#include #include #include #include #include static int set_sock_opts(int sock) { struct timeval tv; int d = 1; memset(&tv, 0, sizeof(tv)); tv.tv_sec = 2; setsockopt(sock, SOL_SOCKET, SO_RCVTIMEO, &tv, sizeof(struct timeval)); setsockopt(sock, SOL_SOCKET, SO_SNDTIMEO, &tv, sizeof(struct timeval)); return setsockopt(sock,SOL_SOCKET,SO_REUSEADDR, &d, sizeof(int)); } /* From glibc docs */ static int make_socket (uint16_t port) { struct sockaddr_in name; int sock; /* Create the socket. */ sock = socket (PF_INET, SOCK_DGRAM, 0); if (sock < 0) { perror ("socket"); exit (EXIT_FAILURE); } set_sock_opts(sock); /* Give the socket a name. */ name.sin_family = AF_INET; name.sin_port = htons (port); name.sin_addr.s_addr = htonl (INADDR_ANY); if (bind (sock, (struct sockaddr *) &name, sizeof (name)) < 0) { perror ("bind"); exit (1); } return sock; } bool Network::InitSockaddr (struct sockaddr_in *name, const char *hostname, uint16_t port) { struct hostent *hostinfo; name->sin_family = AF_INET; name->sin_port = htons (port); hostinfo = gethostbyname (hostname); if (hostinfo == NULL) { fprintf (stderr, "Unknown host %s.\n", hostname); return false; } name->sin_addr = *(struct in_addr *) hostinfo->h_addr; return true; } bool Network::InitSocket(const char *remote_host, int port) { /* Create the socket. */ this->sock = socket (PF_INET, SOCK_DGRAM, 0); if (this->sock < 0) { perror ("socket (client)"); return false; } set_sock_opts(this->sock); /* Connect to the server. */ this->InitSockaddr(&this->connection_addr, remote_host, port); return true; } #if 0 bool Network::StartNetworkServer(int port) { Network::listen_sock = make_socket(port); if (Network::listen_sock < 0) return false; return true; } bool Network::CheckNewConnection() { struct timeval tv; struct sockaddr_in peer_addr; fd_set listen_fds; /* Not initialized yet */ if (Network::listen_sock <= 0) return false; /* Only one peer allowed */ if (Network::n_peers > 0) return false; FD_ZERO(&listen_fds); FD_SET(Network::listen_sock, &listen_fds); /* If something connects, create a new client */ memset(&tv, 0, sizeof(tv)); int v = select(Network::listen_sock + 1, &listen_fds, NULL, NULL, &tv); if ( v < 0) { perror("select"); exit(1); } else if ( v == 0 ) return false; /* The name, please (but drop the packet after this. FIX this...) */ char tmp[1]; socklen_t from_sz = sizeof(struct sockaddr_in); recvfrom(Network::listen_sock, tmp, 1, 0, (struct sockaddr*)&peer_addr, &from_sz); /* And add the new one (the connection data will be read by * the network object) */ Network::AddPeer(new Network(Network::listen_sock, &peer_addr, true)); return true; } bool Network::ConnectTo(const char *hostname, int port) { /* Again from glibc docs */ struct sockaddr_in server_addr; int sock; /* Create the socket. */ sock = socket (PF_INET, SOCK_DGRAM, 0); if (sock < 0) { perror ("socket (client)"); return false; } set_sock_opts(sock); /* Connect to the server. */ init_sockaddr (&server_addr, hostname, port); Network::AddPeer( new Network(sock, &server_addr, false) ); return true; } #endif bool Network::ReceiveData(void *dst, int sock, size_t sz) { size_t received_sz = 0; while (received_sz < sz) { int v = read(sock, dst, sz); if (v < 0) return false; received_sz += v; } this->traffic += received_sz; return sz > 0; } ssize_t Network::ReceiveFrom(void *dst, int sock, size_t sz, struct sockaddr_in *from) { socklen_t from_sz = from ? sizeof(struct sockaddr_in) : 0; return recvfrom(sock, dst, sz, 0, (struct sockaddr*)from, &from_sz); } ssize_t Network::SendTo(void *src, int sock, size_t sz, struct sockaddr_in *to) { socklen_t to_sz = sizeof(struct sockaddr_in); assert(to); return sendto(sock, src, sz, 0, (struct sockaddr*)to, to_sz); } bool Network::SendData(void *src, int sock, size_t sz) { size_t sent_sz = 0; while (sent_sz < sz) { int v = write(sock, (void*)src, sz); if (v < 0) return false; sent_sz += v; } return true; } bool Network::Select(int sock, struct timeval *tv) { fd_set fds; int v; FD_ZERO(&fds); FD_SET(sock, &fds); v = select(sock + 1, &fds, NULL, NULL, tv); if (v < 0) { fprintf(stderr, "Select failed\n"); return false; } /* v is 0 if the sock is not ready */ return v > 0; } void Network::CloseSocket() { close(this->sock); }