#include "gui.hh" #include "menu.hh" #include "help_box.hh" #include "virtual_keyboard.hh" class BindKeysView; class BindKeysMenu : public Menu, public KeyboardListener { friend class BindKeysView; public: BindKeysMenu(Font *font, HelpBox *help) : Menu(font) { this->help = help; memset(this->hm, 0, sizeof(this->hm)); this->setText(bind_key_menu_messages); } ~BindKeysMenu() { this->freeHelpMessages(); } virtual void selectCallback(int which) { int *ck = NULL; switch(which) { case 0: /* Classic */ switch (this->p_submenus[0].sel) { case 0: ck = &Gui::gui->np->JoystickHats[0][0]; break; case 1: ck = &Gui::gui->np->JoystickHats[0][1]; break; case 2: ck = &Gui::gui->np->JoystickHats[0][2]; break; case 3: ck = &Gui::gui->np->JoystickHats[0][3]; break; case 4: ck = &Gui::gui->np->JoystickButtons[0][0]; break; case 5: ck = &Gui::gui->np->JoystickButtons[0][1]; break; case 6: ck = &Gui::gui->np->JoystickButtons[0][2]; break; case 7: ck = &Gui::gui->np->JoystickButtons[0][3]; break; case 8: ck = &Gui::gui->np->JoystickButtons[0][4]; break; default: panic("Classic: impossible selection %d", this->p_submenus[0].sel); break; } break; case 2: /* Nunchuk */ switch (this->p_submenus[1].sel) { case 0: ck = &Gui::gui->np->JoystickAxes[0][0]; break; case 1: ck = &Gui::gui->np->JoystickAxes[0][1]; break; case 2: ck = &Gui::gui->np->JoystickButtons[0][7]; break; case 3: ck = &Gui::gui->np->JoystickButtons[0][8]; break; default: panic("Nunchuk: impossible selection %d", this->p_submenus[1].sel); break; } break; case 4: /* Classic */ switch (this->p_submenus[2].sel) { case 0: ck = &Gui::gui->np->JoystickHats[0][0]; break; case 1: ck = &Gui::gui->np->JoystickHats[0][1]; break; case 2: ck = &Gui::gui->np->JoystickHats[0][2]; break; case 3: ck = &Gui::gui->np->JoystickHats[0][3]; break; case 4: ck = &Gui::gui->np->JoystickButtons[0][9]; break; case 5: ck = &Gui::gui->np->JoystickButtons[0][10]; break; case 6: ck = &Gui::gui->np->JoystickButtons[0][11]; break; case 7: ck = &Gui::gui->np->JoystickButtons[0][12]; break; case 8: ck = &Gui::gui->np->JoystickButtons[0][13]; break; case 9: ck = &Gui::gui->np->JoystickButtons[0][14]; break; case 10: ck = &Gui::gui->np->JoystickButtons[0][15]; break; case 11: ck = &Gui::gui->np->JoystickButtons[0][16]; break; case 12: ck = &Gui::gui->np->JoystickButtons[0][17]; break; case 13: ck = &Gui::gui->np->JoystickButtons[0][18]; break; default: panic("Classic: impossible selection %d", this->p_submenus[2].sel); break; } break; case 6: switch (this->p_submenus[3].sel) { case 0: ck = &Gui::gui->np->JoystickAxes[0][0]; break; case 1: ck = &Gui::gui->np->JoystickAxes[0][1]; break; default: panic("Classic: impossible selection %d", this->p_submenus[3].sel); break; } case 8: switch (this->p_submenus[4].sel) { case 0: ck = &Gui::gui->np->JoystickAxes[0][2]; break; case 1: ck = &Gui::gui->np->JoystickAxes[0][3]; break; default: panic("Classic: impossible selection %d", this->p_submenus[4].sel); break; } default: panic("Impossible menu option\n"); break; } this->cur_key = ck; VirtualKeyboard::kbd->activate(); VirtualKeyboard::kbd->registerListener(this); } virtual void hoverCallback(int which) { this->help->updateHelpMessage(which); } virtual void escapeCallback(int which) { Gui::gui->popView(); } virtual void keyCallback(bool shift, const char *str) { panic_if(!this->cur_key, "No key selected but keyboard active???