mirror of
https://github.com/Oibaf66/frodo-wii.git
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1876 lines
47 KiB
C++
1876 lines
47 KiB
C++
/*
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* VIC.cpp - 6569R5 emulation (line based)
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*
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* Frodo (C) 1994-1997,2002-2005 Christian Bauer
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/*
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* Notes:
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* ------
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*
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* - The EmulateLine() function is called for every emulated
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* raster line. It computes one pixel row of the graphics
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* according to the current VIC register settings and returns
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* the number of cycles available for the CPU in that line.
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* - The graphics are output into an 8 bit chunky bitmap
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* - The sprite-graphics priority handling and collision
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* detection is done in a bit-oriented way with masks.
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* The foreground/background pixel mask for the graphics
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* is stored in the fore_mask_buf[] array. Multicolor
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* sprites are converted from their original chunky format
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* to a bitplane representation (two bit masks) for easier
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* handling of priorities and collisions.
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* - The sprite-sprite priority handling and collision
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* detection is done in with the byte array spr_coll_buf[],
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* that is used to keep track of which sprites are already
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* visible at certain X positions.
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*
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* Incompatibilities:
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* ------------------
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*
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* - Raster effects that are achieved by modifying VIC registers
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* in the middle of a raster line cannot be emulated
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* - Sprite collisions are only detected within the visible
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* screen area (excluding borders)
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* - Sprites are only drawn if they completely fit within the
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* left/right limits of the chunky bitmap
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* - The Char ROM is not visible in the bitmap displays at
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* addresses $0000 and $8000
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* - The IRQ is cleared on every write access to the flag
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* register. This is a hack for the RMW instructions of the
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* 6510 that first write back the original value.
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*/
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#include "sysdeps.h"
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#include "VIC.h"
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#include "C64.h"
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#include "CPUC64.h"
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#include "Display.h"
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#include "Prefs.h"
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// Test alignment on run-time for processors that can't access unaligned:
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#ifdef __riscos__
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#define ALIGNMENT_CHECK
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#endif
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// First and last displayed line
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const unsigned FIRST_DISP_LINE = 0x10;
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const unsigned LAST_DISP_LINE = 0x11f;
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// First and last possible line for Bad Lines
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const unsigned FIRST_DMA_LINE = 0x30;
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const unsigned LAST_DMA_LINE = 0xf7;
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// Display window coordinates
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const int ROW25_YSTART = 0x33;
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const int ROW25_YSTOP = 0xfb;
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const int ROW24_YSTART = 0x37;
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const int ROW24_YSTOP = 0xf7;
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#if defined(SMALL_DISPLAY)
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/* This does not work yet, the sprite code doesn't know about it. */
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const int COL40_XSTART = 0x14;
