frodo-wii/disc_menu.cpp
2009-12-19 13:25:46 +00:00

218 lines
4.2 KiB
C++

#include "menu.hh"
#include "file_browser.hh"
#include "game_info.hh"
static const char *game_exts[] = {".d64", ".D64", ".t64", ".T64",
".prg",".PRG", ".p00", ".P00", NULL};
class DiscMenu;
class GameInfoBox;
class DiscView : public GuiView
{
public:
DiscView();
~DiscView();
void pushEvent(SDL_Event *ev);
void loadGameInfo(const char *what);
void setDirectory(const char *path);
/* Inherited */
void updateTheme();
void runLogic();
void draw(SDL_Surface *where);
protected:
DiscMenu *menu;
GameInfoBox *gameInfo;
SDL_Surface *bg;
SDL_Surface *infobox;
SDL_Surface *disc_info;
};
class DiscMenu : public FileBrowser, TimeoutHandler
{
friend class DiscView;
public:
DiscMenu(Font *font, GuiView *parent) :
FileBrowser(game_exts, font, parent), TimeoutHandler()
{
}
~DiscMenu()
{
}
virtual void selectCallback(int which)
{
printf("entry %d selected: %s\n", which, this->pp_msgs[which]);
Gui::gui->timerController->disarm(this);
}
virtual void hoverCallback(int which)
{
Gui::gui->timerController->arm(this, 5);
}
virtual void timeoutCallback()
{
printf("Hovering timed out over %s\n",
this->pp_msgs[this->cur_sel]);
((DiscView*)this->parent)->loadGameInfo(this->pp_msgs[this->cur_sel]);
}
virtual void escapeCallback(int which)
{
Gui::gui->timerController->disarm(this);
Gui::gui->exitMenu();
}
};
class GameInfoBox : public Menu
{
public:
GameInfoBox(Font *font) : Menu(font)
{
this->gi = NULL;
memset(this->gi_messages, 0, sizeof(this->gi_messages));
}
void loadGameInfo(const char *what)
{
this->setText(NULL);
memset(this->gi_messages, 0, sizeof(this->gi_messages));
/* Reset the current game info */
if (this->gi)
{
delete this->gi;
this->gi = NULL;
}
/* No need to do this for directories or the special "None" field */
if (strcmp(what, "None") == 0 ||
what[0] == '[')
return;
size_t len = strlen(Gui::gui->metadata_base_path) + strlen(what) + 6;
char *tmp = (char*)xmalloc(len);
sprintf(tmp, "%s/%s.lra", Gui::gui->metadata_base_path, what);
/* Might return NULL, but that's OK */
this->gi = GameInfo::loadFromFile(tmp);
if (this->gi)
{
this->gi_messages[0] = "Game:";
this->gi_messages[1] = this->gi->name;
this->gi_messages[2] = "Author:";
this->gi_messages[3] = this->gi->author;
this->setText(this->gi_messages);
}
free(tmp);
}
virtual void selectCallback(int which)
{
}
virtual void hoverCallback(int which)
{
}
virtual void escapeCallback(int which)
{
}
void draw(SDL_Surface *where, int x, int y, int w, int h)
{
if (!this->gi)
return;
if (!this->gi->screenshot)
return;
SDL_Rect dst;
/* Blit the backgrounds */
dst = (SDL_Rect){x + w / 2 - this->gi->screenshot->w / 2, y, w, h};
SDL_BlitSurface(this->gi->screenshot, NULL, where, &dst);
Menu::draw(where, x, y + this->gi->screenshot->h + 10,
w, h - this->gi->screenshot->h - 10);
}
private:
const char *gi_messages[6];
GameInfo *gi;
};
DiscView::DiscView() : GuiView()
{
this->menu = new DiscMenu(NULL, this);
this->gameInfo = new GameInfoBox(NULL);
this->bg = NULL;
this->infobox = NULL;
this->disc_info = NULL;
}
DiscView::~DiscView()
{
delete this->menu;
delete this->gameInfo;
}
void DiscView::loadGameInfo(const char *what)
{
this->gameInfo->loadGameInfo(what);
}
void DiscView::setDirectory(const char *path)
{
this->menu->setDirectory(path);
}
void DiscView::updateTheme()
{
this->bg = Gui::gui->main_menu_bg;
this->infobox = Gui::gui->infobox;
this->disc_info = Gui::gui->disc_info;
this->gameInfo->setFont(Gui::gui->small_font);
this->menu->setFont(Gui::gui->default_font);
this->menu->setSelectedBackground(Gui::gui->bg_left, Gui::gui->bg_middle,
Gui::gui->bg_right, Gui::gui->bg_submenu_left,
Gui::gui->bg_submenu_middle, Gui::gui->bg_submenu_right);
}
void DiscView::runLogic()
{
this->menu->runLogic();
}
void DiscView::pushEvent(SDL_Event *ev)
{
this->menu->pushEvent(ev);
}
void DiscView::draw(SDL_Surface *where)
{
SDL_Rect dst;
/* Blit the backgrounds */
dst = (SDL_Rect){20,45,300,400};
SDL_BlitSurface(this->bg, NULL, where, &dst);
dst = (SDL_Rect){350,13,0,0};
SDL_BlitSurface(this->disc_info, NULL, where, &dst);
this->menu->draw(where, 50, 70, 280, 375);
this->gameInfo->draw(where, 360, 55, 262, 447);
}