#include #include #include #include #include /* From glibc docs */ static int make_socket (uint16_t port) { struct sockaddr_in name; int sock; int d = 1; /* Create the socket. */ sock = socket (PF_INET, SOCK_STREAM, 0); if (sock < 0) { perror ("socket"); exit (EXIT_FAILURE); } if (setsockopt(sock,SOL_SOCKET,SO_REUSEADDR, &d, sizeof(int)) < 0) { perror("setsockopt"); exit(1); } /* Give the socket a name. */ name.sin_family = AF_INET; name.sin_port = htons (port); name.sin_addr.s_addr = htonl (INADDR_ANY); if (bind (sock, (struct sockaddr *) &name, sizeof (name)) < 0) { perror ("bind"); exit (1); } return sock; } bool init_sockaddr (struct sockaddr_in *name, const char *hostname, uint16_t port) { struct hostent *hostinfo; name->sin_family = AF_INET; name->sin_port = htons (port); hostinfo = gethostbyname (hostname); if (hostinfo == NULL) { fprintf (stderr, "Unknown host %s.\n", hostname); return false; } name->sin_addr = *(struct in_addr *) hostinfo->h_addr; return true; } NetworkServer::NetworkServer(int port) { this->n_clients = 0; this->listen_sock = make_socket(port); if (listen(this->listen_sock, MAX_NETWORK_CLIENTS) < 0) { perror("listen"); exit(1); } } bool NetworkServer::CheckNewConnection() { struct timeval tv; struct sockaddr_in client_name; size_t size; int client_sock; fd_set listen_fds; /* No more than that thanks... */ if (this->n_clients >= MAX_NETWORK_CLIENTS) return false; FD_ZERO(&listen_fds); FD_SET(this->listen_sock, &listen_fds); /* If something connects, create a new client */ memset(&tv, 0, sizeof(tv)); int v = select(this->listen_sock + 1, &listen_fds, NULL, NULL, &tv); if ( v < 0) { perror("select"); exit(1); } else if ( v == 0 ) return false; size = sizeof(client_name); client_sock = accept(this->listen_sock, (struct sockaddr*)&client_name, &size); if (client_sock < 0) { fprintf(stderr, "Accepting client failed\n"); return false; } /* And add the new one! */ this->AddClient(client_sock); return true; } NetworkClient::NetworkClient(const char *hostname, int port) { /* Again from glibc docs */ struct sockaddr_in servername; /* Create the socket. */ this->sock = socket (PF_INET, SOCK_STREAM, 0); if (this->sock < 0) { perror ("socket (client)"); return; } /* Connect to the server. */ init_sockaddr (&servername, hostname, port); if (connect(sock, (struct sockaddr *) &servername, sizeof (servername)) != 0) { perror ("connect (client)"); return; } this->screen = (Uint8 *)malloc(DISPLAY_X * DISPLAY_Y); assert(this->screen); /* Assume black screen */ memset(this->screen, 0, DISPLAY_X * DISPLAY_Y); } bool Network::ReceiveUpdate(NetworkUpdate *dst, int sock, struct timeval *tv) { fd_set fds; int sz; int v; FD_ZERO(&fds); FD_SET(sock, &fds); v = select(sock + 1, &fds, NULL, NULL, tv); if (v < 0) { fprintf(stderr, "Select failed\n"); return false; } sz = read(sock, (void*)dst, NETWORK_UPDATE_SIZE); if (sz < 0) return false; /* Byte swap stuff */ this->DeMarshalData(dst); return true; } bool Network::SendUpdate(int sock) { NetworkUpdate *src = this->ud; int sz = src->size; bool out = true; this->bytes_sent += sz; this->MarshalData(src); sz = write(sock, (void*)src, sz); if (sz < src->size) out = false; return out; }