#ifndef __GUI_HH__ #define __GUI_HH__ #include #include "menu.hh" #include "font.hh" class Gui; class GuiView { public: GuiView(Gui *parent) { this->parent = parent; } virtual void pushEvent(SDL_Event *ev) = 0; virtual void runLogic() = 0; virtual void updateTheme() = 0; virtual void draw(SDL_Surface *where) = 0; Gui *parent; }; class Gui { public: Gui(); ~Gui(); bool setTheme(const char *path); void activate(); void deActivate(); void runLogic(void); void pushEvent(SDL_Event *ev); void draw(SDL_Surface *where); void pushView(GuiView *view); GuiView *popView(); GuiView *peekView() { if (!this->views) return NULL; return this->views[this->n_views-1]; } void exitMenu(); /* These are private, keep off! */ const char *getThemePath(const char *dir, const char *what); SDL_Surface *loadThemeImage(const char *dir, const char *what); Font *loadThemeFont(const char *dir, const char *what, int size); bool is_active; Menu *focus; /* Where the focus goes */ Menu *main_menu; SDL_Surface *background; SDL_Surface *main_menu_bg; SDL_Surface *infobox; SDL_Surface *textbox; SDL_Surface *dialogue_bg; SDL_Surface *bg_left, *bg_right, *bg_middle, *bg_submenu_left, *bg_submenu_right, *bg_submenu_middle; Font *default_font; Font *small_font; GuiView **views; int n_views; }; #endif /* GUI_HH */