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const int COL40_XSTOP = 0x154;
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const int COL38_XSTART = 0x1B;
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const int COL38_XSTOP = 0x14B;
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#else
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const int COL40_XSTART = 0x20;
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const int COL40_XSTOP = 0x160;
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const int COL38_XSTART = 0x27;
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const int COL38_XSTOP = 0x157;
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#endif
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// Tables for sprite X expansion
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uint16 ExpTable[256] = {
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0x0000, 0x0003, 0x000C, 0x000F, 0x0030, 0x0033, 0x003C, 0x003F,
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0x00C0, 0x00C3, 0x00CC, 0x00CF, 0x00F0, 0x00F3, 0x00FC, 0x00FF,
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0x0300, 0x0303, 0x030C, 0x030F, 0x0330, 0x0333, 0x033C, 0x033F,
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0x03C0, 0x03C3, 0x03CC, 0x03CF, 0x03F0, 0x03F3, 0x03FC, 0x03FF,
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0x0C00, 0x0C03, 0x0C0C, 0x0C0F, 0x0C30, 0x0C33, 0x0C3C, 0x0C3F,
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0x0CC0, 0x0CC3, 0x0CCC, 0x0CCF, 0x0CF0, 0x0CF3, 0x0CFC, 0x0CFF,
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0x0F00, 0x0F03, 0x0F0C, 0x0F0F, 0x0F30, 0x0F33, 0x0F3C, 0x0F3F,
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0x0FC0, 0x0FC3, 0x0FCC, 0x0FCF, 0x0FF0, 0x0FF3, 0x0FFC, 0x0FFF,
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0x3000, 0x3003, 0x300C, 0x300F, 0x3030, 0x3033, 0x303C, 0x303F,
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0x30C0, 0x30C3, 0x30CC, 0x30CF, 0x30F0, 0x30F3, 0x30FC, 0x30FF,
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0x3300, 0x3303, 0x330C, 0x330F, 0x3330, 0x3333, 0x333C, 0x333F,
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0x33C0, 0x33C3, 0x33CC, 0x33CF, 0x33F0, 0x33F3, 0x33FC, 0x33FF,
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0x3C00, 0x3C03, 0x3C0C, 0x3C0F, 0x3C30, 0x3C33, 0x3C3C, 0x3C3F,
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0x3CC0, 0x3CC3, 0x3CCC, 0x3CCF, 0x3CF0, 0x3CF3, 0x3CFC, 0x3CFF,
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0x3F00, 0x3F03, 0x3F0C, 0x3F0F, 0x3F30, 0x3F33, 0x3F3C, 0x3F3F,
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0x3FC0, 0x3FC3, 0x3FCC, 0x3FCF, 0x3FF0, 0x3FF3, 0x3FFC, 0x3FFF,
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0xC000, 0xC003, 0xC00C, 0xC00F, 0xC030, 0xC033, 0xC03C, 0xC03F,
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0xC0C0, 0xC0C3, 0xC0CC, 0xC0CF, 0xC0F0, 0xC0F3, 0xC0FC, 0xC0FF,
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0xC300, 0xC303, 0xC30C, 0xC30F, 0xC330, 0xC333, 0xC33C, 0xC33F,
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0xC3C0, 0xC3C3, 0xC3CC, 0xC3CF, 0xC3F0, 0xC3F3, 0xC3FC, 0xC3FF,
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0xCC00, 0xCC03, 0xCC0C, 0xCC0F, 0xCC30, 0xCC33, 0xCC3C, 0xCC3F,
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0xCCC0, 0xCCC3, 0xCCCC, 0xCCCF, 0xCCF0, 0xCCF3, 0xCCFC, 0xCCFF,
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0xCF00, 0xCF03, 0xCF0C, 0xCF0F, 0xCF30, 0xCF33, 0xCF3C, 0xCF3F,
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0xCFC0, 0xCFC3, 0xCFCC, 0xCFCF, 0xCFF0, 0xCFF3, 0xCFFC, 0xCFFF,
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0xF000, 0xF003, 0xF00C, 0xF00F, 0xF030, 0xF033, 0xF03C, 0xF03F,
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0xF0C0, 0xF0C3, 0xF0CC, 0xF0CF, 0xF0F0, 0xF0F3, 0xF0FC, 0xF0FF,
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0xF300, 0xF303, 0xF30C, 0xF30F, 0xF330, 0xF333, 0xF33C, 0xF33F,
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0xF3C0, 0xF3C3, 0xF3CC, 0xF3CF, 0xF3F0, 0xF3F3, 0xF3FC, 0xF3FF,
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0xFC00, 0xFC03, 0xFC0C, 0xFC0F, 0xFC30, 0xFC33, 0xFC3C, 0xFC3F,
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0xFCC0, 0xFCC3, 0xFCCC, 0xFCCF, 0xFCF0, 0xFCF3, 0xFCFC, 0xFCFF,
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0xFF00, 0xFF03, 0xFF0C, 0xFF0F, 0xFF30, 0xFF33, 0xFF3C, 0xFF3F,
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0xFFC0, 0xFFC3, 0xFFCC, 0xFFCF, 0xFFF0, 0xFFF3, 0xFFFC, 0xFFFF
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};
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uint16 MultiExpTable[256] = {
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0x0000, 0x0005, 0x000A, 0x000F, 0x0050, 0x0055, 0x005A, 0x005F,
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0x00A0, 0x00A5, 0x00AA, 0x00AF, 0x00F0, 0x00F5, 0x00FA, 0x00FF,
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0x0500, 0x0505, 0x050A, 0x050F, 0x0550, 0x0555, 0x055A, 0x055F,
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0x05A0, 0x05A5, 0x05AA, 0x05AF, 0x05F0, 0x05F5, 0x05FA, 0x05FF,
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0x0A00, 0x0A05, 0x0A0A, 0x0A0F, 0x0A50, 0x0A55, 0x0A5A, 0x0A5F,
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0x0AA0, 0x0AA5, 0x0AAA, 0x0AAF, 0x0AF0, 0x0AF5, 0x0AFA, 0x0AFF,
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0x0F00, 0x0F05, 0x0F0A, 0x0F0F, 0x0F50, 0x0F55, 0x0F5A, 0x0F5F,
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0x0FA0, 0x0FA5, 0x0FAA, 0x0FAF, 0x0FF0, 0x0FF5, 0x0FFA, 0x0FFF,
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0x5000, 0x5005, 0x500A, 0x500F, 0x5050, 0x5055, 0x505A, 0x505F,
