mirror of
https://github.com/Oibaf66/frodo-wii.git
synced 2024-11-23 03:49:26 +01:00
416 lines
12 KiB
C++
416 lines
12 KiB
C++
#include "gui.hh"
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#include "menu.hh"
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#include "help_box.hh"
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#include "virtual_keyboard.hh"
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class BindKeysView;
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class BindKeysMenu : public Menu, public KeyboardListener
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{
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friend class BindKeysView;
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public:
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BindKeysMenu(Font *font, HelpBox *help) : Menu(font)
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{
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this->help = help;
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memset(this->hm, 0, sizeof(this->hm));
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this->setText(bind_key_menu_messages);
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}
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~BindKeysMenu()
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{
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this->freeHelpMessages();
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}
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virtual void selectCallback(int which)
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{
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int *ck = NULL;
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switch(which)
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{
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case 0: /* Classic */
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switch (this->p_submenus[0].sel)
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{
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case 0: ck = &Gui::gui->np->JoystickHats[0][0]; break;
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case 1: ck = &Gui::gui->np->JoystickHats[0][1]; break;
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case 2: ck = &Gui::gui->np->JoystickHats[0][2]; break;
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case 3: ck = &Gui::gui->np->JoystickHats[0][3]; break;
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case 4: ck = &Gui::gui->np->JoystickButtons[0][0]; break;
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case 5: ck = &Gui::gui->np->JoystickButtons[0][1]; break;
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case 6: ck = &Gui::gui->np->JoystickButtons[0][2]; break;
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case 7: ck = &Gui::gui->np->JoystickButtons[0][3]; break;
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case 8: ck = &Gui::gui->np->JoystickButtons[0][4]; break;
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default:
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panic("Classic: impossible selection %d", this->p_submenus[0].sel); break;
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}
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break;
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case 2: /* Nunchuk */
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switch (this->p_submenus[1].sel)
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{
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case 0: ck = &Gui::gui->np->JoystickAxes[0][0]; break;
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case 1: ck = &Gui::gui->np->JoystickAxes[0][1]; break;
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case 2: ck = &Gui::gui->np->JoystickButtons[0][7]; break;
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case 3: ck = &Gui::gui->np->JoystickButtons[0][8]; break;
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default:
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panic("Nunchuk: impossible selection %d", this->p_submenus[1].sel); break;
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}
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break;
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case 4: /* Classic */
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switch (this->p_submenus[2].sel)
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{
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case 0: ck = &Gui::gui->np->JoystickHats[0][0]; break;
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case 1: ck = &Gui::gui->np->JoystickHats[0][1]; break;
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case 2: ck = &Gui::gui->np->JoystickHats[0][2]; break;
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case 3: ck = &Gui::gui->np->JoystickHats[0][3]; break;
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case 4: ck = &Gui::gui->np->JoystickButtons[0][9]; break;
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case 5: ck = &Gui::gui->np->JoystickButtons[0][10]; break;
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case 6: ck = &Gui::gui->np->JoystickButtons[0][11]; break;
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case 7: ck = &Gui::gui->np->JoystickButtons[0][12]; break;
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case 8: ck = &Gui::gui->np->JoystickButtons[0][13]; break;
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case 9: ck = &Gui::gui->np->JoystickButtons[0][14]; break;
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case 10: ck = &Gui::gui->np->JoystickButtons[0][15]; break;
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case 11: ck = &Gui::gui->np->JoystickButtons[0][16]; break;
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case 12: ck = &Gui::gui->np->JoystickButtons[0][17]; break;
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case 13: ck = &Gui::gui->np->JoystickButtons[0][18]; break;
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default:
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panic("Classic: impossible selection %d", this->p_submenus[2].sel); break;
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}
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break;
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case 6:
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switch (this->p_submenus[3].sel)
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{
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case 0: ck = &Gui::gui->np->JoystickAxes[0][0]; break;
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case 1: ck = &Gui::gui->np->JoystickAxes[0][1]; break;
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default:
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panic("Classic: impossible selection %d", this->p_submenus[3].sel); break;
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}
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break;
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case 8:
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switch (this->p_submenus[4].sel)
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{
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case 0: ck = &Gui::gui->np->JoystickAxes[0][2]; break;
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case 1: ck = &Gui::gui->np->JoystickAxes[0][3]; break;
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default:
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panic("Classic: impossible selection %d", this->p_submenus[4].sel); break;
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}
