mirror of
https://github.com/Oibaf66/frodo-wii.git
synced 2024-11-28 22:44:21 +01:00
257 lines
5.6 KiB
C++
257 lines
5.6 KiB
C++
#include <stdlib.h>
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#include "menu_messages.hh"
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const char **exit_dialogue_messages = (const char*[]){
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/*00*/ "Do you really want to exit",
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/*01*/ "Frodo?",
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/*02*/ "#", /* Empty line */
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/*03*/ "#",
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/*04*/ "#",
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/*05*/ "#",
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/*06*/ "^|Yes|Cancel",
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NULL
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};
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const char **network_port_dialogue_messages = (const char*[]){
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/*00*/ "Please supply a number as",
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/*01*/ "network port.",
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/*02*/ "#", /* Empty line */
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/*03*/ "#",
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/*04*/ "#",
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/*05*/ "#",
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/*06*/ "^|OK",
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NULL
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};
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const char **network_unset_name_dlg = (const char*[]){
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/*00*/ "Please setup a name to use",
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/*01*/ "on network connections.",
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/*02*/ "#", /* Empty line */
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/*03*/ "#",
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/*04*/ "#",
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/*05*/ "#",
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/*06*/ "^|OK",
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NULL
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};
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const char **broken_theme_dlg = (const char*[]){
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/*00*/ "The selected theme cannot be",
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/*01*/ "loaded, probably some file",
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/*02*/ "is missing or broken in it.",
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/*03*/ "The default theme has been",
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/*04*/ "reverted.",
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/*05*/ "#",
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/*06*/ "^|OK",
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NULL
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};
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const char **select_analogue_dlg = (const char*[]){
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/*00*/ "Select axis of analogue",
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/*01*/ "joystick to bind.",
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/*02*/ "#",
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/*03*/ "#",
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/*04*/ "#",
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/*05*/ "#",
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/*06*/ "^|None|Horiz|Vert",
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NULL
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};
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const char **main_menu_messages = (const char*[]){
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/*00*/ NULL, /* Setup dynamically */
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/*01*/ " ",
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/*02*/ "File",
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/*03*/ "^|Insert|Start",
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/*04*/ "States",
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/*05*/ "^|Load|Save|Delete",
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/*06*/ "Keyboard",
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/*07*/ "^|Type|Macro|Bind",
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/*08*/ " ",
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/*09*/ "Game info",
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/*10*/ "Networking",
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/*11*/ "Options",
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/*12*/ "Quit",
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NULL
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};
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const char **main_menu_help[] = {
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(const char*[]){
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"Pause or resume the C64",
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"emulation. Not available",
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"when running in networked",
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"mode.",
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NULL,
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},
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NULL,
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(const char*[]){
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"Insert a disc/tape or",
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"start it",
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NULL,
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},
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NULL,
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(const char*[]){
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"Load/save or delete game",
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"states",
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NULL,
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},
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NULL,
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(const char*[]){
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"Bind keyboard keys to the",
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"joysticks, use pre-defined",
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"macros, or type with the",
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"virtual keyboard",
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NULL,
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},
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NULL,
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NULL,
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(const char*[]){
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"View and configure game",
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"information (author,",
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"screenshots etc)",
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NULL,
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},
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(const char*[]){
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"Network setup for playing",
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"C64 games against other",
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"players online.",
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NULL,
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},
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(const char*[]){
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"Configure Frodo",
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NULL,
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},
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(const char*[]){
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"Quit Frodo",
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NULL,
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},
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NULL,
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};
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const char **options_menu_messages = (const char*[]){
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/*00*/ "Map Controller 1 to:",
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/*01*/ "^|Port 1|Port 2",
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/*02*/ "True 1541 emulation",
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/*03*/ "^|ON|OFF",
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/*04*/ "1541 Floppy Drive LED",
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/*05*/ "^|ON|OFF",
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/*06*/ "Display resolution",
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/*07*/ "^|double-center|stretched",
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/*08*/ "Speed (approx. %)",
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/*09*/ "^|95|100|110",
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/*10*/ "Reset the C=64",
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/*11*/ " ",
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/*12*/ "Setup GUI theme",
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NULL
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};
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const char **bind_key_menu_messages = (const char*[]){
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/*00*/ "Wiimote",
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/*01*/ "^|Up|Down|Left|Right|A|B|1|2|+|-",
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/*02*/ "Nunchuk",
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/*03*/ "^|Horiz|Vert|Z|C",
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/*04*/ "Classic",
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/*05*/ "^|Up|Down|Left|a|b|x|y|Zl|Zr|+|-",
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/*06*/ "Classic (left analogue)",
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/*07*/ "^|Horiz|Vert",
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/*08*/ "Classic(right analogue)",
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/*09*/ "^|Horiz|Vert",
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NULL
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};
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const char **options_menu_help[] = {
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(const char*[]){
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"Switch controller to",
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"C64 joystick port",
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"mapping.",
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NULL,
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},
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NULL,
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(const char*[]){
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"Turn on or off true 1541",
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"floppy emulation. Might",
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"be needed in some games",
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"but slows down emulation.",
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NULL,
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},
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NULL,
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(const char*[]){
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"Display 1541 drive LED to",
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"show if the emulation got",
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"stuck or is running.",
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NULL,
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},
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NULL,
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(const char*[]){
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"Select display resolution",
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"mapping. Double-center",
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"removes some pixels on the",
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"borders, stretched fills",
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"the display but is slower.",
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NULL,
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},
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NULL,
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(const char*[]){
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"Setup speed factor (in %).",
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"Should normally be 100",
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"unless Simon did some bad",
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"mistake.",
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NULL,
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},
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NULL,
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NULL,
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(const char*[]){
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"Setup theme for the Frodo",
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"menus.",
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NULL,
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},
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NULL,
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};
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const char **network_menu_help[] = {
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(const char*[]){
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"Setup username to use on",
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"the C64 network. Must be",
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"set before connceting.",
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NULL,
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},
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(const char*[]){
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"Setup server hostname.",
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"Only for debugging, so",
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"leave as it is.",
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NULL,
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},
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(const char*[]){
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"UDP port to use. Only for",
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"debugging, so leave as",
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"it is",
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NULL,
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},
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NULL,
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(const char*[]){
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"Connect to the C64",
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"network, or disconnect if",
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"you are already connected.",
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NULL,
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},
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NULL,
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(const char*[]){
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"Post message to the C64",
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"network server. You must",
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"be connected to use this.",
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NULL,
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},
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NULL,
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};
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const char **game_info_menu_messages = (const char*[]){
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/*00*/ "Capture game screenshot",
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/*01*/ " ",
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/*02*/ "Set game name",
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/*02*/ "Set game author",
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NULL
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};
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