mirror of
https://github.com/Oibaf66/frodo-wii.git
synced 2024-11-29 06:54:22 +01:00
994 lines
25 KiB
C
994 lines
25 KiB
C
/*
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* Display_SDL.h - C64 graphics display, emulator window handling,
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* SDL specific stuff
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*
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* Frodo (C) 1994-1997,2002-2009 Christian Bauer
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "C64.h"
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#include "SAM.h"
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#include "Version.h"
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#include "CIA.h"
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#include "gui/gui.hh"
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#include "gui/virtual_keyboard.hh"
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#include <SDL.h>
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#if defined(GEKKO)
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#include <wiiuse/wpad.h>
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#endif
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// Display surface
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static Uint8 screen[DISPLAY_X * DISPLAY_Y];
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static Uint16 *screen_16;
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static Uint32 *screen_32;
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static int screen_bits_per_pixel;
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static SDL_Surface *sdl_screen;
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SDL_Surface *real_screen = NULL;
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// Keyboard
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static bool num_locked = false;
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#if defined(DO_ERROR_BLINK)
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// For LED error blinking
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static C64Display *c64_disp;
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static struct sigaction pulse_sa;
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static itimerval pulse_tv;
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#endif
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// SDL joysticks
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static SDL_Joystick *joy[2] = {NULL, NULL};
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// Colors for speedometer/drive LEDs
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enum {
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black = 0,
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white = 1,
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fill_gray = 16,
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shine_gray = 17,
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shadow_gray = 18,
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red = 19,
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green = 20,
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PALETTE_SIZE = 21,
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};
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static Uint16 palette_16[PALETTE_SIZE];
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static Uint32 palette_32[PALETTE_SIZE];
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/*
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C64 keyboard matrix:
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Bit 7 6 5 4 3 2 1 0
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0 CUD F5 F3 F1 F7 CLR RET DEL
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1 SHL E S Z 4 A W 3
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2 X T F C 6 D R 5
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3 V U H B 8 G Y 7
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4 N O K M 0 J I 9
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5 , @ : . - L P +
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6 / ^ = SHR HOM ; * <20>
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7 R/S Q C= SPC 2 CTL <- 1
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*/
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#define MATRIX(a,b) (((a) << 3) | (b))
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/*
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* Open window
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*/
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int init_graphics(void)
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{
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Uint32 rmask, gmask, bmask, amask;
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const SDL_VideoInfo *info = SDL_GetVideoInfo();
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/* SDL interprets each pixel as a 32-bit number, so our masks must depend
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on the endianness (byte order) of the machine */
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#if SDL_BYTEORDER == SDL_BIG_ENDIAN
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rmask = 0xff000000;
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gmask = 0x00ff0000;
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bmask = 0x0000ff00;
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amask = 0x000000ff;
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#else
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rmask = 0x000000ff;
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gmask = 0x0000ff00;
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bmask = 0x00ff0000;
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amask = 0xff000000;
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#endif
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// Open window
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SDL_ShowCursor(SDL_DISABLE);
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sdl_screen = SDL_CreateRGBSurface(SDL_SWSURFACE, DISPLAY_X, DISPLAY_Y + 17, 8,
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rmask, gmask, bmask, amask);
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if (!sdl_screen)
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{
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fprintf(stderr, "Cannot allocate surface to draw on: %s\n",
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SDL_GetError());
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exit(1);
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}
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screen_bits_per_pixel = info->vfmt->BitsPerPixel;
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real_screen = SDL_SetVideoMode(FULL_DISPLAY_X, FULL_DISPLAY_Y, screen_bits_per_pixel,
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SDL_DOUBLEBUF);
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if (!real_screen)
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{
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fprintf(stderr, "\n\nCannot initialize video: %s\n", SDL_GetError());
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exit(1);
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}
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switch (screen_bits_per_pixel)
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{
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case 8:
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/* Default, no need to do anything further */
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break;
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case 16:
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/* Allocate a 16 bit screen */
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screen_16 = (Uint16*)calloc(real_screen->pitch * FULL_DISPLAY_Y, sizeof(Uint16) );
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break;
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case 24:
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case 32:
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screen_32 = (Uint32*)calloc(real_screen->pitch * FULL_DISPLAY_Y, sizeof(Uint32) );
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break;
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default:
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printf("What is this???\n");
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break;
