/* * SID_linux.i - 6581 emulation, Linux specific stuff * * Frodo (C) 1994-1997,2002 Christian Bauer * Linux sound stuff by Bernd Schmidt */ #include #include #include #include #include "VIC.h" /* * Initialization */ void DigitalRenderer::init_sound(void) { int tmp; unsigned long format; ready = false; devfd = open("/dev/dsp", O_WRONLY); if (devfd < 0) return; ioctl(devfd, SNDCTL_DSP_GETFMTS, &format); if (!(format & AFMT_S16_LE)) return; format = AFMT_S16_LE; ioctl(devfd, SNDCTL_DSP_SETFMT, &format); /* * Buffer size: 2^9 == 512 bytes. Note that too large buffers will not work * very well: The speed of the C64 is slowed down to an average speed of * 100% by the blocking write() call in EmulateLine(). If you use a buffer * of, say 4096 bytes, that will happen only about every 4 frames, which * means that the emulation runs much faster in some frames, and much * slower in others. * On really fast machines, it might make sense to use an even smaller * buffer size. */ tmp = 0x00100009; ioctl(devfd, SNDCTL_DSP_SETFRAGMENT, &tmp); tmp = 0; ioctl(devfd, SNDCTL_DSP_STEREO, &tmp); tmp = 44100; ioctl(devfd, SNDCTL_DSP_SPEED, &tmp); ioctl(devfd, SOUND_PCM_READ_RATE, &tmp); if (tmp < 43000 || tmp > 45000) return; ioctl(devfd, SNDCTL_DSP_GETBLKSIZE, &sndbufsize); sound_buffer = new int16[sndbufsize]; ready = true; } /* * Destructor */ DigitalRenderer::~DigitalRenderer() { if (devfd >= 0) close(devfd); } /* * Pause sound output */ void DigitalRenderer::Pause(void) { } /* * Resume sound output */ void DigitalRenderer::Resume(void) { } /* * Fill buffer, sample volume (for sampled voice) */ void DigitalRenderer::EmulateLine(void) { static int divisor = 0; static int to_output = 0; static int buffer_pos = 0; if (!ready) return; sample_buf[sample_in_ptr] = volume; sample_in_ptr = (sample_in_ptr + 1) % SAMPLE_BUF_SIZE; /* * Now see how many samples have to be added for this line */ divisor += SAMPLE_FREQ; while (divisor >= 0) divisor -= TOTAL_RASTERS*SCREEN_FREQ, to_output++; /* * Calculate the sound data only when we have enough to fill * the buffer entirely. */ if ((buffer_pos + to_output) >= sndbufsize) { int datalen = sndbufsize - buffer_pos; to_output -= datalen; calc_buffer(sound_buffer + buffer_pos, datalen*2); write(devfd, sound_buffer, sndbufsize*2); buffer_pos = 0; } }