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0x50A0, 0x50A5, 0x50AA, 0x50AF, 0x50F0, 0x50F5, 0x50FA, 0x50FF,
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0x5500, 0x5505, 0x550A, 0x550F, 0x5550, 0x5555, 0x555A, 0x555F,
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0x55A0, 0x55A5, 0x55AA, 0x55AF, 0x55F0, 0x55F5, 0x55FA, 0x55FF,
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0x5A00, 0x5A05, 0x5A0A, 0x5A0F, 0x5A50, 0x5A55, 0x5A5A, 0x5A5F,
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0x5AA0, 0x5AA5, 0x5AAA, 0x5AAF, 0x5AF0, 0x5AF5, 0x5AFA, 0x5AFF,
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0x5F00, 0x5F05, 0x5F0A, 0x5F0F, 0x5F50, 0x5F55, 0x5F5A, 0x5F5F,
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0x5FA0, 0x5FA5, 0x5FAA, 0x5FAF, 0x5FF0, 0x5FF5, 0x5FFA, 0x5FFF,
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0xA000, 0xA005, 0xA00A, 0xA00F, 0xA050, 0xA055, 0xA05A, 0xA05F,
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0xA0A0, 0xA0A5, 0xA0AA, 0xA0AF, 0xA0F0, 0xA0F5, 0xA0FA, 0xA0FF,
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0xA500, 0xA505, 0xA50A, 0xA50F, 0xA550, 0xA555, 0xA55A, 0xA55F,
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0xA5A0, 0xA5A5, 0xA5AA, 0xA5AF, 0xA5F0, 0xA5F5, 0xA5FA, 0xA5FF,
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0xAA00, 0xAA05, 0xAA0A, 0xAA0F, 0xAA50, 0xAA55, 0xAA5A, 0xAA5F,
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0xAAA0, 0xAAA5, 0xAAAA, 0xAAAF, 0xAAF0, 0xAAF5, 0xAAFA, 0xAAFF,
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0xAF00, 0xAF05, 0xAF0A, 0xAF0F, 0xAF50, 0xAF55, 0xAF5A, 0xAF5F,
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0xAFA0, 0xAFA5, 0xAFAA, 0xAFAF, 0xAFF0, 0xAFF5, 0xAFFA, 0xAFFF,
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0xF000, 0xF005, 0xF00A, 0xF00F, 0xF050, 0xF055, 0xF05A, 0xF05F,
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0xF0A0, 0xF0A5, 0xF0AA, 0xF0AF, 0xF0F0, 0xF0F5, 0xF0FA, 0xF0FF,
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0xF500, 0xF505, 0xF50A, 0xF50F, 0xF550, 0xF555, 0xF55A, 0xF55F,
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0xF5A0, 0xF5A5, 0xF5AA, 0xF5AF, 0xF5F0, 0xF5F5, 0xF5FA, 0xF5FF,
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0xFA00, 0xFA05, 0xFA0A, 0xFA0F, 0xFA50, 0xFA55, 0xFA5A, 0xFA5F,
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0xFAA0, 0xFAA5, 0xFAAA, 0xFAAF, 0xFAF0, 0xFAF5, 0xFAFA, 0xFAFF,
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0xFF00, 0xFF05, 0xFF0A, 0xFF0F, 0xFF50, 0xFF55, 0xFF5A, 0xFF5F,
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0xFFA0, 0xFFA5, 0xFFAA, 0xFFAF, 0xFFF0, 0xFFF5, 0xFFFA, 0xFFFF
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};
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#ifdef __POWERPC__
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static union {
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struct {
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uint8 a,b,c,d,e,f,g,h;
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} a;
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double b;
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} TextColorTable[16][16][256];
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#else
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static union {
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struct {
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uint8 a,b,c,d;
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} a;
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uint32 b;
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} TextColorTable[16][16][256][2];
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#endif
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#ifdef GLOBAL_VARS
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static uint16 mc_color_lookup[4];
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#ifndef CAN_ACCESS_UNALIGNED
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static uint8 text_chunky_buf[40*8];
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#endif
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static uint16 mx[8]; // VIC registers
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static uint8 mx8;
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static uint8 my[8];
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static uint8 ctrl1, ctrl2;
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static uint8 lpx, lpy;
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static uint8 me, mxe, mye, mdp, mmc;
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static uint8 vbase;
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static uint8 irq_flag, irq_mask;
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static uint8 clx_spr, clx_bgr;
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static uint8 ec, b0c, b1c, b2c, b3c, mm0, mm1;
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static uint8 sc[8];
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static uint8 *ram, *char_rom, *color_ram; // Pointers to RAM and ROM
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static C64 *the_c64; // Pointer to C64
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static C64Display *the_display; // Pointer to C64Display
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static MOS6510 *the_cpu; // Pointer to 6510
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static uint8 colors[256]; // Indices of the 16 C64 colors (16 times mirrored to avoid "& 0x0f")
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static uint8 ec_color, b0c_color, b1c_color, b2c_color, b3c_color; // Indices for exterior/background colors