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}
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return 1;
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}
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/*
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* Display constructor
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*/
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C64Display::C64Display(C64 *the_c64) : TheC64(the_c64)
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{
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quit_requested = false;
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speedometer_string[0] = 0;
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networktraffic_string[0] = 0;
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this->on_screen_message = NULL;
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this->on_screen_message_start_time = 0;
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this->on_screen_message_time = 0;
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memset(this->text_message, 0, sizeof(this->text_message));
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this->text_message_idx = 0;
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this->entering_text_message = false;
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this->text_message_send = NULL;
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// Open window
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SDL_WM_SetCaption(VERSION_STRING, "Frodo");
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// LEDs off
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for (int i=0; i<4; i++)
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led_state[i] = old_led_state[i] = LED_OFF;
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#if defined(DO_ERROR_BLINK)
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// Start timer for LED error blinking
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c64_disp = this;
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pulse_sa.sa_handler = (void (*)(int))pulse_handler;
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pulse_sa.sa_flags = SA_RESTART;
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sigemptyset(&pulse_sa.sa_mask);
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sigaction(SIGALRM, &pulse_sa, NULL);
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pulse_tv.it_interval.tv_sec = 0;
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pulse_tv.it_interval.tv_usec = 400000;
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pulse_tv.it_value.tv_sec = 0;
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pulse_tv.it_value.tv_usec = 400000;
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setitimer(ITIMER_REAL, &pulse_tv, NULL);
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#endif
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}
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/*
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* Display destructor
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*/
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C64Display::~C64Display()
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{
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SDL_Quit();
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}
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/*
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* Prefs may have changed
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*/
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void C64Display::NewPrefs(Prefs *prefs)
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{
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}
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/*
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* Redraw bitmap
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*/
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void C64Display::Update_32(uint8 *src_pixels)
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{
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const Uint16 src_pitch = DISPLAY_X;
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const int x_border = (DISPLAY_X - FULL_DISPLAY_X / 2) / 2;
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const int y_border = (DISPLAY_Y - FULL_DISPLAY_Y / 2) / 2;
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Uint32 *dst_pixels = (Uint32*)real_screen->pixels;
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const int dst_pitch = real_screen->pitch / sizeof(Uint32);
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/* Center, double size */
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for (int y = y_border; y < (FULL_DISPLAY_Y/2) + y_border; y++)
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{
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for (int x = x_border; x < (FULL_DISPLAY_X / 2 + x_border); x++)
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{
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int src_off = y * src_pitch + x;
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int dst_off = ((y * 2 - y_border * 2) * dst_pitch + (x * 2 - x_border * 2));
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Uint32 v = palette_32[src_pixels[src_off]];
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dst_pixels[ dst_off ] = v;
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dst_pixels[ dst_off + 1 ] = v;
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dst_pixels[ dst_off + dst_pitch ] = v;
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dst_pixels[ dst_off + dst_pitch + 1] = v;
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}
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}
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}
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void C64Display::Update_16(uint8 *src_pixels)
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{
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const Uint16 src_pitch = DISPLAY_X;
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const int x_border = (DISPLAY_X - FULL_DISPLAY_X / 2) / 2;
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const int y_border = (DISPLAY_Y - FULL_DISPLAY_Y / 2) / 2;
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Uint16 *dst_pixels = (Uint16*)real_screen->pixels;
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const Uint16 dst_pitch = real_screen->pitch / sizeof(Uint16);
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/* Center, double size */
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for (int y = y_border; y < (FULL_DISPLAY_Y/2) + y_border; y++)
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{
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for (int x = x_border; x < (FULL_DISPLAY_X / 2 + x_border); x++)
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{
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int src_off = y * src_pitch + x;
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int dst_off = ((y * 2 - y_border * 2) * dst_pitch + (x * 2 - x_border * 2));
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Uint16 v = palette_16[src_pixels[src_off]];
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dst_pixels[ dst_off ] = v;
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dst_pixels[ dst_off + 1 ] = v;
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dst_pixels[ dst_off + dst_pitch ] = v;
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dst_pixels[ dst_off + dst_pitch + 1] = v;
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}
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}
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}
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void C64Display::Update_8(uint8 *src_pixels)
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{
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const Uint16 src_pitch = DISPLAY_X;
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const int x_border = (DISPLAY_X - FULL_DISPLAY_X / 2) / 2;
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const int y_border = (DISPLAY_Y - FULL_DISPLAY_Y / 2) / 2;
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Uint8 *dst_pixels = (Uint8*)real_screen->pixels;
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const Uint16 dst_pitch = real_screen->pitch;
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/* Center, double size */
