#include "menu.hh" #include "file_browser.hh" static const char *game_exts[] = {".d64", ".D64", ".t64", ".T64", ".prg",".PRG", ".p00", ".P00", NULL}; class DiscView; class DiscMenu : public FileBrowser { friend class DiscView; public: DiscMenu(Font *font, GuiView *parent) : FileBrowser(game_exts, font, parent) { } ~DiscMenu() { } virtual void selectCallback(int which) { printf("entry %d selected: %s\n", which, this->pp_msgs[which]); } virtual void hoverCallback(int which) { } virtual void escapeCallback(int which) { Gui::gui->exitMenu(); } }; class DiscView : public GuiView { public: DiscView() : GuiView() { this->menu = new DiscMenu(NULL, this); this->bg = NULL; this->infobox = NULL; this->disc_info = NULL; } ~DiscView() { delete this->menu; } void setDirectory(const char *path) { this->menu->setDirectory(path); } void updateTheme() { this->bg = Gui::gui->main_menu_bg; this->infobox = Gui::gui->infobox; this->disc_info = Gui::gui->disc_info; this->menu->setFont(Gui::gui->default_font); this->menu->setSelectedBackground(Gui::gui->bg_left, Gui::gui->bg_middle, Gui::gui->bg_right, Gui::gui->bg_submenu_left, Gui::gui->bg_submenu_middle, Gui::gui->bg_submenu_right); } void runLogic() { this->menu->runLogic(); } void pushEvent(SDL_Event *ev) { this->menu->pushEvent(ev); } void draw(SDL_Surface *where) { SDL_Rect dst; /* Blit the backgrounds */ dst = (SDL_Rect){20,45,300,400}; SDL_BlitSurface(this->bg, NULL, where, &dst); dst = (SDL_Rect){350,13,0,0}; SDL_BlitSurface(this->disc_info, NULL, where, &dst); this->menu->draw(where, 50, 70, 300, 400); } protected: DiscMenu *menu; SDL_Surface *bg; SDL_Surface *infobox; SDL_Surface *disc_info; };