mirror of
https://github.com/Oibaf66/frodo-wii.git
synced 2024-11-22 03:19:24 +01:00
8085fee39c
Solved issues # 20, 21,23, 25, 29. Added the possibility to show a smaller screen (so also the borders are shown), the preferences are saved manually and not automatically on exit, when a gameshot is saved also some preferences (key bindings, game name, 1541 emulation, screen dimension) related to the game are saved.
430 lines
11 KiB
C++
430 lines
11 KiB
C++
#include "gui.hh"
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#include "menu.hh"
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#include "help_box.hh"
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#include "dialogue_box.hh"
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#include "virtual_keyboard.hh"
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class BindKeysMenu;
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class AnalogueBindListener : public DialogueListener
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{
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public:
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AnalogueBindListener(BindKeysMenu *menu)
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{
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this->menu = menu;
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}
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void escapeCallback(DialogueBox *which, int selected)
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{
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delete this;
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}
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void selectCallback(DialogueBox *which, int selected);
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private:
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BindKeysMenu *menu;
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};
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class BindKeysView;
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class BindKeysMenu : public Menu, public KeyboardListener
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{
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/* This is a very popular class with many friends */
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friend class BindKeysView;
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friend class AnalogueBindListener;
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public:
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BindKeysMenu(Font *font, HelpBox *help) : Menu(font)
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{
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this->help = help;
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memset(this->hm, 0, sizeof(this->hm));
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this->setText(bind_key_menu_messages);
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}
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~BindKeysMenu()
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{
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this->freeHelpMessages();
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}
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virtual void selectCallback(int which)
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{
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int *ck = NULL;
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/* Either the virtual keyboard or the analogue menu */
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bool use_virtkbd = true;
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switch(which)
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{
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case 0: /* Wiimote */
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switch (this->p_submenus[0].sel)
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{
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case 0: ck = &Gui::gui->np->JoystickButtons[0]; break;
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case 1: ck = &Gui::gui->np->JoystickButtons[1]; break;
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case 2: ck = &Gui::gui->np->JoystickButtons[2]; break;
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case 3: ck = &Gui::gui->np->JoystickButtons[3]; break;
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case 4: ck = &Gui::gui->np->JoystickButtons[5]; break;
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case 5: ck = &Gui::gui->np->JoystickButtons[4]; break;
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default:
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panic("Wiimote: impossible selection %d", this->p_submenus[0].sel); break;
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}
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break;
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case 2: /* Nunchuk */
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switch (this->p_submenus[1].sel)
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{
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case 0: ck = &Gui::gui->np->JoystickButtons[7]; break;
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case 1: ck = &Gui::gui->np->JoystickButtons[8]; break;
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default:
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panic("Nunchuk: impossible selection %d", this->p_submenus[1].sel); break;
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}
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break;
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case 4: /* Classic */
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switch (this->p_submenus[2].sel)
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{
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case 0: ck = &Gui::gui->np->JoystickButtons[9]; break;
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case 1: ck = &Gui::gui->np->JoystickButtons[10]; break;
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case 2: ck = &Gui::gui->np->JoystickButtons[11]; break;
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case 3: ck = &Gui::gui->np->JoystickButtons[12]; break;
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case 4: ck = &Gui::gui->np->JoystickButtons[13]; break;
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case 5: ck = &Gui::gui->np->JoystickButtons[14]; break;
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case 6: ck = &Gui::gui->np->JoystickButtons[15]; break;
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case 7: ck = &Gui::gui->np->JoystickButtons[16]; break;
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case 8: ck = &Gui::gui->np->JoystickButtons[18]; break;
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case 9: ck = &Gui::gui->np->JoystickButtons[17]; break;
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default:
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panic("Classic: impossible selection %d", this->p_submenus[2].sel); break;
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}
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break;
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case 7:
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Gui::gui->np->SetupJoystickDefaults();
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this->updateHelpMessages();
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return;
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default:
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panic("Impossible menu option\n");
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break;
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}
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this->cur_key = ck;
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if (use_virtkbd)
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{
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VirtualKeyboard::kbd->activate(false);
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VirtualKeyboard::kbd->registerListener(this);
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}
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else
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{
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AnalogueBindListener *bl = new AnalogueBindListener(this);
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DialogueBox *dlg = new DialogueBox(select_analogue_dlg);
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dlg->registerListener(bl);
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Gui::gui->pushDialogueBox(dlg);
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}
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}
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virtual void hoverCallback(int which)
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{
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this->help->updateHelpMessage(which);
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}
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virtual void escapeCallback(int which)
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{
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Gui::gui->popView();
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}
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virtual void keyCallback(bool shift, const char *str)
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{
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panic_if(!this->cur_key, "No key selected but keyboard active???\n");
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*this->cur_key = this->stringToKeycode(str);
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this->updateHelpMessages();
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this->help->updateHelpMessage(this->cur_sel);
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VirtualKeyboard::kbd->deactivate();
