#include "menu.hh" class MainView; class MainMenu : public Menu { friend class MainView; class ExitDialogue : public DialogueBox { public: ExitDialogue(Font *font) : DialogueBox(font, exit_dialogue_messages, 1) { } void selectCallback(int which) { this->m_selected = this->p_submenus[0].sel; /* Do the exit */ if (this->m_selected != this->m_cancel) exit(1); } }; public: MainMenu(Font *font, HelpBox *help, GuiView *parent) : Menu(font) { this->parent = parent; this->help = help; /* The dialogue box is only present when needed */ this->dialogue = NULL; } ~MainMenu() { if (this->dialogue) delete this->dialogue; } void runLogic() { if (this->dialogue) { this->dialogue->runLogic(); if (this->dialogue->selected() >= 0) { delete this->dialogue; this->dialogue = NULL; } return; } Menu::runLogic(); } void pushEvent(SDL_Event *ev) { if (this->dialogue) this->dialogue->pushEvent(ev); else Menu::pushEvent(ev); } virtual void selectCallback(int which) { printf("entry %d selected: %s\n", which, this->pp_msgs[which]); switch (which) { case 1: if (this->p_submenus[0].sel == 0) ; break; case 11: this->dialogue = new ExitDialogue(this->font); this->dialogue->setSelectedBackground(NULL, NULL, NULL, this->submenu_bg_left, this->submenu_bg_middle, this->submenu_bg_right); break; } } virtual void hoverCallback(int which) { this->help->updateHelpMessage(which); } virtual void escapeCallback(int which) { Gui::gui->exitMenu(); } private: DialogueBox *dialogue; GuiView *parent; HelpBox *help; }; class MainView : public GuiView { public: MainView() : GuiView() { this->help = new HelpBox(NULL, main_menu_help); this->menu = new MainMenu(NULL, this->help, this); this->menu->setText(main_menu_messages); this->bg = NULL; this->infobox = NULL; this->textbox = NULL; this->dialogue_bg = NULL; } ~MainView() { delete this->help; delete this->menu; } void updateTheme() { this->bg = Gui::gui->main_menu_bg; this->infobox = Gui::gui->infobox; this->textbox = Gui::gui->textbox; this->dialogue_bg = Gui::gui->dialogue_bg; this->menu->setFont(Gui::gui->default_font); this->help->setFont(Gui::gui->small_font); this->menu->setSelectedBackground(Gui::gui->bg_left, Gui::gui->bg_middle, Gui::gui->bg_right, Gui::gui->bg_submenu_left, Gui::gui->bg_submenu_middle, Gui::gui->bg_submenu_right); } void runLogic() { this->menu->runLogic(); } void pushEvent(SDL_Event *ev) { this->menu->pushEvent(ev); } void draw(SDL_Surface *where) { SDL_Rect dst; /* Blit the backgrounds */ dst = (SDL_Rect){20,45,300,400}; SDL_BlitSurface(this->bg, NULL, where, &dst); dst = (SDL_Rect){350,13,0,0}; SDL_BlitSurface(this->infobox, NULL, where, &dst); dst = (SDL_Rect){350,242,0,0}; SDL_BlitSurface(this->textbox, NULL, where, &dst); this->menu->draw(where, 50, 70, 300, 400); this->help->draw(where, 354, 24, 264, 210); if (this->menu->dialogue) { int d_x = where->w / 2 - this->dialogue_bg->w / 2; int d_y = where->h / 2 - this->dialogue_bg->h / 2; dst = (SDL_Rect){d_x, d_y, this->dialogue_bg->w, this->dialogue_bg->h}; SDL_BlitSurface(this->dialogue_bg, NULL, where, &dst); this->menu->dialogue->draw(where, d_x + 10, d_y + 10, this->dialogue_bg->w - 10, this->dialogue_bg->h - 10); } } protected: MainMenu *menu; HelpBox *help; SDL_Surface *bg; SDL_Surface *infobox; SDL_Surface *textbox; SDL_Surface *dialogue_bg; };