#include #include #include #include "menu.hh" #include "gui.hh" #include "menu_messages.hh" #include "help_box.hh" #include "dialogue_box.hh" #include "sdl_ttf_font.hh" #include "utils.hh" extern SDL_Surface *screen; #define THEME_ROOT_PATH "themes" #define METADATA_ROOT_PATH "metadata" #define GAME_ROOT_PATH "discs" static const char *get_theme_path(const char *dir, const char *what) { static char buf[255]; memset(buf, 0, sizeof(buf)); snprintf(buf, 254, "%s/%s/%s", THEME_ROOT_PATH, dir, what); return buf; } /* These are a bit of special cases... */ #include "disc_menu.cpp" #include "main_menu.cpp" GuiView::GuiView() { } Gui::Gui() { this->focus = NULL; this->bg_left = NULL; this->bg_middle = NULL; this->bg_right = NULL; this->bg_submenu_left = NULL; this->bg_submenu_middle = NULL; this->bg_submenu_right = NULL; this->background = NULL; this->main_menu_bg = NULL; this->infobox = NULL; this->textbox = NULL; this->default_font = NULL; this->dialogue_bg = NULL; this->small_font = NULL; this->n_views = 0; this->views = NULL; this->timerController = new TimerController(); this->theme_base_path = THEME_ROOT_PATH; this->metadata_base_path = METADATA_ROOT_PATH; this->game_base_path = GAME_ROOT_PATH; /* Create the views */ this->mv = new MainView(); this->dv = new DiscView(); this->pushView(mv); } bool Gui::setTheme(const char *path) { this->bg_left = this->loadThemeImage(path, "bg_left.png"); this->bg_middle = this->loadThemeImage(path, "bg_middle.png"); this->bg_right = this->loadThemeImage(path, "bg_right.png"); this->bg_submenu_left = this->loadThemeImage(path, "bg_submenu_left.png"); this->bg_submenu_middle = this->loadThemeImage(path, "bg_submenu_middle.png"); this->bg_submenu_right = this->loadThemeImage(path, "bg_submenu_right.png"); this->background = this->loadThemeImage(path, "background.png"); this->main_menu_bg = this->loadThemeImage(path, "main_menu_bg.png"); this->infobox = this->loadThemeImage(path, "infobox.png"); this->textbox = this->loadThemeImage(path, "textbox.png"); this->dialogue_bg = this->loadThemeImage(path, "dialogue_box.png"); this->disc_info = this->loadThemeImage(path, "disc_info.png"); this->default_font = this->loadThemeFont(path, "font.ttf", 18); this->small_font = this->loadThemeFont(path, "font.ttf", 16); if (!this->bg_left || !this->bg_right || !this->bg_middle || !this->bg_submenu_left || !this->bg_submenu_right || !this->bg_submenu_middle || !this->dialogue_bg || !this->disc_info || !this->default_font || !this->small_font) { SDL_FreeSurface(this->bg_left); SDL_FreeSurface(this->bg_middle); SDL_FreeSurface(this->bg_right); SDL_FreeSurface(this->bg_submenu_left); SDL_FreeSurface(this->bg_submenu_middle); SDL_FreeSurface(this->bg_submenu_right); SDL_FreeSurface(this->background); SDL_FreeSurface(this->main_menu_bg); SDL_FreeSurface(this->infobox); SDL_FreeSurface(this->dialogue_bg); SDL_FreeSurface(this->disc_info); SDL_FreeSurface(this->textbox); if (this->default_font) delete this->default_font; if (this->small_font) delete this->small_font; return false; } this->mv->updateTheme(); this->dv->updateTheme(); return true; } void Gui::runLogic(void) { GuiView *cur_view = this->peekView(); if (!this->is_active || !cur_view) return; cur_view->runLogic(); this->timerController->tick(); } void Gui::pushView(GuiView *view) { int cur = this->n_views; this->n_views++; this->views = (GuiView**)xrealloc(this->views, sizeof(GuiView*) * this->n_views); this->views[cur] = view; } GuiView *Gui::popView() { GuiView *cur = this->peekView(); if (cur) delete cur; this->n_views--; if (this->n_views <= 0) { free(this->views); this->views = NULL; this->n_views = 0; /* Deactivate when no views are left */ this->is_active = false; return NULL; } this->views = (GuiView**)xrealloc(this->views, sizeof(GuiView*) * this->n_views); return this->views[this->n_views - 1]; } void Gui::exitMenu() { printf("Exiting the menu system\n"); /* Pop all views */ while (this->popView()) ; } void Gui::pushEvent(SDL_Event *ev) { GuiView *cur_view = this->peekView(); if (!this->is_active || !cur_view) return; cur_view->pushEvent(ev); } void Gui::draw(SDL_Surface *where) { GuiView *cur_view = this->peekView(); if (!this->is_active || !cur_view) return; SDL_BlitSurface(this->background, NULL, screen, NULL); cur_view->draw(where); } void Gui::activate() { this->is_active = true; } void Gui::deActivate() { this->is_active = false; } SDL_Surface *Gui::loadThemeImage(const char *dir, const char *what) { return IMG_Load(get_theme_path(dir, what)); } Font *Gui::loadThemeFont(const char *dir, const char *what, int size) { TTF_Font *fnt; fnt = read_and_alloc_font(get_theme_path(dir, what), size); if (!fnt) return NULL; return new Font_TTF(fnt, 255,255,255); } /* The singleton/factory stuff */ Gui *Gui::gui; void Gui::init() { Gui::gui = new Gui(); /* Set the default theme */ panic_if(!Gui::gui->setTheme("default"), "Setting default theme failed\n"); }