#--------------------------------------------------------------------------------- # Clear the implicit built in rules #--------------------------------------------------------------------------------- .SUFFIXES: #--------------------------------------------------------------------------------- ifeq ($(strip $(DEVKITPPC)),) $(error "Please set DEVKITPPC in your environment. export DEVKITPPC=devkitPPC") endif include $(DEVKITPPC)/wii_rules #--------------------------------------------------------------------------------- # TARGET is the name of the output # BUILD is the directory where object files & intermediate files will be placed # SOURCES is a list of directories containing source code # INCLUDES is a list of directories containing extra header files #--------------------------------------------------------------------------------- TARGET := frodo BUILD := build SOURCES := Src DATA := data INCLUDES := #--------------------------------------------------------------------------------- # options for code generation #--------------------------------------------------------------------------------- PCFLAGS = -DPRECISE_CPU_CYCLES=1 -DPRECISE_CIA_CYCLES=1 -DPC_IS_POINTER=0 SCFLAGS = $(PCFLAGS) -DFRODO_SC CFLAGS = -O3 -g -Wall $(MACHDEP) $(INCLUDE) -U__unix -DHAVE_SDL $(SCFLAGS) -I$(DEVKITPRO)/SDL/include CXXFLAGS = $(CFLAGS) LDFLAGS = -L$(DEVKITPRO)/SDL/lib -g $(MACHDEP) -Wl,-Map,$(notdir $@).map #--------------------------------------------------------------------------------- # any extra libraries we wish to link with the project #--------------------------------------------------------------------------------- LIBS := -lSDL_ttf -lpng -lz -lSDL -lfreetype -lfat -lwiiuse -lbte -logc -lm #--------------------------------------------------------------------------------- # list of directories containing libraries, this must be the top level containing # include and lib #--------------------------------------------------------------------------------- LIBDIRS := #--------------------------------------------------------------------------------- # no real need to edit anything past this point unless you need to add additional # rules for different file extensions #--------------------------------------------------------------------------------- ifneq ($(BUILD),$(notdir $(CURDIR))) #--------------------------------------------------------------------------------- export OUTPUT := $(CURDIR)/$(TARGET) export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ $(foreach dir,$(DATA),$(CURDIR)/$(dir)) export DEPSDIR := $(CURDIR)/$(BUILD) #--------------------------------------------------------------------------------- # automatically build a list of object files for our project #--------------------------------------------------------------------------------- CFILES := gcaudio.c CPPFILES := Display.cpp main.cpp Prefs.cpp SID.cpp REU.cpp IEC.cpp 1541fs.cpp \ 1541d64.cpp 1541t64.cpp 1541job.cpp SAM.cpp C64_SC.cpp CPUC64_SC.cpp VIC_SC.cpp \ CIA_SC.cpp CPU1541_SC.cpp menu.cpp CPU_common.cpp VirtualKeyboard.cpp \ Network.cpp sFILES := SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S))) BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) #--------------------------------------------------------------------------------- # use CXX for linking C++ projects, CC for standard C #--------------------------------------------------------------------------------- ifeq ($(strip $(CPPFILES)),) export LD := $(CC) else export LD := $(CXX) endif export OFILES := $(addsuffix .o,$(BINFILES)) \ $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) \ $(sFILES:.s=.o) $(SFILES:.S=.o) #--------------------------------------------------------------------------------- # build a list of include paths #--------------------------------------------------------------------------------- export INCLUDE := $(foreach dir,$(INCLUDES), -iquote $(CURDIR)/$(dir)) \ $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ -I$(CURDIR)/$(BUILD) \ -I$(LIBOGC_INC) #--------------------------------------------------------------------------------- # build a list of library paths #--------------------------------------------------------------------------------- export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) \ -L$(LIBOGC_LIB) export OUTPUT := $(CURDIR)/$(TARGET) .PHONY: $(BUILD) clean #--------------------------------------------------------------------------------- $(BUILD): @[ -d $@ ] || mkdir -p $@ @make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile #--------------------------------------------------------------------------------- clean: @echo clean ... @rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).dol Src/sysconfig.h Src/*.o \ FrodoSC FrodoPC dist dist: $(BUILD) install -d $@/apps/frodo install -d $@/apps/frodo/images install -d $@/apps/frodo/saves install -d $@/apps/frodo/tmp cp $(TARGET).dol $@/apps/frodo/boot.dol cp meta.xml $@/apps/frodo/ cp icon.png $@/apps/frodo/ cp FreeMono.ttf $@/apps/frodo/ cp frodorc $@/apps/frodo/ cd $@ && tar -czf ../frodo-wii-bin.tar.gz * #--------------------------------------------------------------------------------- run: wiiload $(TARGET).dol #--------------------------------------------------------------------------------- else DEPENDS := $(OFILES:.o=.d) #--------------------------------------------------------------------------------- # main targets #--------------------------------------------------------------------------------- $(OUTPUT).dol: $(OUTPUT).elf $(OUTPUT).elf: sysconfig.h $(OFILES) #--------------------------------------------------------------------------------- # This rule links in binary data with the .jpg extension #--------------------------------------------------------------------------------- %.jpg.o : %.jpg #--------------------------------------------------------------------------------- @echo $(notdir $<) $(bin2o) sysconfig.h: sysconfig.h.Wii cp $< $@ Display.cpp: Display_SDL.h -include $(DEPENDS) #--------------------------------------------------------------------------------- endif #---------------------------------------------------------------------------------