frodo-wii/Src/SID_wii.i
2009-01-05 09:43:37 +00:00

94 lines
1.4 KiB
OpenEdge ABL

/*
* SID_linux.i - 6581 emulation, Linux specific stuff
*
* Frodo (C) 1994-1997,2002 Christian Bauer
* Linux sound stuff by Bernd Schmidt
*/
#include "gcaudio.h"
#include "VIC.h"
/*
* Initialization
*/
void DigitalRenderer::init_sound(void)
{
this->sndbufsize = 1024;
ready = false;
InitialiseAudio();
ResetAudio();
this->sound_buffer = new int16[this->sndbufsize];
ready = true;
}
/*
* Destructor
*/
DigitalRenderer::~DigitalRenderer()
{
StopAudio();
}
/*
* Pause sound output
*/
void DigitalRenderer::Pause(void)
{
StopAudio();
}
/*
* Resume sound output
*/
void DigitalRenderer::Resume(void)
{
/* Done by PlayAudio() */
}
/*
* Fill buffer, sample volume (for sampled voice)
*/
void DigitalRenderer::EmulateLine(void)
{
static int divisor = 0;
static int to_output = 0;
static int buffer_pos = 0;
if (!ready)
return;
sample_buf[sample_in_ptr] = volume;
sample_in_ptr = (sample_in_ptr + 1) % SAMPLE_BUF_SIZE;
/*
* Now see how many samples have to be added for this line
*/
divisor += SAMPLE_FREQ;
while (divisor >= 0)
divisor -= TOTAL_RASTERS*SCREEN_FREQ, to_output++;
/*
* Calculate the sound data only when we have enough to fill
* the buffer entirely.
*/
if ((buffer_pos + to_output) >= sndbufsize) {
int datalen = sndbufsize - buffer_pos;
to_output -= datalen;
calc_buffer(sound_buffer + buffer_pos, datalen*2);
PlaySound((uint16_t*)sound_buffer, sndbufsize);
buffer_pos = 0;
}
}