frodo-wii/Src/VIC.h
2009-01-12 19:54:49 +00:00

289 lines
8.4 KiB
C++

/*
* VIC.h - 6569R5 emulation (line based)
*
* Frodo (C) 1994-1997,2002-2005 Christian Bauer
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef _VIC_H
#define _VIC_H
// Define this if you want global variables instead of member variables
#if defined(__i386) || defined(mc68000) || defined(__MC68K__)
#define GLOBAL_VARS
#endif
// Define this if you have a processor that can do unaligned accesses quickly
#if defined(__i386) || defined(mc68000) || defined(__MC68K__)
#define CAN_ACCESS_UNALIGNED
#endif
// Total number of raster lines (PAL)
const unsigned TOTAL_RASTERS = 0x138;
// Screen refresh frequency (PAL)
const unsigned SCREEN_FREQ = 50;
class MOS6510;
class C64Display;
class C64;
struct MOS6569State;
class MOS6569 {
public:
MOS6569(C64 *c64, C64Display *disp, MOS6510 *CPU, uint8 *RAM, uint8 *Char, uint8 *Color);
uint8 ReadRegister(uint16 adr);
void WriteRegister(uint16 adr, uint8 byte);
#ifdef FRODO_SC
bool EmulateCycle(void);
#else
int EmulateLine(void);
#endif
void ChangedVA(uint16 new_va); // CIA VA14/15 has changed
void TriggerLightpen(void); // Trigger lightpen interrupt
void ReInitColors(void);
void GetState(MOS6569State *vd);
void SetState(MOS6569State *vd);
#ifdef FRODO_SC
uint8 LastVICByte;
#endif
private:
#ifndef GLOBAL_VARS
void vblank(void);
void raster_irq(void);
uint16 mx[8]; // VIC registers
uint8 my[8];
uint8 mx8;
uint8 ctrl1, ctrl2;
uint8 lpx, lpy;
uint8 me, mxe, mye, mdp, mmc;
uint8 vbase;
uint8 irq_flag, irq_mask;
uint8 clx_spr, clx_bgr;
uint8 ec, b0c, b1c, b2c, b3c, mm0, mm1;
uint8 sc[8];
uint8 *ram, *char_rom, *color_ram; // Pointers to RAM and ROM
C64 *the_c64; // Pointer to C64
C64Display *the_display; // Pointer to C64Display
MOS6510 *the_cpu; // Pointer to 6510
uint8 colors[256]; // Indices of the 16 C64 colors (16 times mirrored to avoid "& 0x0f")
uint8 ec_color, b0c_color, b1c_color,
b2c_color, b3c_color; // Indices for exterior/background colors
uint8 mm0_color, mm1_color; // Indices for MOB multicolors
uint8 spr_color[8]; // Indices for MOB colors
uint32 ec_color_long; // ec_color expanded to 32 bits
uint8 matrix_line[40]; // Buffer for video line, read in Bad Lines
uint8 color_line[40]; // Buffer for color line, read in Bad Lines
#ifdef __POWERPC__
double chunky_tmp[0x180/8]; // Temporary line buffer for speedup
#endif
uint8 *chunky_line_start; // Pointer to start of current line in bitmap buffer
int xmod; // Number of bytes per row
uint16 raster_y; // Current raster line
uint16 irq_raster; // Interrupt raster line
uint16 dy_start; // Comparison values for border logic
uint16 dy_stop;
uint16 rc; // Row counter
uint16 vc; // Video counter
uint16 vc_base; // Video counter base
uint16 x_scroll; // X scroll value
uint16 y_scroll; // Y scroll value
uint16 cia_vabase; // CIA VA14/15 video base
uint16 mc[8]; // Sprite data counters
int display_idx; // Index of current display mode
int skip_counter; // Counter for frame-skipping
long pad0; // Keep buffers long-aligned
uint8 spr_coll_buf[0x180]; // Buffer for sprite-sprite collisions and priorities
uint8 fore_mask_buf[0x180/8]; // Foreground mask for sprite-graphics collisions and priorities
#ifndef CAN_ACCESS_UNALIGNED
uint8 text_chunky_buf[40*8]; // Line graphics buffer
#endif
bool display_state; // true: Display state, false: Idle state
bool border_on; // Flag: Upper/lower border on (Frodo SC: Main border flipflop)
bool frame_skipped; // Flag: Frame is being skipped
uint8 bad_lines_enabled; // Flag: Bad Lines enabled for this frame
bool lp_triggered; // Flag: Lightpen was triggered in this frame
#ifdef FRODO_SC
uint8 read_byte(uint16 adr);
void matrix_access(void);
void graphics_access(void);
void draw_graphics(void);
void draw_sprites(void);
void draw_background(void);