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for (int y = y_border; y < (FULL_DISPLAY_Y/2) + y_border; y++)
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{
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for (int x = x_border; x < (FULL_DISPLAY_X / 2 + x_border); x++)
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{
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int src_off = y * src_pitch + x;
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int dst_off = (y * 2 - y_border * 2) * dst_pitch + (x * 2 - x_border * 2);
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Uint8 v = src_pixels[src_off];
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dst_pixels[ dst_off ] = v;
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dst_pixels[ dst_off + 1 ] = v;
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dst_pixels[ dst_off + dst_pitch ] = v;
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dst_pixels[ dst_off + dst_pitch + 1] = v;
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}
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}
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}
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void C64Display::Update_stretched(uint8 *src_pixels)
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{
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SDL_Rect srcrect = {0, 0, DISPLAY_X, DISPLAY_Y};
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SDL_Rect dstrect = {0, 0, FULL_DISPLAY_X, FULL_DISPLAY_Y};
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Uint8 *dst_pixels = (Uint8*)sdl_screen->pixels;
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const Uint16 src_pitch = DISPLAY_X;
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/* Draw 1-1 */
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for (int y = 0; y < DISPLAY_Y; y++)
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{
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for (int x = 0; x < DISPLAY_X; x++)
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{
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int src_off = y * src_pitch + x;
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int dst_off = src_off;
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Uint8 v = src_pixels[src_off];
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dst_pixels[ dst_off ] = v;
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}
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}
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/* Stretch */
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SDL_SoftStretch(sdl_screen, &srcrect, real_screen, &dstrect);
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}
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void C64Display::Update(uint8 *src_pixels)
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{
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if (ThePrefs.DisplayOption != 0)
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this->Update_stretched(src_pixels);
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else
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{
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switch (screen_bits_per_pixel)
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{
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case 8:
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this->Update_8(src_pixels); break;
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case 16:
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this->Update_16(src_pixels); break;
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case 24:
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case 32:
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default:
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this->Update_32((Uint8*)screen); break;
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}
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}
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Gui::gui->draw(real_screen);
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if (this->TheC64->network_connection_type != NONE)
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draw_string(real_screen, 0, 0, networktraffic_string, black, fill_gray);
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if (this->on_screen_message) {
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Uint32 time_now = SDL_GetTicks();
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draw_string(real_screen, 60, 30,
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this->on_screen_message, black, fill_gray);
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if (time_now - this->on_screen_message_start_time > this->on_screen_message_time * 1000)
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this->on_screen_message = NULL;
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}
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if (this->entering_text_message) {
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draw_string(real_screen, 60, 30,
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this->text_message, black, shadow_gray);
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}
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SDL_Flip(real_screen);
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}
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void C64Display::Update()
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{
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this->Update((Uint8*)screen);
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}
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void C64Display::display_status_string(char *str, int seconds)
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{
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Uint32 time_now = SDL_GetTicks();
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this->on_screen_message = str;
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this->on_screen_message_start_time = time_now;
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this->on_screen_message_time = seconds;
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}
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/*
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* Draw string into surface using the C64 ROM font
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*/
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void C64Display::draw_string(SDL_Surface *s, int x, int y, const char *str, uint8 front_color, uint8 back_color)
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{
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uint8 *pb = (uint8 *)s->pixels + s->pitch*y + x;
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char c;
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while ((c = *str++) != 0) {
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uint8 *q = TheC64->Char + c*8 + 0x800;
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uint8 *p = pb;
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for (int y=0; y<8; y++) {
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uint8 v = *q++;
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p[0] = (v & 0x80) ? front_color : back_color;
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p[1] = (v & 0x40) ? front_color : back_color;
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p[2] = (v & 0x20) ? front_color : back_color;
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p[3] = (v & 0x10) ? front_color : back_color;
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p[4] = (v & 0x08) ? front_color : back_color;
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p[5] = (v & 0x04) ? front_color : back_color;
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p[6] = (v & 0x02) ? front_color : back_color;
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p[7] = (v & 0x01) ? front_color : back_color;
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p += s->pitch;
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}
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pb += 8;
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}
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}
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/*
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* LED error blink
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*/
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#if defined(DO_ERROR_BLINK)
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void C64Display::pulse_handler(...)
