mirror of
https://github.com/Oibaf66/frodo-wii.git
synced 2024-11-28 22:44:21 +01:00
127 lines
2.3 KiB
C++
127 lines
2.3 KiB
C++
#include "menu.hh"
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#include "file_browser.hh"
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#include "game_info.hh"
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#include "game_info_box.hh"
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static const char *game_exts[] = {".d64", ".D64", ".t64", ".T64",
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".prg",".PRG", ".p00", ".P00", NULL};
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class DiscMenu;
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class DiscView : public GuiView
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{
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public:
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DiscView();
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~DiscView();
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void pushEvent(SDL_Event *ev);
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void loadGameInfo(const char *what);
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void setDirectory(const char *path);
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/* Inherited */
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void runLogic();
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void draw(SDL_Surface *where);
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DiscMenu *menu;
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GameInfoBox *gameInfo;
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};
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class DiscMenu : public FileBrowser, TimeoutHandler
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{
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friend class DiscView;
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public:
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DiscMenu(Font *font) :
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FileBrowser(game_exts, font), TimeoutHandler()
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{
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}
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~DiscMenu()
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{
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}
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virtual void selectCallback(int which)
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{
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const char *fileName = this->pp_msgs[this->cur_sel];
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Gui::gui->timerController->disarm(this);
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Gui::gui->dv->loadGameInfo(fileName);
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if (Gui::gui->dv->gameInfo->gi)
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Gui::gui->updateGameInfo(Gui::gui->dv->gameInfo->gi);
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else
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Gui::gui->updateGameInfo(new GameInfo(fileName));
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}
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virtual void hoverCallback(int which)
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{
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Gui::gui->timerController->arm(this, 5);
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}
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virtual void timeoutCallback()
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{
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printf("Hovering timed out over %s\n",
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this->pp_msgs[this->cur_sel]);
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Gui::gui->dv->loadGameInfo(this->pp_msgs[this->cur_sel]);
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}
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virtual void escapeCallback(int which)
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{
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Gui::gui->timerController->disarm(this);
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Gui::gui->popView();
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}
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};
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DiscView::DiscView() : GuiView()
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{
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this->menu = new DiscMenu(Gui::gui->default_font);
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this->gameInfo = new GameInfoBox(Gui::gui->default_font);
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}
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DiscView::~DiscView()
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{
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delete this->menu;
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delete this->gameInfo;
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}
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void DiscView::loadGameInfo(const char *what)
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{
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this->gameInfo->loadGameInfo(what);
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}
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void DiscView::setDirectory(const char *path)
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{
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this->menu->setDirectory(path);
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}
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void DiscView::runLogic()
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{
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this->menu->runLogic();
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}
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void DiscView::pushEvent(SDL_Event *ev)
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{
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this->menu->pushEvent(ev);
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}
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void DiscView::draw(SDL_Surface *where)
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{
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SDL_Rect dst;
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/* Blit the backgrounds */
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dst = (SDL_Rect){20,45,300,400};
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SDL_BlitSurface(Gui::gui->main_menu_bg, NULL, where, &dst);
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dst = (SDL_Rect){350,13,0,0};
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SDL_BlitSurface(Gui::gui->disc_info, NULL, where, &dst);
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this->menu->draw(where, 50, 70, 280, 375);
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this->gameInfo->draw(where, 360, 55, 262, 447);
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}
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