#include #include "menutexts.h" const char *welcome[] = { /*01*/ "#1 WELCOME TO FRODO ON WII ", /*02*/ " ------------------------------------------------- ", /*03*/ " In the system, hit HOME on the Wiimote to get to ", /*04*/ " the config-page. Load or autostart a D64, T64, or ", /*05*/ " PRG image. Use the virtual keyboard or assign the ", /*06*/ " key strokes to buttons on the Wiimote. ", /*07*/ " Save the game state in the main menu of the game. ", /*08*/ " Next time you can load that state instead and have", /*09*/ " the game and everything configured directly. ", /*10*/ " ", /*11*/ " In the networking menu, you can host a game over ", /*12*/ " the network or browse for active games. During ", /*13*/ " network play, you can send messages to your peer ", /*14*/ " by pressing ScrLk on the USB keyboard. ", /*15*/ " ", /*16*/ ".-------------------------------------------------.", NULL }; const char *new_main_menu_messages[] = { /*00*/ "#1.MAIN MENU ", /*01*/ "#1-------------------------------------", /*02*/ ".File", /*03*/ "^|Insert|Start", /*04*/ ".States", /*05*/ "^|Load|Save|Delete", /*06*/ ".Keyboard", /*07*/ "^|Type|Macro|Bind", /*08*/ "#1-------------------------------------", /*09*/ ".Reset the C=64", /*10*/ ".Networking", /*11*/ ".Options", /*12*/ ".Advanced Options", /*13*/ ".Help", /*14*/ "#1-------------------------------------", /*15*/ ".Quit", /*17*/ "#1'2'=SELECT, '1'=CANCEL", NULL }; const char *new_options_menu_messages[] = { /*00*/ "#1.OPTIONS MENU ", /*01*/ "#1-------------------------------------", /*02*/ ".Map Wiimote 1 to:", /*03*/ "^|Port 1|Port 2", /*04*/ " ", /*05*/ ".True 1541 emulation", /*06*/ "^|NO|YES", /*07*/ " ", /*08*/ ".1541 Floppy Drive LED", /* 0 */ /*09*/ "^|OFF|ON", /*10*/ "#1-------------------------------------", /*11*/ "#1'2'=SELECT, '1'=CANCEL", NULL }; const char *new_advanced_options_menu_messages[] = { /*00*/ "#1.ADVANCED OPTIONS MENU ", /*01*/ "#1-------------------------------------", /*02*/ ".Display resolution", /*03*/ "^|double-center|stretched", /*04*/ " ", /*05*/ ".Speed (approx.)", /*06*/ "^|95|100|110", /*07*/ " ", /*08*/ ".Sprite collisions", /*09*/ "^|OFF|ON", /*13*/ "#1-------------------------------------", /*14*/ "#1'2'=SELECT, '1'=CANCEL", NULL }; const char *new_help_menu_messages[] = { /*00*/ "#1.HELP MENU ", /*01*/ "#1-------------------------------------", /*02*/ ".Wiimote key mappings", /* 0 */ /*03*/ "^|Wiimote Info|Set Default", /* 0 */ /*04*/ " ", /*05*/ ".Show USB-keyboard layout", /* 0 */ /*06*/ "#1-------------------------------------", /*07*/ "#1'2'=SELECT, '1'=CANCEL", NULL }; const char *layout_messages[] = { "#1.USB-Keyboard Layout ", "#1-------------------------------------", "#2ESC = Run/Stop", "#2F9 = QuickSave", "#2F10 = QuickLoad", "#2F11 = Restore", "#2TAB = CTRL", "#2INS = Clr/Home", "#2PGU = ยค", "#2AGR = C=", "#2HOM = Menu", "#1-------------------------------------", "Back", NULL, }; const char *main_menu_messages[] = { "Invoke key sequence", /* 0 */ "Insert disc or tape", /* 1 */ "Bind key to joystick",/* 2 */ "Other options", /* 3 */ "Networking", /* 4 */ "Controller 1 joystick port", /* 5 */ "^|1|2", "Save/Load state", /* 7 */ " ", "Quit", /* 9 */ NULL, }; const char *save_load_state_messages[] = { "Load saved state", /* 0 */ "Save current state", /* 1 */ "Delete state", /* 2 */ NULL, }; const char *other_options_messages[] = { "Display resolution", /* 0 */ "^|double-center|stretched", "Speed (approx)", /* 2 */ "^|95|100|110", "Emulate 1541", /* 4 */ "^|On|Off", "Reset C64", /* 6 */ NULL, };