mirror of
https://github.com/Oibaf66/frodo-wii.git
synced 2024-11-22 11:29:24 +01:00
229 lines
7.3 KiB
Plaintext
229 lines
7.3 KiB
Plaintext
TODO: Add ability to select files to load from disks in
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a menu
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TODO: Fix Unset.19583 - fixed random number...
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TODO: Multiple frodo versions, switch between
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TODO: Crash on + in "Other" menu
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TODO: Handle Run/Stop in virtual keyboard (?)
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version 11:
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*
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* Only one type of network connections now - no need
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to specify client or master
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* Fix handling of network disconnects (also display a
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helpful message!)
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* Don't display the network traffic string when connections close
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* Fix handling of packets > 4096 bytes
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* New SDL with GX graphics (although the impact for Frodo is
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quite minimal!)
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* Disable SAM (no need for it on the Wii!)
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-- Simon Kagstrom <simon.kagstrom@gmail.com>,
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version 10:
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* Link against Tantrics new SDL build. Improves sound quite a bit.
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* Quit to the homebrew menu unless networking has been enabled ("hard"
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quit fixes a networking issue)
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* Added ability to recurse into directories (partly by Holger Eilts)
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* Large redesign of menu layout and colors (Holger Eilts)
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* Implemented sending text messages over the network to "taunt"
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the other player (obviously a very important feature). Pressing
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F10 enables this.
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* Rearranged menus (networking is more promptly displayed)
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* Sound transfer for network play has been implemented, but is not
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active
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* Use 32KHz sound samplerate. This improves the cracking sound
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problems from v9 a bit. It also allows sound to be transferred via
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the network to both Linux/Wii (sharing the same sample rate) and
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lowering the network transfer rate.
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-- Simon Kagstrom <simon.kagstrom@gmail.com>, Sun Apr 26 10:28:32 CEST 2009
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version 9:
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* Fix a buffer overflow in the network status string...
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* Add network version field and display an error message if
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an un-matching network version is connected
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* Select with zero timeout when waiting for peer addresses
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* Don't block the server when connecting and instead draw a status
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string to indicate that we're waiting for a connection
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* Networking support now works (but without sound being transferred). A
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broker is installed on c64-network.game-host.org.
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* Link with Yohanes port of SDL, modified by Danny Milo to get USB
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keyboards working while still having the Home key do what it
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should
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-- Simon Kagstrom <simon.kagstrom@gmail.com>, Sat Apr 4 15:02:05 CEST 2009
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version 8:
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* Lots of networking code which will not work yet
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* Also add the analog part of the classic controller
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* Make it possible to control the game with the Nunchuk (Aaron Morris)
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* Correct binding of shifted keys (thanks to Bob Forgan)
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* Fix binding keys without the classic controller (plus etc were missing)
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-- Simon Kagstrom <simon.kagstrom@gmail.com>, Wed Mar 11 19:46:11 CET 2009
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version 7:
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* Exit with SYS_RETURNTOMENU to make WAD's work
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* Fix bug when multiple buttons are bound to the same keys, we now
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simply skip one of the bindings.
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* Wiimote direction keys and "fire" can now be bound to keyboard
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keys
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* Allow binding 1 and other extra buttons to joystick directions
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and fire
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* Simplify menu code even more
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-- Simon Kagstrom <simon.kagstrom@gmail.com>, Mon Feb 23 19:30:09 CET 2009
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version 6:
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* Handle reset button (back to menu)
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* General code cleanup, e.g., simplified menu system and reduced the
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amount of code for that and some other things
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* Increase key delay (should hopefully avoid the LOQD problem)
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* Implemented a virtual keyboard which is used to select key bindings and
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also to type in strings
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* Don't load files with zero-size (allows .d64 files where the first file
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is not a PRG to load correctly). Thanks to Dominik Reichardt for pointing
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this out
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-- Simon Kagstrom <simon.kagstrom@gmail.com>, Sat Jan 24 11:48:01 CET 2009
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version 5:
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* Some wiimote sanity checks
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* (Binary only) don't link with Yohanes SDL version anymore. It causes the
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home button in the menu to quit the emulator. I'll investigate why it happens,
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not sure right now.
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-- Simon Kagstrom <simon.kagstrom@gmail.com>, Fri Jan 16 20:26:12 CET 2009
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version 4:
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* (Binary only) link with Yohanes version of SDL (http://wiiapple.googlecode.com).
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This might bring USB keyboard support, but that's untested.
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* Fixed + and - bindings on the wiimote and a keybinding bug which caused
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keypresses to go unnoticed.
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* Build the SC version of frodo, which makes some more games work or
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some work better. For example, I *think* that the sound in Exploding
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fist is now correct
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* Added arrow up/down/left/right and some other keys as bindable
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* Some more "auto load" options, and rearranged the top menu order to help
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with this
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* Store preferences together with save games and reload those when the
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saved state is restored again
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* Corrected file extension matching
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* Show current key binding in the menu
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* Added ability to turn on 1541 CPU emulation in the "other options" menu
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(hint from Vermeylen Schoonakker)
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* Make menu delay a bit shorter (looks better with the classic controller)
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* Merged with the Frodo CVS trunk. This changes a number of things, most
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visibly the palette
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-- Simon Kagstrom <simon.kagstrom@gmail.com>, Fri Jan 16 17:58:51 CET 2009
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version 3:
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* Various cleanup of the code
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* Fixed a bug in the menu code which was triggered when there
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is more than one submenu
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* Make speed configurable (basically fast/normal/slow) and
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change the menus a bit
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* Skip SDL_Delay and SDL_GetTicks() which seem to give strange
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results. Use gettime and usleep instead.
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* Improve performance a bit more by doing a custom
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blit-to-double-size implementation
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* Fixed changelog format
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* Bought a Classic controller and fixed so that it actually works...
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* Allow controlling the joystick via the keyboard for the host (basically
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to ease debugging)
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-- Simon Kagstrom <simon.kagstrom@gmail.com>, Sun Jan 11 19:46:01 CET 2009
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version 2:
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* Also support the .prg and p00, s00 formats. Only .prg has been tested.
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* Added support for classic controllers. NOTE: This is untested since I don't
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have a classic controller!
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* Fixed some corner-cases in the prefs setting to avoid loosing key bindings etc
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* Improve keyboard bindings to handle press and release correctly and also
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both controllers at the same time (key is released when the last controller releases
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it)
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* Handle keycode 0 and therefore make del work
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* Remove the 1-1 graphics option and make stretched the default. Should avoid
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"helpful and constructive" messages such as
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http://wiinewz.com/forums/nintendo-news/91829-frodo-v1-0-a.html#post580580
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* Improved speed just a bit (by enabling compiler optimization!)
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* Only save prefs on exit
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* Pause sound in the menu
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* Handle very long filenames better (thanks Corey89 for pointing this out)
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* Corrected file sorting
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* Better Makefile
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* More keycodes added (C= etc)
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-- Simon Kagstrom <simon.kagstrom@gmail.com>, Sat Jan 10 17:26:32 CET 2009
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version 1:
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* Initial release
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