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this->cur_key = NULL;
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}
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void updateHelpMessages()
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{
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this->freeHelpMessages();
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this->hm[0] = this->addOne(this->hm[0], this->allocOne("1: %s", stringToPtr_Wiimote("1")));
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this->hm[0] = this->addOne(this->hm[0], this->allocOne("2: %s", stringToPtr_Wiimote("2")));
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this->hm[0] = this->addOne(this->hm[0], this->allocOne("A: %s", stringToPtr_Wiimote("A")));
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this->hm[0] = this->addOne(this->hm[0], this->allocOne("B: %s", stringToPtr_Wiimote("B")));
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this->hm[0] = this->addOne(this->hm[0], this->allocOne("+: %s", stringToPtr_Wiimote("+")));
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this->hm[0] = this->addOne(this->hm[0], this->allocOne("-: %s", stringToPtr_Wiimote("-")));
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/* Nunchuk */
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this->hm[2] = this->addOne(this->hm[2], this->allocOne("Z: %s", stringToPtr_Nunchuk("Z")));
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this->hm[2] = this->addOne(this->hm[2], this->allocOne("C: %s", stringToPtr_Nunchuk("C")));
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/* Classic */
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this->hm[4] = this->addOne(this->hm[4], this->allocOne("a: %s", stringToPtr_Classic("a")));
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this->hm[4] = this->addOne(this->hm[4], this->allocOne("b: %s", stringToPtr_Classic("b")));
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this->hm[4] = this->addOne(this->hm[4], this->allocOne("x: %s", stringToPtr_Classic("x")));
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this->hm[4] = this->addOne(this->hm[4], this->allocOne("y: %s", stringToPtr_Classic("y")));
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this->hm[4] = this->addOne(this->hm[4], this->allocOne("L: %s", stringToPtr_Classic("L")));
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this->hm[4] = this->addOne(this->hm[4], this->allocOne("R: %s", stringToPtr_Classic("R")));
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this->hm[4] = this->addOne(this->hm[4], this->allocOne("Zl: %s", stringToPtr_Classic("Zl")));
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this->hm[4] = this->addOne(this->hm[4], this->allocOne("Zr: %s", stringToPtr_Classic("Zr")));
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this->hm[4] = this->addOne(this->hm[4], this->allocOne("+: %s", stringToPtr_Classic("+")));
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this->hm[4] = this->addOne(this->hm[4], this->allocOne("-: %s", stringToPtr_Classic("-")));
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/*
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this->hm[2] = this->addOne(this->hm[2], this->allocOne("l: %s", stringToPtr_Classic("l")));
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this->hm[2] = this->addOne(this->hm[2], this->allocOne("r: %s", stringToPtr_Classic("r")));
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this->hm[2] = this->addOne(this->hm[2], this->allocOne("R-toggle: %s", stringToPtr_Classic("RA")));
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this->hm[2] = this->addOne(this->hm[2], this->allocOne("L-toggle: %s", stringToPtr_Classic("LA")));
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*/
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this->hm[7] = this->addOne(this->hm[11], xstrdup("Revert to defaults"));
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this->help->setHelpMessages(this->hm);
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}
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private:
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void freeHelpMessages()
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{
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for (unsigned i = 0; i < ARRAY_SIZE(this->hm); i++)
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{
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if (this->hm[i])
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{
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for (int j = 0; this->hm[i][j]; j++)
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free((void*)this->hm[i][j]);
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free(this->hm[i]);
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}
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this->hm[i] = NULL;
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}
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}
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#define EQ(b) (strcmp(str, b) == 0)
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int *stringToPtr_Classic(const char *str)
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{
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if (EQ("Up"))
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return &Gui::gui->np->JoystickHats[0];
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if (EQ("Down"))
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return &Gui::gui->np->JoystickHats[1];
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if (EQ("Left"))
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return &Gui::gui->np->JoystickHats[2];
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if (EQ("Right"))
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return &Gui::gui->np->JoystickHats[3];
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if (EQ("LAH"))
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return &Gui::gui->np->JoystickAxes[0];
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if (EQ("LAV"))
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return &Gui::gui->np->JoystickAxes[1];
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if (EQ("RAH"))
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return &Gui::gui->np->JoystickAxes[2];
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if (EQ("RAV"))
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return &Gui::gui->np->JoystickAxes[3];
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if (EQ("RA"))
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return &Gui::gui->np->JoystickAxes[4];
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if (EQ("LA"))
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return &Gui::gui->np->JoystickAxes[5];
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if (EQ("a"))
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return &Gui::gui->np->JoystickButtons[9];
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if (EQ("b"))
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return &Gui::gui->np->JoystickButtons[10];
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if (EQ("x"))
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return &Gui::gui->np->JoystickButtons[11];
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if (EQ("y"))
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return &Gui::gui->np->JoystickButtons[12];
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if (EQ("L"))
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return &Gui::gui->np->JoystickButtons[13];
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if (EQ("R"))
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return &Gui::gui->np->JoystickButtons[14];
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if (EQ("Zl"))
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return &Gui::gui->np->JoystickButtons[15];
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if (EQ("Zr"))
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return &Gui::gui->np->JoystickButtons[16];
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if (EQ("-"))
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return &Gui::gui->np->JoystickButtons[17];
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if (EQ("+"))
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return &Gui::gui->np->JoystickButtons[18];
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if (EQ("Home"))
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return &Gui::gui->np->JoystickButtons[19];
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/* Shound never happen! */
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panic("Illegal string %s\n", str);
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return NULL;
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}
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int *stringToPtr_Nunchuk(const char *str)
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{
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if (EQ("Horiz"))
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return &Gui::gui->np->JoystickAxes[0];
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if (EQ("Vert"))
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return &Gui::gui->np->JoystickAxes[1];
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if (EQ("Z"))
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return &Gui::gui->np->JoystickButtons[7];
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if (EQ("C"))
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return &Gui::gui->np->JoystickButtons[8];
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/* Shound never happen! */
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panic("Illegal string %s\n", str);
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return NULL;
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}
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int *stringToPtr_Wiimote(const char *str)
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{
