#include #include "menu_messages.hh" const char *exit_dialogue_messages[8] = { /*00*/ "Do you really want to exit", /*01*/ "Frodo?", /*02*/ "#", /* Empty line */ /*03*/ "#", /*04*/ "#", /*05*/ "#", /*06*/ "^|Yes|Cancel", NULL }; const char *save_state_done[8] = { /*00*/ "Game state saved!", /*01*/ "#", /*02*/ "#", /* Empty line */ /*03*/ "#", /*04*/ "#", /*05*/ "#", /*06*/ "^|OK", NULL }; const char *network_port_dialogue_messages[8] = { /*00*/ "Please supply a number as", /*01*/ "network port.", /*02*/ "#", /* Empty line */ /*03*/ "#", /*04*/ "#", /*05*/ "#", /*06*/ "^|OK", NULL }; const char *network_unset_name_dlg[8] = { /*00*/ "Please setup a name to use", /*01*/ "on network connections.", /*02*/ "#", /* Empty line */ /*03*/ "#", /*04*/ "#", /*05*/ "#", /*06*/ "^|OK", NULL }; const char *network_need_connection[8] = { /*00*/ "You need to be connected", /*01*/ "to the C64 network to", /*02*/ "use this feature", /*03*/ "#", /*04*/ "#", /*05*/ "#", /*06*/ "^|OK", NULL }; const char *network_need_peer[8] = { /*00*/ "You need to be connected", /*01*/ "to a peer on the network", /*02*/ "to use this feature", /*03*/ "#", /*04*/ "#", /*05*/ "#", /*06*/ "^|OK", NULL }; const char *broken_theme_dlg[8] = { /*00*/ "The selected theme cannot be", /*01*/ "loaded, probably some file", /*02*/ "is missing or broken in it.", /*03*/ "The default theme has been", /*04*/ "reverted.", /*05*/ "#", /*06*/ "^|OK", NULL }; const char *game_info_bad_year_dlg[8] = { /*00*/ "Impossible year selected,", /*01*/ "try starting with 1981!", /*02*/ "#", /* Empty line */ /*03*/ "#", /*04*/ "#", /*05*/ "#", /*06*/ "^|OK", NULL }; const char *game_info_bad_number_dlg[8] = { /*00*/ "Please enter a number!", /*01*/ "#", /*02*/ "#", /* Empty line */ /*03*/ "#", /*04*/ "#", /*05*/ "#", /*06*/ "^|OK", NULL }; const char *select_analogue_dlg[8] = { /*00*/ "Select axis of analogue", /*01*/ "joystick to bind.", /*02*/ "#", /*03*/ "#", /*04*/ "#", /*05*/ "#", /*06*/ "^|None|Horiz|Vert", NULL }; const char *frodo_help[11] = { /*00*/ "Welcome to the C64 network!", /*01*/ "#", /*02*/ "Key bindings:", /*03*/ "Home - Enter menu", /*04*/ "F10 - Type network message", /*05*/ "F12 - Reset the C64", /*06*/ "Ctrl - Fire", /*07*/ "Arrows - Joystick", /*08*/ "#", /*09*/ "^|OK", NULL }; const char *main_menu_messages[14] = { /*00*/ "File", /*01*/ "^|Start|Insert", /*02*/ "States", /*03*/ "^|Load|Save|Delete", /*04*/ "Keyboard", /*05*/ "^|Type|Bind", /*06*/ " ", /*07*/ "Game info", /*08*/ "Networking", /*09*/ "Options", /*10*/ " ", /*11*/ "Quit", NULL }; const char **main_menu_help[14] = { (const char*[]){ "Insert a disc/tape or", "start it", NULL, }, NULL, (const char*[]){ "Load/save or delete game", "states", NULL, }, NULL, (const char*[]){ "Bind keyboard keys to the", "joysticks, or type with", "the virtual keyboard", NULL, }, NULL, NULL, (const char*[]){ "View and configure game", "information (author,", "screenshots etc)", NULL, }, (const char*[]){ "Network setup for playing", "C64 games against other", "players online.", NULL, }, (const