /* * Redraw bitmap */ void C64Display::Update_32(uint8 *src_pixels) { const Uint16 src_pitch = DISPLAY_X; const int x_border = (DISPLAY_X - FULL_DISPLAY_X / 2) / 2; const int y_border = (DISPLAY_Y - FULL_DISPLAY_Y / 2) / 2; Uint32 *dst_pixels = (Uint32*)real_screen->pixels; const int dst_pitch = real_screen->pitch / sizeof(Uint32); /* Center, double size */ for (int y = y_border; y < (FULL_DISPLAY_Y/2) + y_border; y++) { for (int x = x_border; x < (FULL_DISPLAY_X / 2 + x_border); x++) { int src_off = y * src_pitch + x; int dst_off = ((y * 2 - y_border * 2) * dst_pitch + (x * 2 - x_border * 2)); Uint32 v = palette_32[src_pixels[src_off]]; dst_pixels[ dst_off ] = v; dst_pixels[ dst_off + 1 ] = v; dst_pixels[ dst_off + dst_pitch ] = v; dst_pixels[ dst_off + dst_pitch + 1] = v; } } } void C64Display::Update_16(uint8 *src_pixels) { const Uint16 src_pitch = DISPLAY_X; const int x_border = (DISPLAY_X - FULL_DISPLAY_X / 2) / 2; const int y_border = (DISPLAY_Y - FULL_DISPLAY_Y / 2) / 2; Uint16 *dst_pixels = (Uint16*)real_screen->pixels; const Uint16 dst_pitch = real_screen->pitch / sizeof(Uint16); /* Center, double size */ for (int y = y_border; y < (FULL_DISPLAY_Y/2) + y_border; y++) { for (int x = x_border; x < (FULL_DISPLAY_X / 2 + x_border); x++) { int src_off = y * src_pitch + x; int dst_off = ((y * 2 - y_border * 2) * dst_pitch + (x * 2 - x_border * 2)); Uint16 v = palette_16[src_pixels[src_off]]; dst_pixels[ dst_off ] = v; dst_pixels[ dst_off + 1 ] = v; dst_pixels[ dst_off + dst_pitch ] = v; dst_pixels[ dst_off + dst_pitch + 1] = v; } } } void C64Display::Update_8(uint8 *src_pixels) { const Uint16 src_pitch = DISPLAY_X; const int x_border = (DISPLAY_X - FULL_DISPLAY_X / 2) / 2; const int y_border = (DISPLAY_Y - FULL_DISPLAY_Y / 2) / 2; Uint8 *dst_pixels = (Uint8*)real_screen->pixels; const Uint16 dst_pitch = real_screen->pitch; /* Center, double size */ for (int y = y_border; y < (FULL_DISPLAY_Y/2) + y_border; y++) { for (int x = x_border; x < (FULL_DISPLAY_X / 2 + x_border); x++) { int src_off = y * src_pitch + x; int dst_off = (y * 2 - y_border * 2) * dst_pitch + (x * 2 - x_border * 2); Uint8 v = src_pixels[src_off]; dst_pixels[ dst_off ] = v; dst_pixels[ dst_off + 1 ] = v; dst_pixels[ dst_off + dst_pitch ] = v; dst_pixels[ dst_off + dst_pitch + 1] = v; } } } void C64Display::Update_stretched(uint8 *src_pixels) { SDL_Rect srcrect = {0, 0, DISPLAY_X, DISPLAY_Y}; SDL_Rect dstrect = {0, 0, FULL_DISPLAY_X, FULL_DISPLAY_Y}; Uint8 *dst_pixels = (Uint8*)sdl_screen->pixels; const Uint16 src_pitch = DISPLAY_X; /* Draw 1-1 */ for (int y = 0; y < DISPLAY_Y; y++) { for (int x = 0; x < DISPLAY_X; x++) { int src_off = y * src_pitch + x; int dst_off = src_off; Uint8 v = src_pixels[src_off]; dst_pixels[ dst_off ] = v; } } /* Stretch */ SDL_SoftStretch(sdl_screen, &srcrect, real_screen, &dstrect); } void C64Display::Update(uint8 *src_pixels) { if (0) this->Update_stretched(src_pixels); else { switch (screen_bits_per_pixel) { case 8: this->Update_8(src_pixels); break; case 16: this->Update_16(src_pixels); break; case 24: case 32: default: this->Update_32((Uint8*)src_pixels); break; } } Gui::gui->draw(real_screen); SDL_Flip(real_screen); } void C64Display::Update() { this->Update((Uint8*)screen); } SDL_Surface *C64Display::SurfaceFromC64Display() { Uint32 rmask,gmask,bmask,amask; SDL_Surface *out; #if SDL_BYTEORDER == SDL_BIG_ENDIAN rmask = 0xff000000; gmask = 0x00ff0000; bmask = 0x0000ff00; amask = 0x000000ff; #else rmask = 0x000000ff; gmask = 0x0000ff00; bmask = 0x00ff0000; amask = 0xff000000; #endif out = SDL_CreateRGBSurface(SDL_SWSURFACE, DISPLAY_X / 2, DISPLAY_Y / 2, 8, rmask, gmask, bmask, amask); if (!out) return NULL; Uint8 *dst_pixels = (Uint8*)out->pixels; const Uint16 src_pitch = DISPLAY_X; /* Draw 1-1 */ for (int y = 0; y < DISPLAY_Y / 2; y++) { for (int x = 0; x < DISPLAY_X / 2; x++) { int src_off = (y * 2) * src_pitch + (x * 2); int dst_off = y * out->pitch + x; Uint8 v = screen[src_off]; dst_pixels[ dst_off ] = v; } } SDL_SetColors(out, sdl_palette, 0, PALETTE_SIZE); return out; } /* * Draw string into surface using the C64 ROM font */ /* * Draw speedometer */ void C64Display::Speedometer(int speed) { static int delay = 0; if (delay >= 20) { delay = 0; sprintf(speedometer_string, "%d%%", speed); } else delay++; } void C64Display::NetworkTrafficMeter(float kb_per_s, bool is_throttled) { snprintf(this->networktraffic_string, sizeof(this->networktraffic_string), "%6.2f KB/S%s", kb_per_s, is_throttled ? " THROTTLED" : ""); } /* * Return pointer to bitmap data */ uint8 *C64Display::BitmapBase(void) { return screen; } /* * Return number of bytes per row */ int C64Display::BitmapXMod(void) { return DISPLAY_X; } void C64Display::FakeKeyPress(int kc, uint8 *CIA_key_matrix, uint8 *CIA_rev_matrix) { // Clear matrices for (int i = 0; i < 8; i ++) { CIA_key_matrix[i] = 0xFF; CIA_rev_matrix[i] = 0xFF; } if (kc != -1) this->UpdateKeyMatrix(kc, false, CIA_key_matrix, CIA_rev_matrix, NULL); } void C64Display::UpdateKeyMatrix(int c64_key, bool key_up, uint8 *key_matrix, uint8 *rev_matrix, uint8 *joystick) { bool shifted = c64_key & 0x80; int c64_byte; int c64_bit; c64_key &= ~0x80; c64_byte = (c64_key >> 3) & 7; c64_bit = c64_key & 7; // Handle joystick emulation if (joystick && (c64_key & 0x40)) { c64_key &= 0x1f; if (key_up) *joystick |= c64_key; else *joystick &= ~c64_key; return; } if (key_up) { if (shifted) { key_matrix[6] |= 0x10; rev_matrix[4] |= 0x40; } key_matrix[c64_byte] |= (1 << c64_bit); rev_matrix[c64_bit] |= (1 << c64_byte); } else { if (shifted) { key_matrix[6] &= 0xef; rev_matrix[4] &= 0xbf; } key_matrix[c64_byte] &= ~(1 << c64_bit); rev_matrix[c64_bit] &= ~(1 << c64_byte); } } /* * Poll the keyboard */ void C64Display::TranslateKey(SDLKey key, bool key_up, uint8 *key_matrix, uint8 *rev_matrix, uint8 *joystick) { static bool shift_on = false; int c64_key = -1; switch (key) { case SDLK_a: c64_key = MATRIX(1,2); break; case SDLK_b: c64_key = MATRIX(3,4); break; case SDLK_c: c64_key = MATRIX(2,4); break; case SDLK_d: c64_key = MATRIX(2,2); break; case SDLK_e: c64_key = MATRIX(1,6); break; case SDLK_f: c64_key = MATRIX(2,5); break; case SDLK_g: c64_key = MATRIX(3,2); break; case SDLK_h: c64_key = MATRIX(3,5); break; case SDLK_i: c64_key = MATRIX(4,1); break; case SDLK_j: c64_key = MATRIX(4,2); break; case SDLK_k: c64_key = MATRIX(4,5); break; case SDLK_l: c64_key = MATRIX(5,2); break; case SDLK_m: c64_key = MATRIX(4,4); break; case SDLK_n: c64_key = MATRIX(4,7); break; case SDLK_o: c64_key = MATRIX(4,6); break; case SDLK_p: c64_key = MATRIX(5,1); break; case SDLK_q: c64_key = MATRIX(7,6); break; case SDLK_r: c64_key = MATRIX(2,1); break; case SDLK_s: c64_key = MATRIX(1,5); break; case SDLK_t: c64_key = MATRIX(2,6); break; case SDLK_u: c64_key = MATRIX(3,6); break; case SDLK_v: c64_key = MATRIX(3,7); break; case SDLK_w: c64_key = MATRIX(1,1); break; case SDLK_x: c64_key = MATRIX(2,7); break; case SDLK_y: c64_key = MATRIX(3,1); break; case SDLK_z: c64_key = MATRIX(1,4); break; case SDLK_0: c64_key = MATRIX(4,3); break; case SDLK_1: c64_key = MATRIX(7,0); break; case SDLK_2: c64_key = MATRIX(7,3); break; case SDLK_3: c64_key = MATRIX(1,0); break; case SDLK_4: c64_key = MATRIX(1,3); break; case SDLK_5: c64_key = MATRIX(2,0); break; case SDLK_6: c64_key = MATRIX(2,3); break; case SDLK_7: c64_key = MATRIX(3,0); break; case SDLK_8: c64_key = MATRIX(3,3); break; case SDLK_9: c64_key = MATRIX(4,0); break; case SDLK_SPACE: c64_key = MATRIX(7,4); break; case SDLK_BACKQUOTE: c64_key = MATRIX(7,1); break; case SDLK_BACKSLASH: c64_key = MATRIX(6,6); break; case SDLK_COMMA: c64_key = MATRIX(5,7); break; case SDLK_PERIOD: c64_key = MATRIX(5,4); break; case SDLK_MINUS: c64_key = MATRIX(5,0); break; case SDLK_EQUALS: c64_key = MATRIX(5,3); break; case SDLK_LEFTBRACKET: c64_key = MATRIX(5,6); break; case SDLK_RIGHTBRACKET: c64_key = MATRIX(6,1); break; case SDLK_SEMICOLON: c64_key = MATRIX(5,5); break; case SDLK_QUOTE: c64_key = MATRIX(6,2); break; case SDLK_SLASH: c64_key = MATRIX(6,7); break; case SDLK_ESCAPE: c64_key = MATRIX(7,7); break; case SDLK_RETURN: c64_key = MATRIX(0,1); break; case SDLK_BACKSPACE: case SDLK_DELETE: c64_key = MATRIX(0,0); break; case SDLK_INSERT: c64_key = MATRIX(6,3); break; case SDLK_HOME: c64_key = MATRIX(6,3); break; case SDLK_END: c64_key = MATRIX(6,0); break; case SDLK_PAGEUP: c64_key = MATRIX(6,0); break; case SDLK_PAGEDOWN: c64_key = MATRIX(6,5); break; case SDLK_LCTRL: c64_key = 0x10 | 0x40; break; case SDLK_TAB: c64_key = MATRIX(7,2); break; case SDLK_RCTRL: c64_key = MATRIX(7,5); break; case SDLK_LSHIFT: c64_key = MATRIX(1,7); break; case SDLK_RSHIFT: c64_key = MATRIX(6,4); break; case SDLK_LALT: case SDLK_LMETA: c64_key = MATRIX(7,5); break; case SDLK_RALT: case SDLK_RMETA: c64_key = MATRIX(7,5); break; case SDLK_UP: c64_key = 0x01 | 0x40; break; case SDLK_DOWN: c64_key = 0x02 | 0x40; break; case SDLK_LEFT: c64_key = 0x04 | 0x40; break; case SDLK_RIGHT: c64_key = 0x08 | 0x40; break; case SDLK_F1: c64_key = MATRIX(0,4); break; case SDLK_F2: c64_key = MATRIX(0,4) | 0x80; break; case SDLK_F3: c64_key = MATRIX(0,5); break; case SDLK_F4: c64_key = MATRIX(0,5) | 0x80; break; case SDLK_F5: c64_key = MATRIX(0,6); break; case SDLK_F6: c64_key = MATRIX(0,6) | 