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if (EQ("Up"))
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return &Gui::gui->np->JoystickHats[0];
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if (EQ("Down"))
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return &Gui::gui->np->JoystickHats[1];
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if (EQ("Left"))
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return &Gui::gui->np->JoystickHats[2];
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if (EQ("Right"))
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return &Gui::gui->np->JoystickHats[3];
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if (EQ("A"))
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return &Gui::gui->np->JoystickButtons[0];
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if (EQ("B"))
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return &Gui::gui->np->JoystickButtons[1];
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if (EQ("1"))
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return &Gui::gui->np->JoystickButtons[2];
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if (EQ("2"))
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return &Gui::gui->np->JoystickButtons[3];
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if (EQ("-"))
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return &Gui::gui->np->JoystickButtons[4];
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if (EQ("+"))
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return &Gui::gui->np->JoystickButtons[5];
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if (EQ("Home"))
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return &Gui::gui->np->JoystickButtons[6];
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/* Shound never happen! */
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panic("Illegal string %s\n", str);
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return NULL;
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}
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#undef EQ
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const char **addOne(const char **dst, const char *what)
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{
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int cur;
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int n = 0;
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if (dst != NULL)
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{
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for (n = 0; dst[n]; n++)
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;
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}
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cur = n;
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n++;
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dst = (const char **)xrealloc(dst, (n+1) * sizeof(const char*));
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dst[cur] = what;
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dst[n] = NULL;
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return dst;
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}
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const char *allocOne(const char *fmt, int *what)
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{
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const char *str = this->bindingToString(*what);
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size_t len = strlen(str) + strlen(fmt) + 2;
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char *out = (char *)xmalloc(len);
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sprintf(out, fmt, str);
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return out;
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}
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int stringToKeycode(const char *str)
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{
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if (strcmp(str, "None") == 0)
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return 0;
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/* default: */
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return VirtualKeyboard::kbd->stringToKeycode(str);
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}
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const char *bindingToString(int val)
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{
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switch(val)
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{
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case JOY_NONE:
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return "None";
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case JOY_HORIZ:
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return "Horizontal";
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case JOY_VERT:
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return "Vertical";
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case JOY_FIRE:
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return "Fire";
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default:
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break;
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}
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/* default: */
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return VirtualKeyboard::kbd->keycodeToString(val);
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}
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HelpBox *help;
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int *cur_key;
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const char **hm[14];
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};
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void AnalogueBindListener::selectCallback(DialogueBox *which, int selected)
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{
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switch(selected)
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{
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case 1:
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*menu->cur_key = JOY_HORIZ; break;
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case 2:
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*menu->cur_key = JOY_VERT; break;
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case 0:
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default:
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*menu->cur_key = JOY_NONE; break;
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}
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this->menu->updateHelpMessages();
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this->menu->help->updateHelpMessage(this->menu->cur_sel);
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delete this;
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}
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class BindKeysView : public GuiView
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{
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public:
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BindKeysView() : GuiView()
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{
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this->help = new HelpBox(Gui::gui->small_font, NULL);
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this->menu = new BindKeysMenu(Gui::gui->small_font, this->help);
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}
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~BindKeysView()
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{
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delete this->help;
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delete this->menu;
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}
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void viewPushCallback()
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{
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this->menu->updateHelpMessages();
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this->help->updateHelpMessage(0);
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}
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void runLogic()
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{
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this->menu->runLogic();
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}
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void pushEvent(event_t ev)
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{
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this->menu->pushEvent(ev);
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}
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void draw(SDL_Surface *where)
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{
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SDL_Rect dst;
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/* Blit the backgrounds */
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dst = (SDL_Rect){20,45,300,400};
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SDL_BlitSurface(Gui::gui->main_menu_bg, NULL, where, &dst);
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dst = (SDL_Rect){350,13,0,0};
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SDL_BlitSurface(Gui::gui->bind_key_box, NULL, where, &dst);
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this->menu->draw(where, 50, 70, 300, 400);
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this->help->draw(where, 358, 28, 264, 230);
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}
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protected:
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BindKeysMenu *menu;
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HelpBox *help;
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};
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