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break;
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default:
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panic("Impossible menu option\n");
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break;
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}
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this->cur_key = ck;
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VirtualKeyboard::kbd->activate();
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VirtualKeyboard::kbd->registerListener(this);
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}
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virtual void hoverCallback(int which)
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{
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this->help->updateHelpMessage(which);
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}
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virtual void escapeCallback(int which)
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{
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Gui::gui->popView();
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}
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virtual void keyCallback(bool shift, const char *str)
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{
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panic_if(!this->cur_key, "No key selected but keyboard active???\n");
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*this->cur_key = this->stringToKeycode(str);
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this->updateHelpMessages();
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this->help->updateHelpMessage(this->cur_sel);
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VirtualKeyboard::kbd->deactivate();
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this->cur_key = NULL;
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}
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void updateHelpMessages()
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{
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this->freeHelpMessages();
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this->hm[0] = this->addOne(this->hm[0], this->allocOne("Up: %s", stringToPtr_Wiimote("Up")));
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this->hm[0] = this->addOne(this->hm[0], this->allocOne("Down: %s", stringToPtr_Wiimote("Down")));
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this->hm[0] = this->addOne(this->hm[0], this->allocOne("Left: %s", stringToPtr_Wiimote("Left")));
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this->hm[0] = this->addOne(this->hm[0], this->allocOne("Right: %s", stringToPtr_Wiimote("Right")));
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this->hm[0] = this->addOne(this->hm[0], this->allocOne("A: %s", stringToPtr_Wiimote("A")));
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this->hm[0] = this->addOne(this->hm[0], this->allocOne("B: %s", stringToPtr_Wiimote("B")));
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this->hm[0] = this->addOne(this->hm[0], this->allocOne("+: %s", stringToPtr_Wiimote("+")));
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this->hm[0] = this->addOne(this->hm[0], this->allocOne("-: %s", stringToPtr_Wiimote("-")));
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/* Nunchuk */
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this->hm[2] = this->addOne(this->hm[2], this->allocOne("Horiz: %s", stringToPtr_Nunchuk("Horiz")));
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this->hm[2] = this->addOne(this->hm[2], this->allocOne("Vert: %s", stringToPtr_Nunchuk("Vert")));
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this->hm[2] = this->addOne(this->hm[2], this->allocOne("Z: %s", stringToPtr_Nunchuk("Z")));
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this->hm[2] = this->addOne(this->hm[2], this->allocOne("C: %s", stringToPtr_Nunchuk("C")));
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/* Classic */
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this->hm[4] = this->addOne(this->hm[4], this->allocOne("Up: %s", stringToPtr_Classic("Up")));
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this->hm[4] = this->addOne(this->hm[4], this->allocOne("Down: %s", stringToPtr_Classic("Down")));
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this->hm[4] = this->addOne(this->hm[4], this->allocOne("Left: %s", stringToPtr_Classic("Left")));
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this->hm[4] = this->addOne(this->hm[4], this->allocOne("Right: %s", stringToPtr_Classic("Right")));
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this->hm[4] = this->addOne(this->hm[4], this->allocOne("a: %s", stringToPtr_Classic("a")));
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this->hm[4] = this->addOne(this->hm[4], this->allocOne("b: %s", stringToPtr_Classic("b")));
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this->hm[4] = this->addOne(this->hm[4], this->allocOne("x: %s", stringToPtr_Classic("x")));
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this->hm[4] = this->addOne(this->hm[4], this->allocOne("y: %s", stringToPtr_Classic("y")));
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this->hm[4] = this->addOne(this->hm[4], this->allocOne("Zl: %s", stringToPtr_Classic("Zl")));
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this->hm[4] = this->addOne(this->hm[4], this->allocOne("Zr: %s", stringToPtr_Classic("Zr")));
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this->hm[4] = this->addOne(this->hm[4], this->allocOne("+: %s", stringToPtr_Classic("+")));
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this->hm[4] = this->addOne(this->hm[4], this->allocOne("-: %s", stringToPtr_Classic("-")));
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/*
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this->hm[2] = this->addOne(this->hm[2], this->allocOne("l: %s", stringToPtr_Classic("l")));
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this->hm[2] = this->addOne(this->hm[2], this->allocOne("r: %s", stringToPtr_Classic("r")));
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this->hm[2] = this->addOne(this->hm[2], this->allocOne("R-toggle: %s", stringToPtr_Classic("RA")));
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this->hm[2] = this->addOne(this->hm[2], this->allocOne("L-toggle: %s", stringToPtr_Classic("LA")));
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*/
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this->hm[6] = this->addOne(this->hm[6], this->allocOne("Horiz: %s", stringToPtr_Classic("LAH")));
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this->hm[6] = this->addOne(this->hm[6], this->allocOne("Vert: %s", stringToPtr_Classic("LAV")));
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this->hm[8] = this->addOne(this->hm[8], this->allocOne("Horiz: %s", stringToPtr_Classic("RAH")));
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this->hm[8] = this->addOne(this->hm[8], this->allocOne("Vert: %s", stringToPtr_Classic("RAV")));
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this->help->setHelpMessages(this->hm);
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}
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private:
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void freeHelpMessages()
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{
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for (unsigned i = 0; i < ARRAY_SIZE(this->hm); i++)
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{