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static uint8 mm0_color, mm1_color; // Indices for MOB multicolors
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static uint8 spr_color[8]; // Indices for MOB colors
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static uint32 ec_color_long; // ec_color expanded to 32 bits
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static uint8 matrix_line[40]; // Buffer for video line, read in Bad Lines
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static uint8 color_line[40]; // Buffer for color line, read in Bad Lines
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#ifdef __POWERPC__
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static double chunky_tmp[DISPLAY_X/8]; // Temporary line buffer for GameKit speedup
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#endif
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static uint8 *chunky_line_start; // Pointer to start of current line in bitmap buffer
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static int xmod; // Number of bytes per row
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static uint8 *matrix_base; // Video matrix base
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static uint8 *char_base; // Character generator base
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static uint8 *bitmap_base; // Bitmap base
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static uint16 raster_y; // Current raster line
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static uint16 irq_raster; // Interrupt raster line
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static uint16 dy_start; // Comparison values for border logic
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static uint16 dy_stop;
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static uint16 rc; // Row counter
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static uint16 vc; // Video counter
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static uint16 vc_base; // Video counter base
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static uint16 x_scroll; // X scroll value
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static uint16 y_scroll; // Y scroll value
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static uint16 cia_vabase; // CIA VA14/15 video base
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static int display_idx; // Index of current display mode
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static int skip_counter; // Counter for frame-skipping
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static uint16 mc[8]; // Sprite data counters
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static uint8 sprite_on; // 8 Flags: Sprite display/DMA active
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static uint8 spr_coll_buf[0x180]; // Buffer for sprite-sprite collisions and priorities
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static uint8 fore_mask_buf[0x180/8]; // Foreground mask for sprite-graphics collisions and priorities
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static bool display_state; // true: Display state, false: Idle state
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static bool border_on; // Flag: Upper/lower border on
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static bool border_40_col; // Flag: 40 column border
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static bool frame_skipped; // Flag: Frame is being skipped
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static uint8 bad_lines_enabled; // Flag: Bad Lines enabled for this frame
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static bool lp_triggered; // Flag: Lightpen was triggered in this frame
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#endif
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/*
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* Constructor: Initialize variables
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*/
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static void init_text_color_table(uint8 *colors)
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{
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for (int i = 0; i < 16; i++)
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for (int j = 0; j < 16; j++)
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for (int k = 0; k < 256; k++) {
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#ifdef __POWERPC__
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TextColorTable[i][j][k].a.a = colors[k & 128 ? i : j];
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TextColorTable[i][j][k].a.b = colors[k & 64 ? i : j];
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TextColorTable[i][j][k].a.c = colors[k & 32 ? i : j];
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TextColorTable[i][j][k].a.d = colors[k & 16 ? i : j];
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TextColorTable[i][j][k].a.e = colors[k & 8 ? i : j];
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TextColorTable[i][j][k].a.f = colors[k & 4 ? i : j];
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TextColorTable[i][j][k].a.g = colors[k & 2 ? i : j];
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TextColorTable[i][j][k].a.h = colors[k & 1 ? i : j];
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#else
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TextColorTable[i][j][k][0].a.a = colors[k & 128 ? i : j];
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TextColorTable[i][j][k][0].a.b = colors[k & 64 ? i : j];
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TextColorTable[i][j][k][0].a.c = colors[k & 32 ? i : j];
