mirror of
https://github.com/Oibaf66/frodo-wii.git
synced 2024-11-22 19:39:24 +01:00
8085fee39c
Solved issues # 20, 21,23, 25, 29. Added the possibility to show a smaller screen (so also the borders are shown), the preferences are saved manually and not automatically on exit, when a gameshot is saved also some preferences (key bindings, game name, 1541 emulation, screen dimension) related to the game are saved.
462 lines
11 KiB
C++
462 lines
11 KiB
C++
#if defined(GEKKO)
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# include <network.h>
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#else
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#include <arpa/inet.h>
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#endif
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#include <sys/stat.h>
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#include <SDL.h>
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#include <SDL_image.h>
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#include <utils.hh>
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#include "game_info.hh"
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#define VERSION_BASE (0x1978)
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#define VERSION(x) (VERSION_BASE + (x))
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/* Current magic */
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#define VERSION_MAGIC VERSION(2)
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struct game_info
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{
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/* These two MUST stay the same */
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uint32_t sz;
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uint16_t version_magic;
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uint16_t flags;
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uint16_t author_off;
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uint16_t name_off;
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uint16_t screenshot_off; /* In PNG format */
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uint16_t filename_off;
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uint16_t score;
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uint16_t year;
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uint8_t genre;
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uint8_t players;
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uint16_t creator_off;
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uint16_t musician_off;
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uint16_t graphics_artist_off;
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uint8_t data[]; /* 4-byte aligned */
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};
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struct game_info_v0
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{
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uint32_t sz;
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uint16_t version_magic;
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uint16_t author_off;
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uint16_t name_off;
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uint16_t screenshot_off; /* In PNG format */
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uint16_t filename_off;
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uint16_t score;
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uint8_t data[]; /* 4-byte aligned */
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};
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struct game_info_v1
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{
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uint32_t sz;
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uint16_t version_magic;
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uint16_t flags;
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uint16_t author_off;
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uint16_t name_off;
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uint16_t screenshot_off; /* In PNG format */
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uint16_t filename_off;
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uint16_t score;
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uint16_t year;
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uint8_t data[]; /* 4-byte aligned */
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};
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struct game_info_v2
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{
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uint32_t sz;
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uint16_t version_magic;
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uint16_t flags;
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uint16_t author_off;
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uint16_t name_off;
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uint16_t screenshot_off; /* In PNG format */
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uint16_t filename_off;
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uint16_t score;
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uint16_t year;
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uint8_t genre;
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uint8_t players;
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uint16_t creator_off;
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uint16_t musician_off;
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uint16_t graphics_artist_off;
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uint8_t data[]; /* 4-byte aligned */
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};
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static void demarshal_v0(struct game_info_v0 *src)
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{
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src->sz = ntohl(src->sz);
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src->version_magic = ntohs(src->version_magic);
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src->author_off = ntohs(src->author_off);
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src->name_off = ntohs(src->name_off);
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src->filename_off = ntohs(src->filename_off);
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src->screenshot_off = ntohs(src->screenshot_off);
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src->score = ntohs(src->score);
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}
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static void demarshal_v1(struct game_info_v1 *src)
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{
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demarshal_v0((struct game_info_v0 *)src);
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src->flags = ntohs(src->flags);
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src->year = ntohs(src->year);
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}
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static void demarshal_v2(struct game_info_v2 *src)
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{
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demarshal_v1((struct game_info_v1 *)src);
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src->musician_off = ntohs(src->musician_off);
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src->creator_off = ntohs(src->creator_off);
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src->graphics_artist_off = ntohs(src->graphics_artist_off);
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}
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static bool from_v0(GameInfo *dst, struct game_info_v0 *p)
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{
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demarshal_v0(p);
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dst->publisher = xstrdup((char*)p->data + p->author_off);
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dst->name = xstrdup((char*)p->data + p->name_off);
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dst->filename = xstrdup((char*)p->data + p->filename_off);
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dst->score = p->score;
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dst->year = 1984;
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dst->graphics_artist = xstrdup(" ");
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dst->musician = xstrdup(" ");
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dst->creator = xstrdup(" ");
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dst->genre = GENRE_UNKNOWN;
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dst->players = 1;
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dst->screenshot = sdl_surface_from_data(p->data + p->screenshot_off,
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p->sz - p->screenshot_off);
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if (!dst->screenshot)
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return false;
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return true;
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}
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static bool from_v1(GameInfo *dst, struct game_info_v1 *p)
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{
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demarshal_v1(p);
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dst->publisher = xstrdup((char*)p->data + p->author_off);
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dst->name = xstrdup((char*)p->data + p->name_off);
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dst->filename = xstrdup((char*)p->data + p->filename_off);
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dst->score = p->score;
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dst->year = p->year;
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dst->graphics_artist = xstrdup(" ");
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dst->musician = xstrdup(" ");
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dst->creator = xstrdup(" ");
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dst->genre = GENRE_UNKNOWN;
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dst->players = 1;
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dst->screenshot = sdl_surface_from_data(p->data + p->screenshot_off,