0x80; break; case SDLK_F7: c64_key = MATRIX(0,3); break; case SDLK_F8: c64_key = MATRIX(0,3) | 0x80; break; case SDLK_KP0: case SDLK_KP5: c64_key = 0x10 | 0x40; break; case SDLK_KP1: c64_key = 0x06 | 0x40; break; case SDLK_KP2: c64_key = 0x02 | 0x40; break; case SDLK_KP3: c64_key = 0x0a | 0x40; break; case SDLK_KP4: c64_key = 0x04 | 0x40; break; case SDLK_KP6: c64_key = 0x08 | 0x40; break; case SDLK_KP7: c64_key = 0x05 | 0x40; break; case SDLK_KP8: c64_key = 0x01 | 0x40; break; case SDLK_KP9: c64_key = 0x09 | 0x40; break; case SDLK_KP_DIVIDE: c64_key = MATRIX(6,7); break; case SDLK_KP_ENTER: c64_key = MATRIX(0,1); break; default: break; } if (c64_key < 0) return; /* Ugly handling of shift. Sorry about that */ if (!key_up && (c64_key == MATRIX(1,7) || c64_key == MATRIX(6,4))) shift_on = true; else if (c64_key == MATRIX(1,7) || c64_key == MATRIX(6,4)) shift_on = false; this->UpdateKeyMatrix(c64_key, key_up, key_matrix, rev_matrix, joystick); } const char *C64Display::GetTextMessage() { const char *out = this->text_message_send; this->text_message_send = NULL; return out; } class TypeNetworkMessageListener : public KeyboardListener { public: TypeNetworkMessageListener(const char **out) { this->out = out; } virtual void stringCallback(const char *str) { *out = (const char *)xstrdup(str); Gui::gui->status_bar->queueMessage("Network message sent!"); /* Remove thyself! */ delete this; } private: const char **out; }; void C64Display::TypeNetworkMessage(bool broadcast) { TypeNetworkMessageListener *nl = new TypeNetworkMessageListener(&this->text_message_send); this->text_message_broadcast = broadcast; Gui::gui->status_bar->queueMessage("Type message to send to peer"); VirtualKeyboard::kbd->registerListener(nl); VirtualKeyboard::kbd->activate(); } void C64Display::PollKeyboard(uint8 *key_matrix, uint8 *rev_matrix, uint8 *joystick) { SDL_Event event; while (SDL_PollEvent(&event)) { Gui::gui->pushEvent(&event); /* Ignore keyboard input while the menu is active */ if (Gui::gui->is_active || Gui::gui->kbd) continue; switch (event.type) { // Key pressed case SDL_KEYDOWN: switch (event.key.keysym.sym) { case SDLK_F10: // F10/ScrLk: Enter text (for network taunts) case SDLK_SCROLLOCK: if (TheC64->network_connection_type == CLIENT || TheC64->network_connection_type == MASTER) this->TypeNetworkMessage(); break; case SDLK_F11: // F11: NMI (Restore) TheC64->NMI(); break; case SDLK_F12: // F12: Reset TheC64->Reset(); break; case SDLK_HOME: // Home: Pause and enter menu Gui::gui->activate(); break; case SDLK_KP_PLUS: // '+' on keypad: Increase SkipFrames ThePrefs.SkipFrames++; break; case SDLK_KP_MINUS: // '-' on keypad: Decrease SkipFrames if (ThePrefs.SkipFrames > 1) ThePrefs.SkipFrames--; break; case SDLK_KP_MULTIPLY: // '*' on keypad: Toggle speed limiter ThePrefs.LimitSpeed = !ThePrefs.LimitSpeed; break; default: TranslateKey(event.key.keysym.sym, false, key_matrix, rev_matrix, joystick); break; } break; // Key released case SDL_KEYUP: TranslateKey(event.key.keysym.sym, true, key_matrix, rev_matrix, joystick); break; // Quit Frodo case SDL_QUIT: quit_requested = true; break; } } #if defined(GEKKO) if (SYS_ResetButtonDown() != 0) quit_requested = true; #endif } /* * Check if NumLock is down (for switching the joystick keyboard emulation) */ bool C64Display::NumLock(void) { return num_locked; } /* * Open/close joystick drivers given old and new state of * joystick preferences */ void C64::open_joystick(int port) { joy_minx[port] = joy_miny[port] = -32767; // Reset calibration joy_maxx[port] = joy_maxy[port] = 32768; joy[port] = SDL_JoystickOpen(port); if (joy[port] == NULL) fprintf(stderr, "Couldn't open joystick %d\n", port + 1); } void C64::close_joystick(int port) { if (joy[port]) { SDL_JoystickClose(joy[port]); joy[port] = NULL; } } /* The implementation principles are borrowed from UAE */ uint8 C64::poll_joystick_axes(int port, bool *has_event) { SDL_Joystick *js = joy[port]; unsigned int i, axes; uint8 out = 0xff; axes = SDL_JoystickNumAxes (js); for (i = 0; i < axes; i++) { int axis; if (ThePrefs.JoystickAxes[i] == JOY_NONE) continue; axis = SDL_JoystickGetAxis (js, i); /* Assume horizontal */ int *max_axis = &this->joy_maxx[port]; int *min_axis = &this->joy_minx[port]; uint8 neg_val = 0xfb; uint8 pos_val = 0xf7; event_t gui_neg_val = KEY_LEFT; event_t gui_pos_val = KEY_RIGHT; if (ThePrefs.JoystickAxes[i] == JOY_VERT) { max_axis = &this->joy_maxy[port]; min_axis = &this->joy_miny[port]; neg_val = 0xfe; pos_val = 0xfd; gui_neg_val = KEY_UP; gui_pos_val = KEY_DOWN; } /* Dynamic joystick calibration */ if (axis > *max_axis) *max_axis = axis; if (axis < *min_axis) *min_axis = axis; /* Too small as of yet */ if (*max_axis - *min_axis < 1000) continue; if (axis < (*min_axis + (*max_axis - *min_axis)/3)) { out &= neg_val; Gui::gui->pushJoystickEvent(gui_neg_val); *has_event = true; } else if (axis > (*min_axis + 2*(*max_axis - *min_axis)/3)) { out &= pos_val; Gui::gui->pushJoystickEvent(gui_pos_val); *has_event = true; } } return out; } uint8 C64::poll_joystick_hats(int port, bool *has_event) { SDL_Joystick *js = joy[port]; unsigned int i, hats; uint8 out = 0xff; hats = SDL_JoystickNumHats(js); for (i = 0; i < hats; i++) { Uint8 v = SDL_JoystickGetHat (js, i); Uint8 up_mask = 0xfe; Uint8 down_mask = 0xfd; Uint8 left_mask = 0xfb; Uint8 right_mask = 0xf7; event_t up_ev = KEY_UP; event_t down_ev = KEY_DOWN; event_t left_ev = KEY_LEFT; event_t right_ev = KEY_RIGHT; if (ThePrefs.MenuJoystickHats[i] == HAT_ROTATED_90) { up_mask = 0xf7; down_mask = 0xfb; left_mask = 0xfe; right_mask = 0xfd; up_ev = KEY_RIGHT; down_ev = KEY_LEFT; left_ev = KEY_UP; right_ev = KEY_DOWN; } if ((v & (SDL_HAT_UP | SDL_HAT_DOWN | SDL_HAT_LEFT | SDL_HAT_RIGHT)) == 0) continue; *has_event = true; if (v & SDL_HAT_UP) { out &= up_mask; Gui::gui->pushJoystickEvent(up_ev); } if (v & SDL_HAT_DOWN) { out &= down_mask; Gui::gui->pushJoystickEvent(down_ev); } if (v & SDL_HAT_LEFT) { out &= left_mask; Gui::gui->pushJoystickEvent(left_ev); } if (v & SDL_HAT_RIGHT) { out &= right_mask; Gui::gui->pushJoystickEvent(right_ev); } } return out; } uint8 C64::poll_joystick_buttons(int port, uint8 *table, bool *has_event) { SDL_Joystick *js = joy[port]; uint8 out = 0xff; int i; for (i = 0; i < SDL_JoystickNumButtons (js); i++) { bool cur = SDL_JoystickGetButton (js, i) ? true : false; int kc = ThePrefs.JoystickButtons[i]; event_t ev = (event_t)ThePrefs.MenuJoystickButtons[i]; if (cur && ev != EVENT_NONE) { Gui::gui->pushJoystickEvent(ev); *has_event = true; } if (kc == JOY_NONE) continue; if (table[kc] == 0) table[kc] = cur ? 