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{
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for (int i=0; i<4; i++)
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switch (c64_disp->led_state[i]) {
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case LED_ERROR_ON:
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c64_disp->led_state[i] = LED_ERROR_OFF;
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break;
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case LED_ERROR_OFF:
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c64_disp->led_state[i] = LED_ERROR_ON;
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break;
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}
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}
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#endif
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/*
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* Draw speedometer
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*/
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void C64Display::Speedometer(int speed)
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{
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static int delay = 0;
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if (delay >= 20) {
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delay = 0;
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sprintf(speedometer_string, "%d%%", speed);
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} else
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delay++;
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}
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void C64Display::NetworkTrafficMeter(float kb_per_s, bool is_throttled)
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{
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snprintf(this->networktraffic_string, sizeof(this->networktraffic_string),
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"%6.2f KB/S%s", kb_per_s, is_throttled ? " THROTTLED" : "");
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}
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/*
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* Return pointer to bitmap data
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*/
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uint8 *C64Display::BitmapBase(void)
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{
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return screen;
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}
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/*
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* Return number of bytes per row
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*/
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int C64Display::BitmapXMod(void)
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{
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return DISPLAY_X;
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}
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void C64Display::FakeKeyPress(int kc, uint8 *CIA_key_matrix,
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uint8 *CIA_rev_matrix)
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{
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// Clear matrices
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for (int i = 0; i < 8; i ++)
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{
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CIA_key_matrix[i] = 0xFF;
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CIA_rev_matrix[i] = 0xFF;
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}
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if (kc != -1)
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this->UpdateKeyMatrix(kc, false, CIA_key_matrix, CIA_rev_matrix,
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NULL);
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}
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void C64Display::UpdateKeyMatrix(int c64_key, bool key_up,
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uint8 *key_matrix, uint8 *rev_matrix, uint8 *joystick)
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{
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bool shifted = c64_key & 0x80;