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p->sz - p->screenshot_off);
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if (!dst->screenshot)
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return false;
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return true;
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}
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static bool from_v2(GameInfo *dst, struct game_info_v2 *p)
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{
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demarshal_v2(p);
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dst->publisher = xstrdup((char*)p->data + p->author_off);
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dst->name = xstrdup((char*)p->data + p->name_off);
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dst->filename = xstrdup((char*)p->data + p->filename_off);
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dst->score = p->score;
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dst->year = p->year;
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dst->graphics_artist = xstrdup((char*)p->data + p->graphics_artist_off);
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dst->musician = xstrdup((char*)p->data + p->musician_off);
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dst->creator = xstrdup((char*)p->data + p->creator_off);
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dst->genre = p->genre;
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dst->players = p->players;
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dst->screenshot = sdl_surface_from_data(p->data + p->screenshot_off,
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p->sz - p->screenshot_off);
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if (!dst->screenshot)
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return false;
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return true;
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}
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GameInfo::GameInfo(const char *filename,
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const char *name, const char *publisher,
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const char *creator, const char *graphics_artist,
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const char *musician, SDL_Surface *image)
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{
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this->filename = xstrdup(filename);
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if (strcmp(name, " ") == 0)
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this->name = xstrdup(filename);
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else
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this->name = xstrdup(name);
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this->publisher = xstrdup(publisher);
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this->creator = xstrdup(creator);
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this->graphics_artist = xstrdup(graphics_artist);
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this->musician = xstrdup(musician);
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this->graphics_artist = xstrdup(graphics_artist);
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this->creator = xstrdup(creator);
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this->musician = xstrdup(musician);
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this->screenshot = image;
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this->genre = GENRE_UNKNOWN;
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this->players = 1;
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this->score = 0;
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this->year = 1982;
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}
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GameInfo::GameInfo(GameInfo *gi)
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{
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if (!gi)
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{
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this->resetDefaults();
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return;
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}
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this->name = xstrdup(gi->name);
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this->publisher = xstrdup(gi->publisher);
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this->filename = xstrdup(gi->filename);
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this->graphics_artist = xstrdup(gi->graphics_artist);
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this->creator = xstrdup(gi->creator);
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this->musician = xstrdup(gi->musician);
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this->screenshot = NULL;
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this->players = gi->players;
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this->score = gi->score;
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this->year = gi->year;
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this->genre = gi->genre;
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if (gi->screenshot)
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// this->screenshot = SDL_DisplayFormat(gi->screenshot);
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this->screenshot = sdl_surface_8bit_copy(gi->screenshot);
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}
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GameInfo::~GameInfo()
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{
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this->freeAll();
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}
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void GameInfo::freeAll()
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{
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free((void*)this->name);
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free((void*)this->publisher);
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free((void*)this->filename);
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free((void*)this->creator);
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free((void*)this->graphics_artist);
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free((void*)this->musician);
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SDL_FreeSurface(this->screenshot);
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}
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void GameInfo::resetDefaults()
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{
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this->freeAll();
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this->name = xstrdup(" ");
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this->publisher = xstrdup(" ");
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this->filename = xstrdup("unknown");
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this->creator = xstrdup(" ");
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this->musician = xstrdup(" ");
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this->graphics_artist = xstrdup(" ");
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this->screenshot = NULL;
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this->genre = GENRE_UNKNOWN;
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this->players = 1;
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this->score = 0;
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this->year = 1982;
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}
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void *GameInfo::dump(size_t *out_sz)
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{
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size_t total_sz = sizeof(struct game_info);
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size_t png_sz;
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struct game_info *out;
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void *png_data;
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if (!this->screenshot)
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return NULL;
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/* Convert surface to PNG */
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png_data = sdl_surface_to_png(this->screenshot, &png_sz);
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panic_if(!png_data, "Cannot create PNG from surface\n");
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total_sz += strlen(this->publisher) + 1;
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total_sz += strlen(this->name) + 1;
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total_sz += strlen(this->filename) + 1;
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total_sz += strlen(this->creator) + 1;
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total_sz += strlen(this->musician) + 1;
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total_sz += strlen(this->graphics_artist) + 1;
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total_sz += png_sz;
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/* 4-byte align */
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total_sz += 4 - (total_sz & 3);
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/* Allocate everything */
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out = (struct game_info*)xmalloc(total_sz);
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out->sz = total_sz;
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out->score = this->score;
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out->year = this->year;
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out->genre = this->genre;
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out->players = this->players;
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out->version_magic = VERSION_MAGIC;
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out->author_off = 0; /* Starts AFTER the header */
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out->name_off = out->author_off + strlen(this->publisher) + 1;
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out->filename_off = out->name_off + strlen(this->name) + 1;
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out->creator_off = out->filename_off + strlen(this->filename) + 1;