2 : 1; /* Special case for joysticks: Each button can be pressed multiple times */ if ((kc & 0x40) && cur) table[kc] = 2; } return out; } /* * Poll joystick port, return CIA mask */ uint8 C64::poll_joystick(int port) { bool has_event = false; uint8 out = 0xff; static uint8 last_table_ports[2][0xff]; uint8 table_ports[2][0xff]; uint8 *last_table = last_table_ports[port]; uint8 *table = table_ports[port]; if (!joy[port]) return out; memset(table, 0, 0xff); out &= this->poll_joystick_axes(port, &has_event); out &= this->poll_joystick_hats(port, &has_event); out &= this->poll_joystick_buttons(port, table, &has_event); if (!has_event) Gui::gui->pushJoystickEvent(EVENT_NONE); /* No joystick input when the Gui is active */ if (Gui::gui->is_active || Gui::gui->kbd) return 0xff; /* Handle keyboard codes */ for (int i = 0; i < 0x51; i++) { if (table[i] == 0) continue; if ( !(i & 0x40) && table[i] == last_table[i] ) continue; TheDisplay->UpdateKeyMatrix(i, table[i] == 1, TheCIA1->KeyMatrix, TheCIA1->RevMatrix, &out); } memcpy(last_table, table, 0xff); return out; } /* * Allocate C64 colors */ void C64Display::InitColors(uint8 *colors) { for (int i=0; i<16; i++) { sdl_palette[i].r = palette_red[i]; sdl_palette[i].g = palette_green[i]; sdl_palette[i].b = palette_blue[i]; } sdl_palette[fill_gray].r = sdl_palette[fill_gray].g = sdl_palette[fill_gray].b = 0xd0; sdl_palette[shine_gray].r = sdl_palette[shine_gray].g = sdl_palette[shine_gray].b = 0xf0; sdl_palette[shadow_gray].r = sdl_palette[shadow_gray].g = sdl_palette[shadow_gray].b = 0x80; sdl_palette[red].r = 0xf0; sdl_palette[red].g = sdl_palette[red].b = 0; sdl_palette[green].g = 0xf0; sdl_palette[green].r = sdl_palette[green].b = 0; if (real_screen->format->BitsPerPixel == 8) SDL_SetColors(real_screen, sdl_palette, 0, PALETTE_SIZE); for (int i = 0; i < PALETTE_SIZE; i++) { int rs = real_screen->format->Rshift; int gs = real_screen->format->Gshift; int bs = real_screen->format->Bshift; int rl = real_screen->format->Rloss; int gl = real_screen->format->Gloss; int bl = real_screen->format->Bloss; int rm = real_screen->format->Rmask; int gm = real_screen->format->Gmask; int bm = real_screen->format->Bmask; uint32 r = palette_red[i] & 0xff; uint32 g = palette_green[i] & 0xff; uint32 b = palette_blue[i] & 0xff; palette_16[i] = (((r >> rl) << rs) & rm) | (((g >> gl) << gs) & gm) | (((b >> bl) << bs) & bm); palette_32[i] = (((r >> rl) << rs) & rm) | (((g >> gl) << gs) & gm) | (((b >> bl) << bs) & bm); } for (int i=0; i<256; i++) colors[i] = i & 0x0f; } /* * Show a requester (error message) */ long int ShowRequester(const char *a, const char *b, const char *) { printf("%s: %s\n", a, b); return 1; }