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if (this->hm[i])
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{
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for (int j = 0; this->hm[i][j]; j++)
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free((void*)this->hm[i][j]);
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free(this->hm[i]);
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}
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this->hm[i] = NULL;
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}
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}
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#define EQ(b) (strcmp(str, b) == 0)
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int *stringToPtr_Classic(const char *str)
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{
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if (EQ("Up"))
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return &Gui::gui->np->JoystickHats[0][0];
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if (EQ("Down"))
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return &Gui::gui->np->JoystickHats[0][1];
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if (EQ("Left"))
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return &Gui::gui->np->JoystickHats[0][2];
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if (EQ("Right"))
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return &Gui::gui->np->JoystickHats[0][3];
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if (EQ("LAH"))
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return &Gui::gui->np->JoystickAxes[0][0];
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if (EQ("LAV"))
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return &Gui::gui->np->JoystickAxes[0][1];
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if (EQ("RAH"))
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return &Gui::gui->np->JoystickAxes[0][2];
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if (EQ("RAV"))
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return &Gui::gui->np->JoystickAxes[0][3];
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if (EQ("RA"))
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return &Gui::gui->np->JoystickAxes[0][4];
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if (EQ("LA"))
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return &Gui::gui->np->JoystickAxes[0][5];
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if (EQ("a"))
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return &Gui::gui->np->JoystickButtons[0][9];
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if (EQ("b"))
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return &Gui::gui->np->JoystickButtons[0][10];
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if (EQ("x"))
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return &Gui::gui->np->JoystickButtons[0][11];
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if (EQ("y"))
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return &Gui::gui->np->JoystickButtons[0][12];
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if (EQ("L"))
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return &Gui::gui->np->JoystickButtons[0][13];
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if (EQ("R"))
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return &Gui::gui->np->JoystickButtons[0][14];
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if (EQ("Zl"))
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return &Gui::gui->np->JoystickButtons[0][15];
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if (EQ("Zr"))
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return &Gui::gui->np->JoystickButtons[0][16];
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if (EQ("-"))
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return &Gui::gui->np->JoystickButtons[0][17];
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if (EQ("+"))
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return &Gui::gui->np->JoystickButtons[0][18];
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if (EQ("Home"))
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return &Gui::gui->np->JoystickButtons[0][19];
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/* Shound never happen! */
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panic("Illegal string %s\n", str);
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return NULL;
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}
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int *stringToPtr_Nunchuk(const char *str)
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{
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if (EQ("Horiz"))
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return &Gui::gui->np->JoystickAxes[0][0];
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if (EQ("Vert"))
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return &Gui::gui->np->JoystickAxes[0][1];
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if (EQ("Z"))
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return &Gui::gui->np->JoystickButtons[0][7];
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if (EQ("C"))
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return &Gui::gui->np->JoystickButtons[0][8];
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/* Shound never happen! */
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panic("Illegal string %s\n", str);
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return NULL;
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}
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int *stringToPtr_Wiimote(const char *str)
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{
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if (EQ("Up"))
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return &Gui::gui->np->JoystickHats[0][0];
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if (EQ("Down"))
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return &Gui::gui->np->JoystickHats[0][1];
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if (EQ("Left"))
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return &Gui::gui->np->JoystickHats[0][2];
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if (EQ("Right"))
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return &Gui::gui->np->JoystickHats[0][3];
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if (EQ("A"))
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return &Gui::gui->np->JoystickButtons[0][0];
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if (EQ("B"))
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return &Gui::gui->np->JoystickButtons[0][1];
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if (EQ("1"))
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return &Gui::gui->np->JoystickButtons[0][2];
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if (EQ("2"))
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return &Gui::gui->np->JoystickButtons[0][3];
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if (EQ("+"))
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return &Gui::gui->np->JoystickButtons[0][4];
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if (EQ("-"))
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return &Gui::gui->np->JoystickButtons[0][5];
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if (EQ("Home"))
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return &Gui::gui->np->JoystickButtons[0][6];
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/* Shound never happen! */
