mirror of
https://github.com/Oibaf66/frodo-wii.git
synced 2024-11-14 07:35:12 +01:00
8085fee39c
Solved issues # 20, 21,23, 25, 29. Added the possibility to show a smaller screen (so also the borders are shown), the preferences are saved manually and not automatically on exit, when a gameshot is saved also some preferences (key bindings, game name, 1541 emulation, screen dimension) related to the game are saved.
383 lines
7.8 KiB
C
383 lines
7.8 KiB
C
#include <stdlib.h>
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#include "menu_messages.hh"
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const char *exit_dialogue_messages[8] = {
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/*00*/ "Do you really want to exit",
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/*01*/ "Frodo?",
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/*02*/ "#", /* Empty line */
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/*03*/ "#",
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/*04*/ "#",
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/*05*/ "#",
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/*06*/ "^|Yes|Cancel",
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NULL
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};
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const char *save_prefs_done[8] = {
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/*00*/ "Preferences saved!",
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/*01*/ "#",
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/*02*/ "#", /* Empty line */
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/*03*/ "#",
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/*04*/ "#",
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/*05*/ "#",
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/*06*/ "^|OK",
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NULL
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};
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const char *save_state_done[8] = {
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/*00*/ "Game state saved!",
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/*01*/ "#",
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/*02*/ "#", /* Empty line */
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/*03*/ "#",
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/*04*/ "#",
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/*05*/ "#",
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/*06*/ "^|OK",
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NULL
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};
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const char *network_port_dialogue_messages[8] = {
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/*00*/ "Please supply a number as",
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/*01*/ "network port.",
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/*02*/ "#", /* Empty line */
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/*03*/ "#",
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/*04*/ "#",
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/*05*/ "#",
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/*06*/ "^|OK",
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NULL
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};
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const char *network_unset_name_dlg[8] = {
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/*00*/ "Please setup a name to use",
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/*01*/ "on network connections.",
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/*02*/ "#", /* Empty line */
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/*03*/ "#",
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/*04*/ "#",
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/*05*/ "#",
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/*06*/ "^|OK",
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NULL
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};
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const char *network_need_connection[8] = {
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/*00*/ "You need to be connected",
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/*01*/ "to the C64 network to",
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/*02*/ "use this feature",
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/*03*/ "#",
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/*04*/ "#",
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/*05*/ "#",
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/*06*/ "^|OK",
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NULL
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};
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const char *network_need_peer[8] = {
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/*00*/ "You need to be connected",
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/*01*/ "to a peer on the network",
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/*02*/ "to use this feature",
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/*03*/ "#",
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/*04*/ "#",
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/*05*/ "#",
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/*06*/ "^|OK",
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NULL
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};
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const char *broken_theme_dlg[8] = {
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/*00*/ "The selected theme cannot be",
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/*01*/ "loaded, probably some file",
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/*02*/ "is missing or broken in it.",
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/*03*/ "The default theme has been",
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/*04*/ "reverted.",
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/*05*/ "#",
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/*06*/ "^|OK",
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NULL
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};
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const char *game_info_bad_year_dlg[8] = {
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/*00*/ "Impossible year selected,",
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/*01*/ "try starting with 1981!",
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/*02*/ "#", /* Empty line */
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/*03*/ "#",
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/*04*/ "#",
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/*05*/ "#",
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/*06*/ "^|OK",
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NULL
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};
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const char *game_info_bad_number_dlg[8] = {
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/*00*/ "Please enter a number!",
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/*01*/ "#",
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/*02*/ "#", /* Empty line */
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/*03*/ "#",
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/*04*/ "#",
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/*05*/ "#",
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/*06*/ "^|OK",
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NULL
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};
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const char *select_analogue_dlg[8] = {
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/*00*/ "Select axis of analogue",
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/*01*/ "joystick to bind.",
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/*02*/ "#",
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/*03*/ "#",
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/*04*/ "#",
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/*05*/ "#",
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/*06*/ "^|None|Horiz|Vert",
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NULL
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};
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const char *frodo_help[11] = {
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/*00*/ "Welcome to the C64 network!",
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/*01*/ "#",
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/*02*/ "Key bindings:",
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/*03*/ "Home - Enter menu",
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/*04*/ "F10 - Type network message",
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/*05*/ "F12 - Reset the C64",
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/*06*/ "Ctrl - Fire",
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/*07*/ "Arrows - Joystick",
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/*08*/ "#",
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/*09*/ "^|OK",
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NULL
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};
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const char *main_menu_messages[14] = {
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/*00*/ "File",
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/*01*/ "^|Start|Insert",
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/*02*/ "States",
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/*03*/ "^|Load|Save|Delete",
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/*04*/ "Keyboard",
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/*05*/ "^|Type|Bind|Toggle crsr",
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/*06*/ " ",
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/*07*/ "Game info",
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/*08*/ "Networking",
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/*09*/ "Options",
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/*10*/ "Save prefs",
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/*11*/ "Quit",
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NULL
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};
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const char **main_menu_help[14] = {
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(const char*[]){
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"Insert a disc/tape or",
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"start it",
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NULL,
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},
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NULL,
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(const char*[]){
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"Load/save or delete game",
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"states",
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NULL,
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},
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NULL,
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(const char*[]){
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"Bind keyboard keys to the",
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"joysticks, toggle cursor",
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"key settings (joystick or",
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"cursors) or type with the",
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"virtual keyboard",
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NULL,
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},
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NULL,
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NULL,
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(const char*[]){
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"View and configure game",
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"information (author,",
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"screenshots etc)",
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NULL,
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},
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(const char*[]){
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"Network setup for playing",
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"C64 games against other",
