version 3: * Fixed a bug in the menu code which was triggered when there is more than one submenu * Make speed configurable and change the menus a bit * Skip SDL_Delay and SDL_GetTicks() which seem to give strange results. Use gettime and usleep instead. * Improve performance a bit more by doing a custom blit-to-double-size implementation * Fixed changelog format * Bought a Classic controller and fixed so that it actually works... * Allow controlling the joystick via the keyboard for the host (basically to ease debugging) -- Simon Kagstrom version 2: * Also support the .prg and p00, s00 formats. Only .prg has been tested. * Added support for classic controllers. NOTE: This is untested since I don't have a classic controller! * Fixed some corner-cases in the prefs setting to avoid loosing key bindings etc * Improve keyboard bindings to handle press and release correctly and also both controllers at the same time (key is released when the last controller releases it) * Handle keycode 0 and therefore make del work * Remove the 1-1 graphics option and make stretched the default. Should avoid "helpful and constructive" messages such as http://wiinewz.com/forums/nintendo-news/91829-frodo-v1-0-a.html#post580580 * Improved speed just a bit (by enabling compiler optimization!) * Only save prefs on exit * Pause sound in the menu * Handle very long filenames better (thanks Corey89 for pointing this out) * Corrected file sorting * Better Makefile * More keycodes added (C= etc) -- Simon Kagstrom , Sat Jan 10 17:26:32 CET 2009 version 1: * Initial release