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panic("Illegal string %s\n", str);
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return NULL;
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}
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#undef EQ
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const char **addOne(const char **dst, const char *what)
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{
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int cur;
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int n = 0;
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if (dst != NULL)
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{
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for (n = 0; dst[n]; n++)
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;
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}
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cur = n;
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n++;
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dst = (const char **)xrealloc(dst, (n+1) * sizeof(const char*));
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dst[cur] = what;
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dst[n] = NULL;
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return dst;
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}
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const char *allocOne(const char *fmt, int *what)
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{
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const char *str = this->bindingToString(*what);
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size_t len = strlen(str) + strlen(fmt) + 2;
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char *out = (char *)xmalloc(len);
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sprintf(out, fmt, str);
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return out;
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}
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int stringToKeycode(const char *str)
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{
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if (strcmp(str, "None") == 0)
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return 0;
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/* default: */
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return VirtualKeyboard::kbd->stringToKeycode(str);
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}
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const char *bindingToString(int val)
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{
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switch(val)
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{
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case JOY_NONE:
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return "None";
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case JOY_HORIZ:
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return "Horizontal";
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case JOY_VERT:
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return "Vertical";
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case JOY_FIRE:
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return "Fire";
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default:
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break;
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}
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/* default: */
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return VirtualKeyboard::kbd->keycodeToString(val);
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}
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HelpBox *help;
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int *cur_key;
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const char **hm[10];
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};
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class BindKeysView : public GuiView
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{
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public:
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BindKeysView() : GuiView()
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{
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this->help = new HelpBox(NULL, NULL);
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this->menu = new BindKeysMenu(NULL, this->help);
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}
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~BindKeysView()
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{
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delete this->help;
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delete this->menu;
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}
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void updateTheme()
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{
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this->menu->setFont(Gui::gui->small_font);
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this->help->setFont(Gui::gui->small_font);
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this->menu->setSelectedBackground(Gui::gui->bg_left, Gui::gui->bg_middle,
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Gui::gui->bg_right, Gui::gui->bg_submenu_left,
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Gui::gui->bg_submenu_middle, Gui::gui->bg_submenu_right);
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}
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void viewPushCallback()
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{
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this->menu->updateHelpMessages();
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this->help->updateHelpMessage(0);
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}
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void runLogic()
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{
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this->menu->runLogic();
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}
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void pushEvent(SDL_Event *ev)
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{
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this->menu->pushEvent(ev);
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}
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void draw(SDL_Surface *where)
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{
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SDL_Rect dst;
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/* Blit the backgrounds */
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dst = (SDL_Rect){20,45,300,400};
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SDL_BlitSurface(Gui::gui->main_menu_bg, NULL, where, &dst);
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dst = (SDL_Rect){350,13,0,0};
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SDL_BlitSurface(Gui::gui->disc_info, NULL, where, &dst);
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this->menu->draw(where, 50, 70, 300, 400);
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this->help->draw(where, 354, 24, 264, 210);
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}
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protected:
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BindKeysMenu *menu;
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HelpBox *help;
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};
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