#include /* unlink */ #include #include "menu.hh" #include "file_browser.hh" #include "game_info.hh" #include "game_info_box.hh" #include "utils.hh" static const char *game_exts[] = {".d64", ".D64", ".t64", ".T64", ".prg",".PRG", ".p00", ".P00", NULL}; static const char *prg_exts[] = {".prg",".PRG", ".p00", ".P00", NULL}; class DiscMenu; class DiscView : public GuiView { public: DiscView(); ~DiscView(); void pushEvent(SDL_Event *ev); void loadGameInfo(const char *what); void setDirectory(const char *path); void runStartSequence(bool what); /* Inherited */ void runLogic(); void draw(SDL_Surface *where); DiscMenu *menu; GameInfoBox *gameInfo; }; class DiscMenu : public FileBrowser, TimeoutHandler { friend class DiscView; public: DiscMenu(Font *font) : FileBrowser(game_exts, font), TimeoutHandler() { this->runStartSequence = false; } ~DiscMenu() { } virtual void selectCallback(int which) { const char *fileName = this->pp_msgs[this->cur_sel]; const char *save_game = strrchr(fileName, '/'); if (!save_game) save_game = fileName; else save_game = save_game + 1; /* Skip '/' */ strncpy(Gui::gui->np->DrivePath[0], fileName, sizeof(Gui::gui->np->DrivePath[0])); if (ext_matches_list(fileName, prg_exts)) { char tmp_filename[255]; FILE *src, *dst; snprintf(tmp_filename, sizeof(tmp_filename), "%s/a", Gui::gui->tmp_path); /* Clean temp dir first (we only want one file) */ unlink(tmp_filename); src = fopen(Gui::gui->np->DrivePath[0], "r"); if (src != NULL) { snprintf(Gui::gui->np->DrivePath[0], sizeof(Gui::gui->np->DrivePath[0]), "%s", Gui::gui->tmp_path); /* Special handling of .prg: Copy to TMP_PATH and * load that as a dir */ dst = fopen(tmp_filename, "w"); if (dst) { Uint8 buf[1024]; size_t v; do { v = fread(buf, 1, sizeof(buf), src); fwrite(buf, 1, v, dst); } while (v > 0); fclose(dst); } fclose(src); } } Gui::gui->timerController->disarm(this); Gui::gui->dv->loadGameInfo(fileName); if (Gui::gui->dv->gameInfo->gi) Gui::gui->updateGameInfo(Gui::gui->dv->gameInfo->gi); else Gui::gui->updateGameInfo(new GameInfo(fileName)); Gui::gui->popView(); if (this->runStartSequence) TheC64->startFakeKeySequence("\nLOAD \"*\",8,1\nRUN\n"); } virtual void hoverCallback(int which) { Gui::gui->timerController->arm(this, 100); } virtual void timeoutCallback() { printf("Hovering timed out over %s\n", this->pp_msgs[this->cur_sel]); Gui::gui->dv->loadGameInfo(this->pp_msgs[this->cur_sel]); } virtual void escapeCallback(int which) { Gui::gui->timerController->disarm(this); Gui::gui->popView(); } bool runStartSequence; }; DiscView::DiscView() : GuiView() { this->menu = new DiscMenu(Gui::gui->default_font); this->gameInfo = new GameInfoBox(Gui::gui->default_font); } DiscView::~DiscView() { delete this->menu; delete this->gameInfo; } void DiscView::loadGameInfo(const char *what) { this->gameInfo->loadGameInfo(what); } void DiscView::setDirectory(const char *path) { this->menu->setDirectory(path); } void DiscView::runStartSequence(bool what) { this->menu->runStartSequence = what; } void DiscView::runLogic() { this->menu->runLogic(); } void DiscView::pushEvent(SDL_Event *ev) { this->menu->pushEvent(ev); } void DiscView::draw(SDL_Surface *where) { SDL_Rect dst; /* Blit the backgrounds */ dst = (SDL_Rect){20,45,300,400}; SDL_BlitSurface(Gui::gui->main_menu_bg, NULL, where, &dst); dst = (SDL_Rect){350,13,0,0}; SDL_BlitSurface(Gui::gui->disc_info, NULL, where, &dst); this->menu->draw(where, 50, 70, 280, 375); this->gameInfo->draw(where, 360, 55, 262, 447); }