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int c64_byte;
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int c64_bit;
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c64_key &= ~0x80;
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c64_byte = (c64_key >> 3) & 7;
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c64_bit = c64_key & 7;
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// Handle joystick emulation
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if (joystick && (c64_key & 0x40)) {
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c64_key &= 0x1f;
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if (key_up)
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*joystick |= c64_key;
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else
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*joystick &= ~c64_key;
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return;
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}
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if (key_up) {
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if (shifted) {
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key_matrix[6] |= 0x10;
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rev_matrix[4] |= 0x40;
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}
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key_matrix[c64_byte] |= (1 << c64_bit);
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rev_matrix[c64_bit] |= (1 << c64_byte);
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} else {
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if (shifted) {
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key_matrix[6] &= 0xef;
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rev_matrix[4] &= 0xbf;
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}
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key_matrix[c64_byte] &= ~(1 << c64_bit);
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rev_matrix[c64_bit] &= ~(1 << c64_byte);
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}
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}
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/*
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* Poll the keyboard
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*/
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void C64Display::TranslateKey(SDLKey key, bool key_up, uint8 *key_matrix,
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uint8 *rev_matrix, uint8 *joystick)
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{
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static bool shift_on = false;
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int c64_key = -1;
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switch (key) {
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case SDLK_a: c64_key = MATRIX(1,2); break;
|
||
case SDLK_b: c64_key = MATRIX(3,4); break;
|
||
case SDLK_c: c64_key = MATRIX(2,4); break;
|
||
case SDLK_d: c64_key = MATRIX(2,2); break;
|
||
case SDLK_e: c64_key = MATRIX(1,6); break;
|
||
case SDLK_f: c64_key = MATRIX(2,5); break;
|
||
case SDLK_g: c64_key = MATRIX(3,2); break;
|
||
case SDLK_h: c64_key = MATRIX(3,5); break;
|
||
case SDLK_i: c64_key = MATRIX(4,1); break;
|
||
case SDLK_j: c64_key = MATRIX(4,2); break;
|
||
case SDLK_k: c64_key = MATRIX(4,5); break;
|
||
case SDLK_l: c64_key = MATRIX(5,2); break;
|
||
case SDLK_m: c64_key = MATRIX(4,4); break;
|
||
case SDLK_n: c64_key = MATRIX(4,7); break;
|
||
case SDLK_o: c64_key = MATRIX(4,6); break;
|
||
case SDLK_p: c64_key = MATRIX(5,1); break;
|
||
case SDLK_q: c64_key = MATRIX(7,6); break;
|
||
case SDLK_r: c64_key = MATRIX(2,1); break;
|
||
case SDLK_s: c64_key = MATRIX(1,5); break;
|
||
case SDLK_t: c64_key = MATRIX(2,6); break;
|
||
case SDLK_u: c64_key = MATRIX(3,6); break;
|
||
case SDLK_v: c64_key = MATRIX(3,7); break;
|
||
case SDLK_w: c64_key = MATRIX(1,1); break;
|
||
case SDLK_x: c64_key = MATRIX(2,7); break;
|
||
case SDLK_y: c64_key = MATRIX(3,1); break;
|
||
case SDLK_z: c64_key = MATRIX(1,4); break;
|
||
|
||
case SDLK_0: c64_key = MATRIX(4,3); break;
|
||
case SDLK_1: c64_key = MATRIX(7,0); break;
|
||
case SDLK_2: c64_key = MATRIX(7,3); break;
|
||
case SDLK_3: c64_key = MATRIX(1,0); break;
|
||
case SDLK_4: c64_key = MATRIX(1,3); break;
