frodo-wii/frodo_menu.cpp

231 lines
4.9 KiB
C++

#include <SDL_image.h>
#include <SDL_ttf.h>
#include "menu.hh"
#include "frodo_menu.hh"
#include "sdl_ttf_font.hh"
#include "utils.hh"
extern SDL_Surface *screen;
class Gui;
const char *get_theme_path(const char *dir, const char *what)
{
static char buf[255];
memset(buf, 0, sizeof(buf));
snprintf(buf, 254, "%s/%s",
dir, what);
return buf;
}
class MainMenu : public Menu
{
public:
MainMenu(Font *font, GuiView *parent) : Menu(font)
{
static const char *messages[] = {
/*00*/ "File",
/*01*/ "^|Insert|Start",
/*02*/ "States",
/*03*/ "^|Load|Save|Delete",
/*04*/ "Keyboard",
/*05*/ "^|Type|Macro|Bind",
/*06*/ " ",
/*07*/ "Reset the C=64",
/*08*/ "Networking",
/*09*/ "Options",
/*10*/ "Advanced Options",
/*11*/ "Help",
/*12*/ "Quit",
NULL
};
this->setText(messages);
this->parent = parent;
}
virtual void selectCallback(int which)
{
printf("entry %d selected: %s\n", which, this->pp_msgs[which]);
if (which == 12)
exit(0);
}
virtual void escapeCallback(int which)
{
printf("entry %d escaped: %s\n", which, this->pp_msgs[which]);
}
private:
GuiView *parent;
};
class MainView : public GuiView
{
public:
MainView(Gui *parent) : GuiView(parent)
{
this->menu = new MainMenu(NULL, this);
}
void updateTheme()
{
this->bg = parent->main_menu_bg;
this->menu->setFont(this->parent->default_font);
this->menu->setSelectedBackground(this->parent->bg_left, this->parent->bg_middle,
this->parent->bg_right, this->parent->bg_submenu_left,
this->parent->bg_submenu_middle, this->parent->bg_submenu_right);
}
void runLogic()
{
this->menu->runLogic();
}
void pushEvent(SDL_Event *ev)
{
this->menu->pushEvent(ev);
}
void draw(SDL_Surface *where)
{
SDL_Rect dst;
dst = (SDL_Rect){20,45,300,400};
SDL_BlitSurface(this->bg, NULL, where, &dst);
this->menu->draw(where, 50, 70, 300, 400);
}
protected:
MainMenu *menu;
SDL_Surface *bg;
};
Gui::Gui()
{
this->focus = NULL;
this->bg_left = NULL;
this->bg_middle = NULL;
this->bg_right = NULL;
this->bg_submenu_left = NULL;
this->bg_submenu_middle = NULL;
this->bg_submenu_right = NULL;
this->background = NULL;
this->main_menu_bg = NULL;
this->default_font = NULL;
this->n_views = 0;
this->views = NULL;
/* Create the views */
MainView *mv = new MainView(this);
this->registerView(mv);
this->cur_view = mv;
}
bool Gui::setTheme(const char *path)
{
this->bg_left = this->loadThemeImage(path, "bg_left.png");
this->bg_middle = this->loadThemeImage(path, "bg_middle.png");
this->bg_right = this->loadThemeImage(path, "bg_right.png");
this->bg_submenu_left = this->loadThemeImage(path, "bg_submenu_left.png");
this->bg_submenu_middle = this->loadThemeImage(path, "bg_submenu_middle.png");
this->bg_submenu_right = this->loadThemeImage(path, "bg_submenu_right.png");
this->background = this->loadThemeImage(path, "background.png");
this->main_menu_bg = this->loadThemeImage(path, "main_menu_bg.png");
this->default_font = this->loadThemeFont(path, "font.ttf");
if (!this->bg_left || !this->bg_right || !this->bg_middle ||
!this->bg_submenu_left || !this->bg_submenu_right ||
!this->bg_submenu_middle ||
!this->default_font)
{
SDL_FreeSurface(this->bg_left);
SDL_FreeSurface(this->bg_middle);
SDL_FreeSurface(this->bg_right);
SDL_FreeSurface(this->bg_submenu_left);
SDL_FreeSurface(this->bg_submenu_middle);
SDL_FreeSurface(this->bg_submenu_right);
SDL_FreeSurface(this->background);
SDL_FreeSurface(this->main_menu_bg);
if (this->default_font)
delete this->default_font;
return false;
}
for (int i = 0; i < this->n_views; i++)
this->views[i]->updateTheme();
return true;
}
void Gui::runLogic(void)
{
if (!this->is_active)
return;
this->cur_view->runLogic();
}
void Gui::registerView(GuiView *view)
{
int cur = this->n_views;
this->n_views++;
this->views = (GuiView**)xrealloc(this->views,
sizeof(GuiView*) * this->n_views);
this->views[cur] = view;
}
void Gui::pushEvent(SDL_Event *ev)
{
if (this->is_active)
this->cur_view->pushEvent(ev);
}
void Gui::draw(SDL_Surface *where)
{
if (!this->is_active)
return;
SDL_BlitSurface(this->background, NULL, screen, NULL);
this->cur_view->draw(where);
}
void Gui::activate()
{
this->is_active = true;
}
void Gui::deActivate()
{
this->is_active = false;
}
SDL_Surface *Gui::loadThemeImage(const char *dir, const char *what)
{
return IMG_Load(get_theme_path(dir, what));
}
Font *Gui::loadThemeFont(const char *dir, const char *what)
{
TTF_Font *fnt;
fnt = read_and_alloc_font(get_theme_path(dir, what), 18);
if (!fnt)
return NULL;
return new Font_TTF(fnt, 255,255,255);
}