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"players online.",
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NULL,
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},
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(const char*[]){
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"Configure Frodo",
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NULL,
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},
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(const char*[]){
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"Save general preferences",
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NULL,
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},
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(const char*[]){
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"Quit Frodo",
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NULL,
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},
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NULL,
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};
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const char *options_menu_messages[14] = {
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/*00*/ "Help",
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/*01*/ " ",
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/*02*/ "Map Controller 1 to:",
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/*03*/ "^|Port 1|Port 2",
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/*04*/ "True 1541 emulation",
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/*05*/ "^|ON|OFF",
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/*06*/ "Display",
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/*07*/ "^|window|fullscreen",
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/*08*/ "Speed (approx. %)",
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/*09*/ "^|95|100|110",
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/*10*/ "Reset the C=64",
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/*11*/ " ",
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/*12*/ "Setup GUI theme",
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NULL
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};
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const char *bind_key_menu_messages[13] = {
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/*00*/ "Wiimote",
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/*01*/ "^|A|B|1|2|+|-",
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/*02*/ "Nunchuk",
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/*03*/ "^|Z|C",
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/*04*/ "Classic",
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/*05*/ "^|a|b|x|y|L|R|Zl|Zr|+|-",
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/*06*/ " ",
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/*07*/ "Reset to defaults",
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NULL
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};
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const char **options_menu_help[14] = {
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(const char*[]){
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"Help and keyboard.",
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"shortcuts",
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NULL,
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},
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NULL,
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(const char*[]){
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"Switch controller to",
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"C64 joystick port",
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"mapping.",
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NULL,
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},
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NULL,
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(const char*[]){
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"Turn on or off true 1541",
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"floppy emulation. Might",
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"be needed in some games",
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"but slows down emulation.",
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NULL,
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},
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NULL,
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(const char*[]){
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"Select display settings.",
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"Fullscreen runs in",
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"double size mode, while",
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"window in streched mode.",
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NULL,
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},
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NULL,
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(const char*[]){
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"Setup speed factor (in %).",
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"Should normally be 100",
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"unless Simon did some bad",
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"mistake.",
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NULL,
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},
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NULL,
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(const char*[]){
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"Reset the c64.",
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NULL,
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},
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NULL,
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(const char*[]){
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"Setup theme for the Frodo",
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"menus.",
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NULL,
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},
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NULL,
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};
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const char **network_menu_help[9] = {
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(const char*[]){
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"Setup username to use on",
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"the C64 network. Must be",
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"set before connceting.",
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NULL,
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},
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(const char*[]){
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"Setup server hostname.",
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"Only for debugging, so",
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"leave as it is.",
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NULL,
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},
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(const char*[]){
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"Setup the region of the",
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"world where you live.",
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NULL,
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},
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NULL,
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(const char*[]){
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"Connect to the C64",
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"network, or disconnect if",
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"you are already connected.",
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NULL,
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},
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NULL,
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(const char*[]){
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"Post message to everyone",
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"connected to the C64",
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"network server. You must",
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"be connected to use this.",
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NULL,
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},
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(const char*[]){
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"Post message to the peer",
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"you are playing with. You",
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"must be connected to use",
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"this feature.",
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" ",
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"You can also press F10 on",
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"the keyboard to activate",
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"this.",
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NULL,
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},
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NULL,
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};
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const char *game_info_menu_messages[11] = {
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/*00*/ "Capture game screenshot",
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/*01*/ " ",
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/*02*/ "Set game name",
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/*03*/ "Set publisher",
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/*04*/ "Set creator/programmer",
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/*05*/ "Set musician",
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/*06*/ "Set graphics artist",
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/*07*/ "Set publishing year",
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/*08*/ "Set genre",
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/*09*/ "Set number of players",
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NULL
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};
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const char *genre_dlg[8] = {
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/*00*/ "Action",
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/*01*/ "Adventure",
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/*02*/ "Simulation",
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/*03*/ "Puzzle",
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/*04*/ "Platform",
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/*05*/ "Strategy",
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/*06*/ "Role playing",
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NULL
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};
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const char *players_dlg[5] = {
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/*00*/ "# 1",
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/*01*/ "# 2",
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/*02*/ "# 3",
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/*03*/ "# 4",
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NULL
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};
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const char *needs_help[9] = {
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/*00*/ "c64-network.org needs",
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/*01*/ "graphics and web design",
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/*02*/ "help! See",
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/*02*/ "#",
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/*03*/ "http://www.c64-network.org",
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/*04*/ "for more information.",
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/*05*/ "#",
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/*06*/ "^|I'll help!",
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NULL
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};
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