|
||
case SDLK_5: c64_key = MATRIX(2,0); break;
|
||
case SDLK_6: c64_key = MATRIX(2,3); break;
|
||
case SDLK_7: c64_key = MATRIX(3,0); break;
|
||
case SDLK_8: c64_key = MATRIX(3,3); break;
|
||
case SDLK_9: c64_key = MATRIX(4,0); break;
|
||
|
||
case SDLK_SPACE: c64_key = MATRIX(7,4); break;
|
||
case SDLK_BACKQUOTE: c64_key = MATRIX(7,1); break;
|
||
case SDLK_BACKSLASH: c64_key = MATRIX(6,6); break;
|
||
case SDLK_COMMA: c64_key = MATRIX(5,7); break;
|
||
case SDLK_PERIOD: c64_key = MATRIX(5,4); break;
|
||
case SDLK_MINUS: c64_key = MATRIX(5,0); break;
|
||
case SDLK_EQUALS: c64_key = MATRIX(5,3); break;
|
||
case SDLK_LEFTBRACKET: c64_key = MATRIX(5,6); break;
|
||
case SDLK_RIGHTBRACKET: c64_key = MATRIX(6,1); break;
|
||
case SDLK_SEMICOLON: c64_key = MATRIX(5,5); break;
|
||
case SDLK_QUOTE: c64_key = MATRIX(6,2); break;
|
||
case SDLK_SLASH: c64_key = MATRIX(6,7); break;
|
||
|
||
case SDLK_ESCAPE: c64_key = MATRIX(7,7); break;
|
||
case SDLK_RETURN: c64_key = MATRIX(0,1); break;
|
||
case SDLK_BACKSPACE: case SDLK_DELETE: c64_key = MATRIX(0,0); break;
|
||
case SDLK_INSERT: c64_key = MATRIX(6,3); break;
|
||
case SDLK_HOME: c64_key = MATRIX(6,3); break;
|
||
case SDLK_END: c64_key = MATRIX(6,0); break;
|
||
case SDLK_PAGEUP: c64_key = MATRIX(6,0); break;
|
||
case SDLK_PAGEDOWN: c64_key = MATRIX(6,5); break;
|
||
|
||
#if defined(GEKKO)
|
||
case SDLK_LCTRL:
|
||
#else
|
||
case SDLK_LCTRL: c64_key = 0x10 | 0x40; break;
|
||
#endif
|
||
case SDLK_TAB: c64_key = MATRIX(7,2); break;
|
||
case SDLK_RCTRL: c64_key = MATRIX(7,5); break;
|
||
case SDLK_LSHIFT: c64_key = MATRIX(1,7); break;
|
||
case SDLK_RSHIFT: c64_key = MATRIX(6,4); break;
|
||
case SDLK_LALT: case SDLK_LMETA: c64_key = MATRIX(7,5); break;
|
||
case SDLK_RALT: case SDLK_RMETA: c64_key = MATRIX(7,5); break;
|
||
|
||
#if defined(GEKKO)
|
||
case SDLK_UP: c64_key = MATRIX(0,7)| 0x80; break;
|
||
case SDLK_DOWN: c64_key = MATRIX(0,7); break;
|
||
case SDLK_LEFT: c64_key = MATRIX(0,2) | 0x80; break;
|
||
case SDLK_RIGHT: c64_key = MATRIX(0,2); break;
|
||
#else
|
||
case SDLK_UP: c64_key = 0x01 | 0x40; break;
|
||
case SDLK_DOWN: c64_key = 0x02 | 0x40; break;
|
||
case SDLK_LEFT: c64_key = 0x04 | 0x40; break;
|
||
case SDLK_RIGHT: c64_key = 0x08 | 0x40; break;
|
||
#endif /* GEKKO */
|
||
|
||
case SDLK_F1: c64_key = MATRIX(0,4); break;
|
||
case SDLK_F2: c64_key = MATRIX(0,4) | 0x80; break;
|
||
case SDLK_F3: c64_key = MATRIX(0,5); break;
|
||
case SDLK_F4: c64_key = MATRIX(0,5) | 0x80; break;
|
||
case SDLK_F5: c64_key = MATRIX(0,6); break;
|
||
case SDLK_F6: c64_key = MATRIX(0,6) | 0x80; break;
|
||
case SDLK_F7: c64_key = MATRIX(0,3); break;
|
||
case SDLK_F8: c64_key = MATRIX(0,3) | 0x80; break;
|
||
|
||
case SDLK_KP0: case SDLK_KP5: c64_key = 0x10 | 0x40; break;
|
||
case SDLK_KP1: c64_key = 0x06 | 0x40; break;
|
||
case SDLK_KP2: c64_key = 0x02 | 0x40; break;
|
||
case SDLK_KP3: c64_key = 0x0a | 0x40; break;
|
||
case SDLK_KP4: c64_key = 0x04 | 0x40; break;
|
||
case SDLK_KP6: c64_key = 0x08 | 0x40; break;
|
||
case SDLK_KP7: c64_key = 0x05 | 0x40; break;
|
||
case SDLK_KP8: c64_key = 0x01 | 0x40; break;
|
||
case SDLK_KP9: c64_key = 0x09 | 0x40; break;
|
||
|
||
case SDLK_KP_DIVIDE: c64_key = MATRIX(6,7); break;
|
||
case SDLK_KP_ENTER: c64_key = MATRIX(0,1); break;
|
||
default: break;
|
||
}
|
||
|
||
if (c64_key < 0)
|
||
return;
|
||
/* Ugly handling of shift. Sorry about that */
|
||
if (!key_up && (c64_key == MATRIX(1,7) || c64_key == MATRIX(6,4)))
|
||
shift_on = true;
|
||
else if (c64_key == MATRIX(1,7) || c64_key == MATRIX(6,4))
|
||
shift_on = false;
|
||
else if (!key_up && this->entering_text_message)
|
||
{
|
||
char c = Gui::gui->kbd->keycodeToChar(c64_key | (shift_on ? 0x80 : 0) );
|
||
|
||
if (this->text_message_idx >= sizeof(this->text_message) - 2 ||
|
||
c == '\n')
|
||
{
|
||
this->text_message[this->text_message_idx] = '\0';
|
||
this->text_message_send = this->text_message;
|
||
this->text_message_idx = 0;
|
||
this->entering_text_message = false;
|
||
return;
|
||
}
|
||
if (c == '\b')
|
||
{
|
||
this->text_message_idx--;
|
||
if (this->text_message_idx < 0)
|
||
this->text_message_idx = 0;
|
||
this->text_message[this->text_message_idx] = '\0';
|
||
return;
|
||
}
|
||
|
||
this->text_message[this->text_message_idx] = c;
|
||
this->text_message[this->text_message_idx + 1] = '\0';
