mirror of
https://github.com/Oibaf66/frodo-wii.git
synced 2024-11-29 06:54:22 +01:00
206 lines
4.0 KiB
C++
206 lines
4.0 KiB
C++
#include "menu.hh"
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#include "dialogue_box.hh"
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class KeyboardTypingListener : public KeyboardListener, TimeoutHandler
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{
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public:
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virtual void stringCallback(const char *str)
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{
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/* Remove thyself! */
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delete this;
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}
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virtual void keyCallback(bool shift, const char *str)
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{
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this->kc = VirtualKeyboard::kbd->stringToKeycode(str);
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if (shift)
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this->kc |= 0x80;
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TheC64->pushKeyCode(this->kc, false);
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/* Release it soon */
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Gui::gui->timerController->arm(this, 1);
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}
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virtual void timeoutCallback()
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{
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TheC64->pushKeyCode(this->kc, true);
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}
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private:
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int kc;
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};
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class ExitListener : public DialogueListener
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{
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void escapeCallback(DialogueBox *which, int selected)
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{
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}
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void selectCallback(DialogueBox *which, int selected)
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{
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/* Cancel? */
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if (selected != 1)
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{
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Gui::gui->exitMenu();
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exit(0);
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}
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}
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};
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class MainView;
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class MainMenu : public Menu
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{
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friend class MainView;
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public:
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MainMenu(Font *font, HelpBox *help) : Menu(font)
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{
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this->help = help;
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this->updatePauseState();
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}
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virtual void selectCallback(int which)
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{
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switch (which)
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{
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case 0:
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TheC64->IsPaused() ? TheC64->Resume() : TheC64->Pause();
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if (TheC64->IsPaused())
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Gui::gui->status_bar->queueMessage("C64 emulation paused");
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else
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Gui::gui->status_bar->queueMessage("C64 emulation resumed");
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this->updatePauseState();
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break;
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case 2: /* Insert disc */
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Gui::gui->dv->setDirectory(Gui::gui->game_base_path);
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Gui::gui->pushView(Gui::gui->dv);
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Gui::gui->dv->runStartSequence(this->p_submenus[0].sel == 0);
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break;
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case 4: /* Load/save states */
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if (this->p_submenus[1].sel == 1)
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Gui::gui->sgv->saveSnapshot();
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else
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{
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Gui::gui->sgv->setDirectory(Gui::gui->save_game_path);
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Gui::gui->pushView(Gui::gui->sgv);
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Gui::gui->sgv->setLoadSnapshot(this->p_submenus[1].sel == 0);
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}
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break;
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case 6: /* Keyboard */
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switch(this->p_submenus[2].sel)
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{
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case 0:
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VirtualKeyboard::kbd->activate(false);
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VirtualKeyboard::kbd->registerListener(new KeyboardTypingListener());
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Gui::gui->exitMenu();
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break;
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case 1:
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break;
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case 2:
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Gui::gui->pushView(Gui::gui->bkv);
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break;
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default:
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panic("Illegal selection\n");
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}
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break;
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case 9: /* Game info */
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Gui::gui->pushView(Gui::gui->giv);
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break;
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case 10: /* Networking */
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Gui::gui->pushView(Gui::gui->nv);
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break;
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case 11: /* Options */
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Gui::gui->pushView(Gui::gui->ov);
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break;
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case 12: /* Exit */
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DialogueBox *exit_dialogue = new DialogueBox(exit_dialogue_messages);
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exit_dialogue->registerListener(new ExitListener());
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Gui::gui->pushDialogueBox(exit_dialogue);
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break;
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}
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}
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virtual void hoverCallback(int which)
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{
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this->help->updateHelpMessage(which);
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}
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virtual void escapeCallback(int which)
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{
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Gui::gui->exitMenu();
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}
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private:
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void updatePauseState()
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{
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if (TheC64->IsPaused())
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main_menu_messages[0] = "Resume";
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else
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main_menu_messages[0] = "Pause";
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this->setText(main_menu_messages);
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}
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HelpBox *help;
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};
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class MainView : public GuiView
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{
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public:
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MainView() : GuiView()
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{
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panic_if(!Gui::gui->default_font,
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"Theme does not seem correctly loaded\n");
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this->help = new HelpBox(Gui::gui->small_font, main_menu_help);
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this->menu = new MainMenu(Gui::gui->default_font, this->help);
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}
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~MainView()
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{
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delete this->help;
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delete this->menu;
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}
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void runLogic()
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{
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this->menu->runLogic();
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}
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void pushEvent(SDL_Event *ev)
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{
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this->menu->pushEvent(ev);
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}
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void viewPushCallback()
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{
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this->menu->selectOne(0);
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}
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void draw(SDL_Surface *where)
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{
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SDL_Rect dst;
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/* Blit the backgrounds */
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dst = (SDL_Rect){20,45,300,400};
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SDL_BlitSurface(Gui::gui->main_menu_bg, NULL, where, &dst);
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dst = (SDL_Rect){350,13,0,0};
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SDL_BlitSurface(Gui::gui->infobox, NULL, where, &dst);
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dst = (SDL_Rect){350,242,0,0};
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SDL_BlitSurface(Gui::gui->textbox, NULL, where, &dst);
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this->menu->draw(where, 50, 70, 300, 400);
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this->help->draw(where, 354, 24, 264, 210);
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}
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protected:
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MainMenu *menu;
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HelpBox *help;
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};
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