int cycle; // Current cycle in line (1..63)
uint8 *chunky_ptr; // Pointer in chunky bitmap buffer (this is where out output goes)
uint8 *fore_mask_ptr; // Pointer in fore_mask_buf
uint16 matrix_base; // Video matrix base
uint16 char_base; // Character generator base
uint16 bitmap_base; // Bitmap base
bool is_bad_line; // Flag: Current line is bad line
bool draw_this_line; // Flag: This line is drawn on the screen
bool ud_border_on; // Flag: Upper/lower border on
bool vblanking; // Flag: VBlank in next cycle
bool border_on_sample[5]; // Samples of border state at different cycles (1, 17, 18, 56, 57)
uint8 border_color_sample[0x180/8]; // Samples of border color at each "displayed" cycle
uint8 ref_cnt; // Refresh counter
uint8 spr_exp_y; // 8 sprite y expansion flipflops
uint8 spr_dma_on; // 8 flags: Sprite DMA active
uint8 spr_disp_on; // 8 flags: Sprite display active
uint8 spr_draw; // 8 flags: Draw sprite in this line
uint16 spr_ptr[8]; // Sprite data pointers
uint16 mc_base[8]; // Sprite data counter bases
uint16 raster_x; // Current raster x position
int ml_index; // Index in matrix/color_line[]
uint8 gfx_data, char_data, color_data, last_char_data;
uint8 spr_data[8][4]; // Sprite data read
uint8 spr_draw_data[8][4]; // Sprite data for drawing
uint32 first_ba_cycle; // Cycle when BA first went low
#else
uint8 *get_physical(uint16 adr);
void make_mc_table(void);
void el_std_text(uint8 *p, uint8 *q, uint8 *r);
void el_mc_text(uint8 *p, uint8 *q, uint8 *r);
void el_std_bitmap(uint8 *p, uint8 *q, uint8 *r);
void el_mc_bitmap(uint8 *p, uint8 *q, uint8 *r);
void el_ecm_text(uint8 *p, uint8 *q, uint8 *r);
void el_std_idle(uint8 *p, uint8 *r);
void el_mc_idle(uint8 *p, uint8 *r);
void el_sprites(uint8 *chunky_ptr);
int el_update_mc(int raster);
uint16 mc_color_lookup[4];
bool border_40_col; // Flag: 40 column border
uint8 sprite_on; // 8 flags: Sprite display/DMA active
uint8 *matrix_base; // Video matrix base
uint8 *char_base; // Character generator base
uint8 *bitmap_base; // Bitmap base
#endif
#endif
};
// VIC state
struct MOS6569State {
uint8 m0x; // Sprite coordinates
uint8 m0y;
uint8 m1x;
uint8 m1y;
uint8 m2x;
uint8 m2y;
uint8 m3x;
uint8 m3y;
uint8 m4x;
uint8 m4y;
uint8 m5x;
uint8 m5y;
uint8 m6x;
uint8 m6y;
uint8 m7x;
uint8 m7y;
uint8 mx8;
uint8 ctrl1; // Control registers
uint8 raster;
uint8 lpx;
uint8 lpy;
uint8 me;
uint8 ctrl2;
uint8 mye;
uint8 vbase;
uint8 irq_flag;
uint8 irq_mask;
uint8 mdp;
uint8 mmc;
uint8 mxe;
uint8 mm;
uint8 md;
uint8 ec; // Color registers
uint8 b0c;
uint8 b1c;
uint8 b2c;
uint8 b3c;
uint8 mm0;
uint8 mm1;
uint8 m0c;
uint8 m1c;
uint8 m2c;
uint8 m3c;
uint8 m4c;
uint8 m5c;
uint8 m6c;
uint8 m7c;
// Additional registers
uint8 pad0;
uint16 irq_raster; // IRQ raster line
uint16 vc; // Video counter
uint16 vc_base; // Video counter base
uint8 rc; // Row counter
uint8 spr_dma; // 8 Flags: Sprite DMA active
uint8 spr_disp; // 8 Flags: Sprite display active
uint8 mc[8]; // Sprite data counters
uint8 mc_base[8]; // Sprite data counter bases
bool display_state; // true: Display state, false: Idle state
bool bad_line; // Flag: Bad Line state
bool bad_line_enable; // Flag: Bad Lines enabled for this frame
bool lp_triggered; // Flag: Lightpen was triggered in this frame
bool border_on; // Flag: Upper/lower border on (Frodo SC: Main border flipflop)
uint16 bank_base; // VIC bank base address
uint16 matrix_base; // Video matrix base
uint16 char_base; // Character generator base
uint16 bitmap_base; // Bitmap base
uint16 sprite_base[8]; // Sprite bases
// Frodo SC:
int cycle; // Current cycle in line (1..63)
uint16 raster_x; // Current raster x position
int ml_index; // Index in matrix/color_line[]
uint8 ref_cnt; // Refresh counter
uint8 last_vic_byte; // Last byte read by VIC
bool ud_border_on; // Flag: Upper/lower border on
};
#endif