|
||
this->text_message_idx++;
|
||
return;
|
||
}
|
||
|
||
this->UpdateKeyMatrix(c64_key, key_up, key_matrix, rev_matrix, joystick);
|
||
}
|
||
|
||
char *C64Display::GetTextMessage()
|
||
{
|
||
char *out = this->text_message_send;
|
||
this->text_message_send = NULL;
|
||
|
||
return out;
|
||
}
|
||
|
||
void C64Display::PollKeyboard(uint8 *key_matrix, uint8 *rev_matrix, uint8 *joystick)
|
||
{
|
||
SDL_Event event;
|
||
while (SDL_PollEvent(&event)) {
|
||
Gui::gui->pushEvent(&event);
|
||
|
||
switch (event.type) {
|
||
|
||
// Key pressed
|
||
case SDL_KEYDOWN:
|
||
switch (event.key.keysym.sym) {
|
||
|
||
case SDLK_F10: // F10/ScrLk: Enter text (for network taunts)
|
||
case SDLK_SCROLLOCK:
|
||
this->entering_text_message = !this->entering_text_message;
|
||
if (this->entering_text_message)
|
||
this->text_message[0] = '\0';
|
||
break;
|
||
|
||
case SDLK_F11: // F11: NMI (Restore)
|
||
TheC64->NMI();
|
||
break;
|
||
|
||
case SDLK_F12: // F12: Reset
|
||
TheC64->Reset();
|
||
break;
|
||
|
||
case SDLK_HOME: // Home: Pause and enter menu
|
||
Gui::gui->activate();
|
||
break;
|
||
|
||
case SDLK_KP_PLUS: // '+' on keypad: Increase SkipFrames
|
||
ThePrefs.SkipFrames++;
|
||
break;
|
||
|
||
case SDLK_KP_MINUS: // '-' on keypad: Decrease SkipFrames
|
||
if (ThePrefs.SkipFrames > 1)
|
||
ThePrefs.SkipFrames--;
|
||
break;
|
||
|
||
case SDLK_KP_MULTIPLY: // '*' on keypad: Toggle speed limiter
|
||
ThePrefs.LimitSpeed = !ThePrefs.LimitSpeed;
|
||
break;
|
||
|
||
default:
|
||
TranslateKey(event.key.keysym.sym, false, key_matrix, rev_matrix, joystick);
|
||
break;
|
||
}
|
||
break;
|
||
|
||
// Key released
|
||
case SDL_KEYUP:
|
||
TranslateKey(event.key.keysym.sym, true, key_matrix, rev_matrix, joystick);
|
||
break;
|
||
|
||
// Quit Frodo
|
||
case SDL_QUIT:
|
||
quit_requested = true;
|
||
break;
|
||
}
|
||
}
|
||
#if defined(GEKKO)
|
||
if (SYS_ResetButtonDown() != 0)
|
||
quit_requested = true;
|
||
#endif
|
||
}
|
||
|
||
|
||
/*
|
||
* Check if NumLock is down (for switching the joystick keyboard emulation)
|
||
*/
|
||
|
||
bool C64Display::NumLock(void)
|
||
{
|
||
return num_locked;
|
||
}
|
||
|
||
|
||
/*
|
||
* Open/close joystick drivers given old and new state of
|
||
* joystick preferences
|
||
*/
|
||
void C64::open_close_joystick(int port, int oldjoy, int newjoy)
|
||
{
|
||
#if !defined(GEKKO)
|
||
if (oldjoy != newjoy) {
|
||
joy_minx[port] = joy_miny[port] = 32767; // Reset calibration
|
||
joy_maxx[port] = joy_maxy[port] = -32768;
|
||
if (newjoy) {
|
||
joy[port] = SDL_JoystickOpen(newjoy - 1);
|
||
if (joy[port] == NULL)
|
||
fprintf(stderr, "Couldn't open joystick %d\n", port + 1);
|
||
} else {
|
||
if (joy[port]) {
|
||
SDL_JoystickClose(joy[port]);
|
||
joy[port] = NULL;
|
||
}
|
||
}
|
||
}
|
||
#endif
|
||
}
|
||
|
||
void C64::open_close_joysticks(int oldjoy1, int oldjoy2, int newjoy1, int newjoy2)
|
||
{
|
||
open_close_joystick(0, oldjoy1, newjoy1);
|
||
open_close_joystick(1, oldjoy2, newjoy2);
|
||
}
|
||
|
||
#if defined(GEKKO)
|
||
void check_analogue_joystick(joystick_t *js,
|
||
int *extra_keys)
|
||
{
|
||
int held = 1;
|
||
|
||
if (js->mag < 0.9)
|
||
return;
|
||
|
||
// left
|
||
if (js->ang>=270-45 && js->ang<=270+45)
|
||
extra_keys[WIIMOTE_LEFT] = held;
|
||
|
||
// right
|
||
if (js->ang>=90-45 && js->ang<=90+45)
|
||
extra_keys[WIIMOTE_RIGHT] = held;
|
||
|
||
// up
|
||
if (js->ang>=360-45 || js->ang<=45)
|
||
extra_keys[WIIMOTE_UP] = held;
|
||
|
||
// down
|
||
if (js->ang>=180-45 && js->ang<=180+45)
|
||
extra_keys[WIIMOTE_DOWN] = held;
|
||
|
||
// up/left
|
||
if (js->ang>=315-20 && js->ang<=315+20)
|
||
extra_keys[WIIMOTE_LEFT] = extra_keys[WIIMOTE_UP] = held;
|
||
|
||
//up/right
|
||
if (js->ang>=45-20 && js->ang<=45+20)
|
||
extra_keys[WIIMOTE_RIGHT] = extra_keys[WIIMOTE_UP] = held;
|
||
|
||
//down/right
|
||
if (js->ang>=135-20 && js->ang<=135+20)
|
||
extra_keys[WIIMOTE_RIGHT] = extra_keys[WIIMOTE_DOWN] = held;
|
||
|
||
//down/left
|
||
if (js->ang>=225-20 && js->ang<=225+20)
|
||
extra_keys[WIIMOTE_LEFT] = extra_keys[WIIMOTE_DOWN] = held;
|
||
}
|
||
#endif
|
||
|
||
/* The implementation principles are borrowed from UAE */
|
||
uint8 C64::poll_joystick_axes(int port)
|
||
{
|
||
SDL_Joystick *js = joy[port];
|
||
unsigned int i, axes;
|
||
uint8 out = 0xff;
|
||
|
||
axes = SDL_JoystickNumAxes (js);
|
||
