TODO: Add ability to select files to load from disks in a menu TODO: Multiple frodo versions, switch between TODO: Crash on + in "Other" menu version 7: * Allow binding 1 and other extra buttons to joystick directions and fire -- Simon Kagstrom , version 6: TODO: Multiple frodo versions, switch between * Handle reset button (back to menu) * General code cleanup, e.g., simplified menu system and reduced the amount of code for that and some other things * Increase key delay (should hopefully avoid the LOQD problem) * Implemented a virtual keyboard which is used to select key bindings and also to type in strings * Don't load files with zero-size (allows .d64 files where the first file is not a PRG to load correctly). Thanks to Dominik Reichardt for pointing this out -- Simon Kagstrom , Sat Jan 24 11:48:01 CET 2009 version 5: * Some wiimote sanity checks * (Binary only) don't link with Yohanes SDL version anymore. It causes the home button in the menu to quit the emulator. I'll investigate why it happens, not sure right now. -- Simon Kagstrom , Fri Jan 16 20:26:12 CET 2009 version 4: * (Binary only) link with Yohanes version of SDL (http://wiiapple.googlecode.com). This might bring USB keyboard support, but that's untested. * Fixed + and - bindings on the wiimote and a keybinding bug which caused keypresses to go unnoticed. * Build the SC version of frodo, which makes some more games work or some work better. For example, I *think* that the sound in Exploding fist is now correct * Added arrow up/down/left/right and some other keys as bindable * Some more "auto load" options, and rearranged the top menu order to help with this * Store preferences together with save games and reload those when the saved state is restored again * Corrected file extension matching * Show current key binding in the menu * Added ability to turn on 1541 CPU emulation in the "other options" menu (hint from Vermeylen Schoonakker) * Make menu delay a bit shorter (looks better with the classic controller) * Merged with the Frodo CVS trunk. This changes a number of things, most visibly the palette -- Simon Kagstrom , Fri Jan 16 17:58:51 CET 2009 version 3: * Various cleanup of the code * Fixed a bug in the menu code which was triggered when there is more than one submenu * Make speed configurable (basically fast/normal/slow) and change the menus a bit * Skip SDL_Delay and SDL_GetTicks() which seem to give strange results. Use gettime and usleep instead. * Improve performance a bit more by doing a custom blit-to-double-size implementation * Fixed changelog format * Bought a Classic controller and fixed so that it actually works... * Allow controlling the joystick via the keyboard for the host (basically to ease debugging) -- Simon Kagstrom , Sun Jan 11 19:46:01 CET 2009 version 2: * Also support the .prg and p00, s00 formats. Only .prg has been tested. * Added support for classic controllers. NOTE: This is untested since I don't have a classic controller! * Fixed some corner-cases in the prefs setting to avoid loosing key bindings etc * Improve keyboard bindings to handle press and release correctly and also both controllers at the same time (key is released when the last controller releases it) * Handle keycode 0 and therefore make del work * Remove the 1-1 graphics option and make stretched the default. Should avoid "helpful and constructive" messages such as http://wiinewz.com/forums/nintendo-news/91829-frodo-v1-0-a.html#post580580 * Improved speed just a bit (by enabling compiler optimization!) * Only save prefs on exit * Pause sound in the menu * Handle very long filenames better (thanks Corey89 for pointing this out) * Corrected file sorting * Better Makefile * More keycodes added (C= etc) -- Simon Kagstrom , Sat Jan 10 17:26:32 CET 2009 version 1: * Initial release