#ifndef __GAME_INFO_HH__ #define __GAME_INFO_HH__ #include struct game_info { uint32_t sz; uint16_t version_magic; uint16_t author_off; uint16_t name_off; uint16_t screenshot_off; /* In PNG format */ uint16_t filename_off; uint16_t flags; uint8_t data[]; /* 4-byte aligned */ }; class GameInfo { public: GameInfo(const char *filename = NULL, const char *name = NULL, const char *author = NULL, SDL_Surface *image = NULL); GameInfo(GameInfo *gi); ~GameInfo(); void setAuthor(const char *author); void setName(const char *name); void resetDefaults(); /** Returns an allocated dump structure */ struct game_info *dump(); /** Fill in this game info object from a structure */ bool fromDump(struct game_info *data); static GameInfo *loadFromFile(const char *fileName); /* Should perhaps be protected but I trust you - just be careful! */ const char *name; const char *author; const char *filename; SDL_Surface *screenshot; }; #endif /*__GAME_INFO_HH__ */