#include #include #include "gui.hh" #include "menu.hh" #include "game_info_box.hh" #include "virtual_keyboard.hh" class GameInfoView; class GameInfoMenu : public Menu, public KeyboardListener { friend class GameInfoView; public: GameInfoMenu(Font *font, GameInfoBox *box) : Menu(font) { this->box = box; this->setText(game_info_menu_messages); } virtual void stringCallback(const char *str) { switch (this->cur_sel) { case 2: this->box->gi->setName(str); break; case 3: this->box->gi->setAuthor(str); break; case 4: { unsigned long v; char *endp; v = strtoul(str, &endp, 0); if (str != endp) { if (v < 1976 || v > 2040) Gui::gui->pushDialogueBox(new DialogueBox(game_info_bad_year_dlg)); else this->box->gi->setYear(v); } else Gui::gui->pushDialogueBox(new DialogueBox(game_info_bad_number_dlg)); } break; default: panic("Cur sel is %d, not possible!\n", this->cur_sel); break; } this->box->updateMessages(); } virtual void selectCallback(int which) { switch (which) { case 0: this->box->gi->setScreenshot(TheC64->TheDisplay->SurfaceFromC64Display()); break; case 2: case 3: case 4: VirtualKeyboard::kbd->activate(); VirtualKeyboard::kbd->registerListener(this); break; default: panic("Impossible menu option\n"); break; } } virtual void hoverCallback(int which) { } virtual void escapeCallback(int which) { /* If we haven't' saved a screenshot, save it anyway */ if (!this->box->gi->screenshot) { SDL_Surface *p = TheC64->TheDisplay->SurfaceFromC64Display(); this->box->gi->setScreenshot(p); } Gui::gui->popView(); } private: GameInfoBox *box; }; class GameInfoView : public GuiView { public: GameInfoView() : GuiView() { this->gameInfo = new GameInfoBox(Gui::gui->default_font);; this->menu = new GameInfoMenu(Gui::gui->default_font, this->gameInfo); } ~GameInfoView() { delete this->gameInfo; delete this->menu; } void runLogic() { this->menu->runLogic(); } void pushEvent(SDL_Event *ev) { this->menu->pushEvent(ev); } void viewPushCallback() { this->gameInfo->setGameInfo(Gui::gui->cur_gameInfo); } void viewPopCallback() { Gui::gui->cur_gameInfo = this->gameInfo->gi; } void draw(SDL_Surface *where) { SDL_Rect dst; /* Blit the backgrounds */ dst = (SDL_Rect){20,45,300,400}; SDL_BlitSurface(Gui::gui->main_menu_bg, NULL, where, &dst); dst = (SDL_Rect){350,13,0,0}; SDL_BlitSurface(Gui::gui->disc_info, NULL, where, &dst); this->menu->draw(where, 50, 70, 280, 375); this->gameInfo->draw(where, 390, 55, 242, 447); } protected: GameInfoMenu *menu; GameInfoBox *gameInfo; };