for (i = 0; i < axes; i++) {
|
||
unsigned int axis;
|
||
|
||
if (ThePrefs.JoystickAxes[i] == JOY_NONE)
|
||
continue;
|
||
|
||
axis = SDL_JoystickGetAxis (js, i);
|
||
|
||
/* Assume horizontal */
|
||
int *max_axis = &this->joy_maxx[port];
|
||
int *min_axis = &this->joy_minx[port];
|
||
uint8 neg_val = 0xfb;
|
||
uint8 pos_val = 0xf7;
|
||
|
||
if (ThePrefs.JoystickAxes[i] == JOY_VERT)
|
||
{
|
||
max_axis = &this->joy_maxy[port];
|
||
min_axis = &this->joy_miny[port];
|
||
neg_val = 0xfe;
|
||
pos_val = 0xfd;
|
||
}
|
||
|
||
/* Dynamic joystick calibration */
|
||
if (axis > *max_axis)
|
||
*max_axis = axis;
|
||
if (axis < *min_axis)
|
||
*min_axis = axis;
|
||
|
||
/* Too small as of yet */
|
||
if (*max_axis - *min_axis < 100)
|
||
continue;
|
||
|
||
if (axis < (*min_axis + (*max_axis - *min_axis)/3))
|
||
out &= neg_val;
|
||
else if (axis > (*min_axis + 2*(*max_axis - *min_axis)/3))
|
||
out &= pos_val;
|
||
}
|
||
|
||
return out;
|
||
}
|
||
|
||
uint8 C64::poll_joystick_hats(int port)
|
||
{
|
||
SDL_Joystick *js = joy[port];
|
||
unsigned int i, hats;
|
||
uint8 out = 0xff;
|
||
|
||
hats = SDL_JoystickNumHats(js);
|
||
for (i = 0; i < hats; i++) {
|
||
|
||
Uint8 v = SDL_JoystickGetHat (js, i);
|
||
int x = 0, y = 0;
|
||
|
||
/* FIXME! This is the wrong way for the Wii */
|
||
if (v & SDL_HAT_UP)
|
||
out &= 0xfe;
|
||
if (v & SDL_HAT_DOWN)
|
||
out &= 0xfd;
|
||
if (v & SDL_HAT_LEFT)
|
||
out &= 0xfb;
|
||
if (v & SDL_HAT_RIGHT)
|
||
out &= 0xf7;
|
||
}
|
||
|
||
return out;
|
||
}
|
||
|
||
uint8 C64::poll_joystick_buttons(int port)
|
||
{
|
||
SDL_Joystick *js = joy[port];
|
||
uint8 out = 0xff;
|
||
unsigned int i;
|
||
|
||
for (i = 0; i < SDL_JoystickNumButtons (js); i++) {
|
||
bool old = this->joy_button_pressed[i];
|
||
bool cur = SDL_JoystickGetButton (js, i) ? true : false;
|
||
int kc = ThePrefs.JoystickButtons[i];
|
||
|
||
this->joy_button_pressed[i] = cur;
|
||
|
||
if (kc == JOY_NONE)
|
||
continue;
|
||
|
||
if (cur != old)
|
||
TheDisplay->UpdateKeyMatrix(kc, !cur,
|
||
TheCIA1->KeyMatrix, TheCIA1->RevMatrix, &out);
|
||
}
|
||
|
||
return out;
|
||
}
|
||
|
||
/*
|
||
* Poll joystick port, return CIA mask
|
||
*/
|
||
uint8 C64::poll_joystick(int port)
|
||
{
|
||
uint8 out = 0xff;
|
||
|
||
if (port == 0 && (joy[0] || joy[1]))
|
||
SDL_JoystickUpdate();
|
||
|
||
if (!joy[port])
|
||
return out;
|
||
|
||
out &= this->poll_joystick_axes(port);
|
||
out &= this->poll_joystick_hats(port);
|
||
out &= this->poll_joystick_buttons(port);
|
||
|
||
return out;
|
||
}
|
||
|
||
|
||
/*
|
||
* Allocate C64 colors
|
||
*/
|
||
|
||
void C64Display::InitColors(uint8 *colors)
|
||
{
|
||
SDL_Color palette[PALETTE_SIZE];
|
||
for (int i=0; i<16; i++) {
|
||
palette[i].r = palette_red[i];
|
||
palette[i].g = palette_green[i];
|
||
palette[i].b = palette_blue[i];
|
||
}
|
||
palette[fill_gray].r = palette[fill_gray].g = palette[fill_gray].b = 0xd0;
|
||
palette[shine_gray].r = palette[shine_gray].g = palette[shine_gray].b = 0xf0;
|
||
palette[shadow_gray].r = palette[shadow_gray].g = palette[shadow_gray].b = 0x80;
|
||
palette[red].r = 0xf0;
|
||
palette[red].g = palette[red].b = 0;
|
||
palette[green].g = 0xf0;
|
||
palette[green].r = palette[green].b = 0;
|
||
|
||
if (real_screen->format->BitsPerPixel == 8)
|
||
SDL_SetColors(real_screen, palette, 0, PALETTE_SIZE);
|
||
for (int i = 0; i < PALETTE_SIZE; i++) {
|
||
int rs = real_screen->format->Rshift;
|
||
int gs = real_screen->format->Gshift;
|
||
int bs = real_screen->format->Bshift;
|
||
int rl = real_screen->format->Rloss;
|
||
int gl = real_screen->format->Gloss;
|
||
int bl = real_screen->format->Bloss;
|
||
int rm = real_screen->format->Rmask;
|
||
int gm = real_screen->format->Gmask;
|
||
int bm = real_screen->format->Bmask;
|
||
uint32 r = palette_red[i] & 0xff;
|
||
uint32 g = palette_green[i] & 0xff;
|
||
uint32 b = palette_blue[i] & 0xff;
|
||
|
||
palette_16[i] = (((r >> rl) << rs) & rm) | (((g >> gl) << gs) & gm) | (((b >> bl) << bs) & bm);
|
||
palette_32[i] = (((r >> rl) << rs) & rm) | (((g >> gl) << gs) & gm) | (((b >> bl) << bs) & bm);
|
||
}
|
||
|
||
for (int i=0; i<256; i++)
|
||
colors[i] = i & 0x0f;
|
||
}
|
||
|
||
|
||
/*
|
||
* Show a requester (error message)
|
||
*/
|
||
|
||
long int ShowRequester(const char *a, const char *b, const char *)
|
||
{
|
||
printf("%s: %s\n", a, b);
|
||
return 1;
|
||
}
|