char*[]){ "Configure Frodo", NULL, }, NULL, (const char*[]){ "Quit Frodo", NULL, }, NULL, }; const char *options_menu_messages[14] = { /*00*/ "Help", /*01*/ " ", /*02*/ "Map Controller 1 to:", /*03*/ "^|Port 1|Port 2", /*04*/ "True 1541 emulation", /*05*/ "^|ON|OFF", /*06*/ "Display", /*07*/ "^|window|fullscreen", /*08*/ "Speed (approx. %)", /*09*/ "^|95|100|110", /*10*/ "Reset the C=64", /*11*/ " ", /*12*/ "Setup GUI theme", NULL }; const char *bind_key_menu_messages[13] = { /*00*/ "Wiimote", /*01*/ "^|A|B|1|2|+|-", /*02*/ "Nunchuk", /*03*/ "^|Z|C", /*04*/ "Classic", /*05*/ "^|a|b|x|y|L|R|Zl|Zr|+|-", /*06*/ " ", /*07*/ "Reset to defaults", NULL }; const char **options_menu_help[14] = { (const char*[]){ "Help and keyboard.", "shortcuts", NULL, }, NULL, (const char*[]){ "Switch controller to", "C64 joystick port", "mapping.", NULL, }, NULL, (const char*[]){ "Turn on or off true 1541", "floppy emulation. Might", "be needed in some games", "but slows down emulation.", NULL, }, NULL, (const char*[]){ "Select display settings.", "Fullscreen attemts to run", "in fullscreen mode, while.", "windowed uses a window.", "Activated on next restart.", " ", "On the Wii, fullscreen is", "always used", NULL, }, NULL, (const char*[]){ "Setup speed factor (in %).", "Should normally be 100", "unless Simon did some bad", "mistake.", NULL, }, NULL, NULL, NULL, (const char*[]){ "Setup theme for the Frodo", "menus.", NULL, }, NULL, }; const char **network_menu_help[9] = { (const char*[]){ "Setup username to use on", "the C64 network. Must be", "set before connceting.", NULL, }, (const char*[]){ "Setup server hostname.", "Only for debugging, so", "leave as it is.", NULL, }, (const char*[]){ "Setup the region of the", "world where you live.", NULL, }, NULL, (const char*[]){ "Connect to the C64", "network, or disconnect if", "you are already connected.", NULL, }, NULL, (const char*[]){ "Post message to everyone", "connected to the C64", "network server. You must", "be connected to use this.", NULL, }, (const char*[]){ "Post message to the peer", "you are playing with. You", "must be connected to use", "this feature.", " ", "You can also press F10 on", "the keyboard to activate", "this.", NULL, }, NULL, }; const char *game_info_menu_messages[11] = { /*00*/ "Capture game screenshot", /*01*/ " ", /*02*/ "Set game name", /*03*/ "Set publisher", /*04*/ "Set creator/programmer", /*05*/ "Set musician", /*06*/ "Set graphics artist", /*07*/ "Set publishing year", /*08*/ "Set genre", /*09*/ "Set number of players", NULL }; const char *genre_dlg[8] = { /*00*/ "Action", /*01*/ "Adventure", /*02*/ "Simulation", /*03*/ "Puzzle", /*04*/ "Platform", /*05*/ "Strategy", /*06*/ "Role playing", NULL }; const char *players_dlg[5] = { /*00*/ "# 1", /*01*/ "# 2", /*02*/ "# 3", /*03*/ "# 4", NULL }; const char *needs_help[9] = { /*00*/ "c64-network.org needs", /*01*/ "graphics and web design", /*02*/ "help! See", /*02*/ "#", /*03*/ "http://www.c64-network.org", /*04*/ "for more information.", /*05*/ "#", /*06*/ "^|I'll help!", NULL };