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out->musician_off = out->creator_off + strlen(this->creator) + 1;
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out->graphics_artist_off = out->musician_off + strlen(this->musician) + 1;
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out->screenshot_off = out->graphics_artist_off + strlen(this->graphics_artist) + 1;
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memcpy(out->data + out->author_off, this->publisher, strlen(this->publisher) + 1);
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memcpy(out->data + out->name_off, this->name, strlen(this->name) + 1);
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memcpy(out->data + out->filename_off, this->filename, strlen(this->filename) + 1);
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memcpy(out->data + out->creator_off, this->creator, strlen(this->creator) + 1);
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memcpy(out->data + out->musician_off, this->musician, strlen(this->musician) + 1);
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memcpy(out->data + out->graphics_artist_off, this->graphics_artist, strlen(this->graphics_artist) + 1);
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memcpy(out->data + out->screenshot_off, png_data, png_sz);
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*out_sz = out->sz;
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/* Marshall it all */
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out->sz = htonl(out->sz);
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out->author_off = htons(out->author_off);
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out->version_magic = htons(out->version_magic);
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out->name_off = htons(out->name_off);
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out->filename_off = htons(out->filename_off);
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out->creator_off = htons(out->creator_off);
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out->musician_off = htons(out->musician_off);
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out->graphics_artist_off = htons(out->graphics_artist_off);
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out->screenshot_off = htons(out->screenshot_off);
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out->score = htons(out->score);
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out->year = htons(out->year);
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return (void *)out;
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}
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bool GameInfo::fromDump(struct game_info *gi)
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{
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bool ret;
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this->freeAll();
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/* Demarshal and convert */
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switch (ntohs(gi->version_magic))
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{
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case VERSION(0):
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ret = from_v0(this, (struct game_info_v0 *)gi); break;
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case VERSION(1):
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ret = from_v1(this, (struct game_info_v1 *)gi); break;
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case VERSION(2):
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ret = from_v2(this, (struct game_info_v2 *)gi); break;
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default:
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/* Garbage, let's return */
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warning("game info garbage magic: %2x\n",
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ntohs(gi->version_magic));
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return false;
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}
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return ret;
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}
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GameInfo *GameInfo::loadFromFile(const char *fileName)
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{
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struct stat st;
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struct game_info *p;
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GameInfo *out = NULL;
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FILE *fp;
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if (stat(fileName, &st) < 0)
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return NULL;
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if (st.st_size <= (signed)sizeof(struct game_info))
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{
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warning("Size of %s is too small: %d vs minimum %d bytes\n",
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fileName, (int)st.st_size, (signed)sizeof(struct game_info) + 4);
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return NULL;
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}
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if (st.st_size % 4 != 0)
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{
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warning("Size of %s is unreasonable: %d\n", fileName, (int)st.st_size);
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return NULL;
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}
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fp = fopen(fileName, "r");
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if (!fp)
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return NULL;
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p = (struct game_info*)xmalloc(st.st_size);
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if (fread(p, 1, st.st_size, fp) == (unsigned)st.st_size)
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{
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out = new GameInfo();
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if (out->fromDump(p) == false)
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{
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warning("Converting %s to GameInfo failed\n",
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fileName);
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delete out;
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out = NULL;
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}
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}
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else
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warning("Could not read %s\n", fileName);
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free(p);
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fclose(fp);
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return out;
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}
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void GameInfo::setGeneric(const char **what, const char *who)
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{
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if (strlen(who) == 0)
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who = " ";
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free((void*)*what);
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*what = xstrdup(who);
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if (strcmp(who, " ") != 0)
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this->score++;
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}
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void GameInfo::setAuthor(const char *who)
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{
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this->setGeneric(&this->publisher, who);
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}
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void GameInfo::setCreator(const char *who)
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{
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this->setGeneric(&this->creator, who);
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}
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void GameInfo::setMusician(const char *who)
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{
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this->setGeneric(&this->musician, who);
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}
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void GameInfo::setGraphicsArtist(const char *who)
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{
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this->setGeneric(&this->graphics_artist, who);
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}
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void GameInfo::setYear(uint16_t year)
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{
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this->year = year;
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this->score++;
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}
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void GameInfo::setName(const char *name)
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{
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if (strlen(name) == 0)
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name = " ";
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free((void*)this->name);
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this->name = xstrdup(name);
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if (strcmp(name, " ") != 0)
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this->score++;
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}
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void GameInfo::setScreenshot(SDL_Surface *scr)
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{
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SDL_FreeSurface(this->screenshot);
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this->screenshot = scr;
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if (scr != NULL)
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this->score++;
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}
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