\n"); *this->cur_key = this->stringToKeycode(str); this->updateHelpMessages(); this->help->updateHelpMessage(this->cur_sel); VirtualKeyboard::kbd->deactivate(); this->cur_key = NULL; } void updateHelpMessages() { this->freeHelpMessages(); this->hm[0] = this->addOne(this->hm[0], this->allocOne("Up: %s", stringToPtr_Wiimote("Up"))); this->hm[0] = this->addOne(this->hm[0], this->allocOne("Down: %s", stringToPtr_Wiimote("Down"))); this->hm[0] = this->addOne(this->hm[0], this->allocOne("Left: %s", stringToPtr_Wiimote("Left"))); this->hm[0] = this->addOne(this->hm[0], this->allocOne("Right: %s", stringToPtr_Wiimote("Right"))); this->hm[0] = this->addOne(this->hm[0], this->allocOne("A: %s", stringToPtr_Wiimote("A"))); this->hm[0] = this->addOne(this->hm[0], this->allocOne("B: %s", stringToPtr_Wiimote("B"))); this->hm[0] = this->addOne(this->hm[0], this->allocOne("+: %s", stringToPtr_Wiimote("+"))); this->hm[0] = this->addOne(this->hm[0], this->allocOne("-: %s", stringToPtr_Wiimote("-"))); /* Nunchuk */ this->hm[2] = this->addOne(this->hm[2], this->allocOne("Horiz: %s", stringToPtr_Nunchuk("Horiz"))); this->hm[2] = this->addOne(this->hm[2], this->allocOne("Vert: %s", stringToPtr_Nunchuk("Vert"))); this->hm[2] = this->addOne(this->hm[2], this->allocOne("Z: %s", stringToPtr_Nunchuk("Z"))); this->hm[2] = this->addOne(this->hm[2], this->allocOne("C: %s", stringToPtr_Nunchuk("C"))); /* Classic */ this->hm[4] = this->addOne(this->hm[4], this->allocOne("Up: %s", stringToPtr_Classic("Up"))); this->hm[4] = this->addOne(this->hm[4], this->allocOne("Down: %s", stringToPtr_Classic("Down"))); this->hm[4] = this->addOne(this->hm[4], this->allocOne("Left: %s", stringToPtr_Classic("Left"))); this->hm[4] = this->addOne(this->hm[4], this->allocOne("Right: %s", stringToPtr_Classic("Right"))); this->hm[4] = this->addOne(this->hm[4], this->allocOne("a: %s", stringToPtr_Classic("a"))); this->hm[4] = this->addOne(this->hm[4], this->allocOne("b: %s", stringToPtr_Classic("b"))); this->hm[4] = this->addOne(this->hm[4], this->allocOne("x: %s", stringToPtr_Classic("x"))); this->hm[4] = this->addOne(this->hm[4], this->allocOne("y: %s", stringToPtr_Classic("y"))); this->hm[4] = this->addOne(this->hm[4], this->allocOne("Zl: %s", stringToPtr_Classic("Zl"))); this->hm[4] = this->addOne(this->hm[4], this->allocOne("Zr: %s", stringToPtr_Classic("Zr"))); this->hm[4] = this->addOne(this->hm[4], this->allocOne("+: %s", stringToPtr_Classic("+"))); this->hm[4] = this->addOne(this->hm[4], this->allocOne("-: %s", stringToPtr_Classic("-"))); /* this->hm[2] = this->addOne(this->hm[2], this->allocOne("l: %s", stringToPtr_Classic("l"))); this->hm[2] = this->addOne(this->hm[2], this->allocOne("r: %s", stringToPtr_Classic("r"))); this->hm[2] = this->addOne(this->hm[2], this->allocOne("R-toggle: %s", stringToPtr_Classic("RA"))); this->hm[2] = this->addOne(this->hm[2], this->allocOne("L-toggle: %s", stringToPtr_Classic("LA"))); */ this->hm[6] = this->addOne(this->hm[6], this->allocOne("Horiz: %s", stringToPtr_Classic("LAH"))); this->hm[6] = this->addOne(this->hm[6], this->allocOne("Vert: %s", stringToPtr_Classic("LAV"))); this->hm[8] = this->addOne(this->hm[8], this->allocOne("Horiz: %s", stringToPtr_Classic("RAH"))); this->hm[8] = this->addOne(this->hm[8], this->allocOne("Vert: %s", stringToPtr_Classic("RAV"))); this->help->setHelpMessages(this->hm); } private: void freeHelpMessages() { for (unsigned i = 0; i < ARRAY_SIZE(this->hm); i++) { if (this->hm[i]) { for (int j = 0; this->hm[i][j]; j++) free((void*)this->hm[i][j]); free(this->hm[i]); } this->hm[i] = NULL; } } #define EQ(b) (strcmp(str, b) == 0) int *stringToPtr_Classic(const char *str) { if (EQ("Up")) return &Gui::gui->np->JoystickHats[0][0]; if (EQ("Down")) return &Gui::gui->np->JoystickHats[0][1]; if (EQ("Left")) return &Gui::gui->np->JoystickHats[0][2]; if (EQ("Right")) return &Gui::gui->np->JoystickHats[0][3]; if (EQ("LAH")) return &Gui::gui->np->JoystickAxes[0][0]; if (EQ("LAV")) return &Gui::gui->np->JoystickAxes[0][1]; if (EQ("RAH")) return &Gui::gui->np->JoystickAxes[0][2]; if (EQ("RAV")) return &Gui::gui->np->JoystickAxes[0][3]; if (EQ("RA")) return &Gui::gui->np->JoystickAxes[0][4]; if (EQ("LA")) return &Gui::gui->np->JoystickAxes[0][5]; if (EQ("a")) return &Gui::gui->np->JoystickButtons[0][9]; if (EQ("b")) return &Gui::gui->np->JoystickButtons[0][10]; if (EQ("x")) return &Gui::gui->np->JoystickButtons[0][11]; if (EQ("y")) return &Gui::gui->np->JoystickButtons[0][12]; if (EQ("L")) return &Gui::gui->np->JoystickButtons[0][13]; if (EQ("R")) return &Gui::gui->np->JoystickButtons[0][14]; if (EQ("Zl")) return &Gui::gui->np->JoystickButtons[0][15]; if (EQ("Zr")) return &Gui::gui->np->JoystickButtons[0][16]; if (EQ("-")) return &Gui::gui->np->JoystickButtons[0][17]; if (EQ("+")) return &Gui::gui->np->JoystickButtons[0][18]; if (EQ("Home")) return &Gui::gui->np->JoystickButtons[0][19]; /* Shound never happen! */ panic("Illegal string %s\n", str); return NULL; } int *stringToPtr_Nunchuk(const char *str) { if (EQ("Horiz")) return &Gui::gui->np->JoystickAxes[0][0]; if (EQ("Vert")) return &Gui::gui->np->JoystickAxes[0][1]; if (EQ("Z")) return &Gui::gui->np->JoystickButtons[0][7]; if (EQ("C")) return &Gui::gui->np->JoystickButtons[0][8]; /* Shound never happen! */ panic("Illegal string %s\n", str); return NULL; } int *stringToPtr_Wiimote(const char *str) { if (EQ("Up")) return &Gui::gui->np->JoystickHats[0][0]; if (EQ("Down")) return &Gui::gui->np->JoystickHats[0][1]; if (EQ("Left")) return &Gui::gui->np->JoystickHats[0][2]; if (EQ("Right")) return &Gui::gui->np->JoystickHats[0][3]; if (EQ("A")) return &Gui::gui->np->JoystickButtons[0][0]; if (EQ("B")) return &Gui::gui->np->JoystickButtons[0][1]; if (EQ("1")) return &Gui::gui->np->JoystickButtons[0][2]; if (EQ("2")) return &Gui::gui->np->JoystickButtons[0][3]; if (EQ("+")) return &Gui::gui->np->JoystickButtons[0][4]; if (EQ("-")) return &Gui::gui->np->JoystickButtons[0][5]; if (EQ("Home")) return &Gui::gui->np->JoystickButtons[0][6]; /* Shound never happen! */ panic("Illegal string %s\n", str); return NULL; } #undef EQ const char **addOne(const char **dst, const char *what) { int cur; int n = 0; if (dst != NULL) { for (n = 0; dst[n]; n++) ; } cur = n; n++; dst = (const char **)xrealloc(dst, (n+1) * sizeof(const char*)); dst[cur] = what; dst[n] = NULL; return dst; } const char *allocOne(const char *fmt, int *what) { const char *str = this->bindingToString(*what); size_t len = strlen(str) + strlen(fmt) + 2; char *out = (char *)xmalloc(len); sprintf(out, fmt, str); return out; } int stringToKeycode(const char *str) { if (strcmp(str, "None") == 0) return 0; /* default: */ return VirtualKeyboard::kbd->stringToKeycode(str); } const char *bindingToString(int val) { switch(val) { case JOY_NONE: return "None"; case JOY_HORIZ: return "Horizontal"; case JOY_VERT: return "Vertical"; case JOY_FIRE: return "Fire"; default: break; } /* default: */ return VirtualKeyboard::kbd->keycodeToString(val); } HelpBox *help; int *cur_key; const char **hm[10]; }; class BindKeysView : public GuiView { public: BindKeysView() : GuiView() { this->help = new HelpBox(NULL, NULL); this->menu = new BindKeysMenu(NULL, this->help); } ~BindKeysView() { delete this->help; delete this->menu; } void updateTheme() { this->menu->setFont(Gui::gui->small_font); this->help->setFont(Gui::gui->small_font); this->menu->setSelectedBackground(Gui::gui->bg_left, Gui::gui->bg_middle, Gui::gui->bg_right, Gui::gui->bg_submenu_left, Gui::gui->bg_submenu_middle, Gui::gui->bg_submenu_right); } void viewPushCallback() { this->menu->updateHelpMessages(); this->help->updateHelpMessage(0); } void runLogic() { this->menu->runLogic(); } void pushEvent(SDL_Event *ev) { this->menu->pushEvent(ev); } void draw(SDL_Surface *where) { SDL_Rect dst; /* Blit the backgrounds */ dst = (SDL_Rect){20,45,300,400}; SDL_BlitSurface(Gui::gui->main_menu_bg, NULL, where, &dst); dst = (SDL_Rect){350,13,0,0}; SDL_BlitSurface(Gui::gui->disc_info, NULL, where, &dst); this->menu->draw(where, 50, 70, 300, 400); this->help->draw(where, 354, 24, 264, 210); } protected: BindKeysMenu *menu; HelpBox *help; };