#include /* unlink */ #include #include #include "menu.hh" #include "file_browser.hh" #include "game_info.hh" #include "game_info_box.hh" static const char *game_exts[] = {".d64", ".D64", ".t64", ".T64", ".prg",".PRG", ".p00", ".P00", NULL}; static const char *prg_exts[] = {".prg",".PRG", ".p00", ".P00", NULL}; class DiscMenu; class DiscView : public GuiView { public: DiscView(); ~DiscView(); void pushEvent(event_t ev); void loadGameInfo(const char *what); void setDirectory(const char *path); void runStartSequence(bool what); void viewPushCallback(); /* Inherited */ void runLogic(); void draw(SDL_Surface *where); DiscMenu *menu; GameInfoBox *gameInfo; }; class SaveScreenshot : public TimeoutHandler { public: SaveScreenshot() : TimeoutHandler() { /* ~45 seconds from now */ TimerController::controller->arm(this, 45000); } virtual void timeoutCallback() { if (!Gui::gui->cur_gameInfo->screenshot) { if (Gui::gui->is_active) { /* Rearm if we are in the GUI */ TimerController::controller->arm(this, 10000); return; } Gui::gui->cur_gameInfo->setScreenshot(TheC64->TheDisplay->SurfaceFromC64Display()); Gui::gui->updateGameInfo(new GameInfo(Gui::gui->cur_gameInfo)); } delete this; } }; class StartGameListener : public TimeoutHandler { public: StartGameListener() { Gui::gui->status_bar->queueMessage("Resetting the C64"); TheC64->Reset(); TimerController::controller->arm(this, 4500); } virtual void timeoutCallback() { Gui::gui->status_bar->queueMessage("Invoking the load sequence"); TheC64->startFakeKeySequence("\nLOAD \"*\",8,1\nRUN\n"); delete this; } }; class DiscMenu : public FileBrowser, TimeoutHandler { friend class DiscView; public: DiscMenu(Font *font) : FileBrowser(game_exts, font), TimeoutHandler() { this->runStartSequence = false; } ~DiscMenu() { } virtual void selectCallback(int which) { const char *fileName = this->pp_msgs[this->cur_sel]; /* If we selected a directory, just take the next one */ if (fileName[0] == '[') { this->pushDirectory(fileName); return; } snprintf(Gui::gui->np->DrivePath[0], sizeof(Gui::gui->np->DrivePath[0]), "%s/%s", this->cur_path_prefix, fileName); if (ext_matches_list(fileName, prg_exts)) { char *tmp_filename; FILE *src, *dst; tmp_filename = (char *)xmalloc(strlen(Gui::gui->tmp_path) + 4); sprintf(tmp_filename, "%s/a", Gui::gui->tmp_path); /* Clean temp dir first (we only want one file) */ unlink(tmp_filename); src = fopen(Gui::gui->np->DrivePath[0], "r"); if (src != NULL) { snprintf(Gui::gui->np->DrivePath[0], sizeof(Gui::gui->np->DrivePath[0]), "%s", Gui::gui->tmp_path); /* Special handling of .prg: Copy to TMP_PATH and * load that as a dir */ dst = fopen(tmp_filename, "w"); if (dst) { Uint8 buf[1024]; size_t v; do { v = fread(buf, 1, sizeof(buf), src); fwrite(buf, 1, v, dst); } while (v > 0); fclose(dst); } fclose(src); } free(tmp_filename); } TimerController::controller->disarm(this); Gui::gui->dv->loadGameInfo(fileName); if (Gui::gui->dv->gameInfo->gi) Gui::gui->updateGameInfo(Gui::gui->dv->gameInfo->gi); else Gui::gui->updateGameInfo(new GameInfo(fileName)); Gui::gui->popView(); if (this->runStartSequence) { /* Timeout and save the screenshot if there isn't one */ new SaveScreenshot(); /* And the start sequence */ new StartGameListener(); Gui::gui->exitMenu(); } } virtual void hoverCallback(int which) { TimerController::controller->arm(this, 350); } virtual void timeoutCallback() { Gui::gui->dv->loadGameInfo(this->pp_msgs[this->cur_sel]); } virtual void escapeCallback(int which) { TimerController::controller->disarm(this); Gui::gui->popView(); } bool runStartSequence; }; DiscView::DiscView() : GuiView() { this->menu = new DiscMenu(Gui::gui->default_font); this->gameInfo = new GameInfoBox(Gui::gui->default_font); } DiscView::~DiscView() { delete this->menu; delete this->gameInfo; } void DiscView::viewPushCallback() { this->gameInfo->setGameInfo(NULL); } void DiscView::loadGameInfo(const char *what) { this->gameInfo->loadGameInfo(what, Gui::gui->metadata_base_path); } void DiscView::setDirectory(const char *path) { this->menu->setDirectory(path); } void DiscView::runStartSequence(bool what) { this->menu->runStartSequence = what; } void DiscView::runLogic() { this->menu->runLogic(); } void DiscView::pushEvent(event_t ev) { this->menu->pushEvent(ev); } void DiscView::draw(SDL_Surface *where) { SDL_Rect dst; /* Blit the backgrounds */ dst = (SDL_Rect){20,45,300,400}; SDL_BlitSurface(Gui::gui->main_menu_bg, NULL, where, &dst); dst = (SDL_Rect){350,13,0,0}; SDL_BlitSurface(Gui::gui->disc_info, NULL, where, &dst); this->menu->draw(where, 50, 70, 280, 375); this->gameInfo->draw(where, 390, 55, 242, 447); }