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TextColorTable[i][j][k][0].a.d = colors[k & 16 ? i : j];
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TextColorTable[i][j][k][1].a.a = colors[k & 8 ? i : j];
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TextColorTable[i][j][k][1].a.b = colors[k & 4 ? i : j];
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TextColorTable[i][j][k][1].a.c = colors[k & 2 ? i : j];
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TextColorTable[i][j][k][1].a.d = colors[k & 1 ? i : j];
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#endif
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}
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}
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MOS6569::MOS6569(C64 *c64, C64Display *disp, MOS6510 *CPU, uint8 *RAM, uint8 *Char, uint8 *Color)
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#ifndef GLOBAL_VARS
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: ram(RAM), char_rom(Char), color_ram(Color), the_c64(c64), the_display(disp), the_cpu(CPU)
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#endif
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{
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int i;
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// Set pointers
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#ifdef GLOBAL_VARS
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the_c64 = c64;
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the_display = disp;
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the_cpu = CPU;
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ram = RAM;
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char_rom = Char;
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color_ram = Color;
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#endif
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matrix_base = RAM;
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char_base = RAM;
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bitmap_base = RAM;
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// Get bitmap info
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chunky_line_start = disp->BitmapBase();
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xmod = disp->BitmapXMod();
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// Initialize VIC registers
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mx8 = 0;
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ctrl1 = ctrl2 = 0;
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lpx = lpy = 0;
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me = mxe = mye = mdp = mmc = 0;
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vbase = irq_flag = irq_mask = 0;
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clx_spr = clx_bgr = 0;
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cia_vabase = 0;
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ec = b0c = b1c = b2c = b3c = mm0 = mm1 = 0;
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for (i=0; i<8; i++) mx[i] = my[i] = sc[i] = 0;
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// Initialize other variables
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raster_y = 0xffff;
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rc = 7;
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irq_raster = vc = vc_base = x_scroll = y_scroll = 0;
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dy_start = ROW24_YSTART;
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dy_stop = ROW24_YSTOP;
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display_idx = 0;
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display_state = false;
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border_on = false;
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lp_triggered = false;
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sprite_on = 0;
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for (i=0; i<8; i++)
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mc[i] = 63;
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frame_skipped = false;
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skip_counter = 1;
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|
|
// Clear foreground mask
|
|
memset(fore_mask_buf, 0, DISPLAY_X/8);
|
|
|
|
// Preset colors to black
|
|
disp->InitColors(colors);
|
|
init_text_color_table(colors);
|
|
ec_color = b0c_color = b1c_color = b2c_color = b3c_color = mm0_color = mm1_color = colors[0];
|
|
ec_color_long = (ec_color << 24) | (ec_color << 16) | (ec_color << 8) | ec_color;
|
|
for (i=0; i<8; i++) spr_color[i] = colors[0];
|
|
}
|
|
|
|
|
|
/*
|
|
* Reinitialize the colors table for when the palette has changed
|
|
*/
|
|
|
|
void MOS6569::ReInitColors(void)
|
|
{
|
|
int i;
|
|
|
|
// Build inverse color table.
|
|
uint8 xlate_colors[256];
|
|
memset(xlate_colors, 0, sizeof(xlate_colors));
|
|
for (i = 0; i < 16; i++)
|
|
xlate_colors[colors[i]] = i;
|
|
|
|
// Get the new colors.
|
|
the_display->InitColors(colors);
|
|
init_text_color_table(colors);
|
|
|
|
// Build color translation table.
|
|
for (i = 0; i < 256; i++)
|
|
xlate_colors[i] = colors[xlate_colors[i]];
|
|
|
|
// Translate all the old colors variables.
|
|
ec_color = colors[ec];
|
|
ec_color_long = ec_color | (ec_color << 8) | (ec_color << 16) | (ec_color << 24);
|
|
b0c_color = colors[b0c];
|
|
b1c_color = colors[b1c];
|
|
b2c_color = colors[b2c];
|
|
b3c_color = colors[b3c];
|
|
mm0_color = colors[mm0];
|
|
mm1_color = colors[mm1];
|
|
for (i = 0; i < 8; i++)
|
|
spr_color[i] = colors[sc[i]];
|
|
mc_color_lookup[0] = b0c_color | (b0c_color << 8);
|
|
mc_color_lookup[1] = b1c_color | (b1c_color << 8);
|
|
mc_color_lookup[2] = b2c_color | (b2c_color << 8);
|
|
|
|
// Translate the chunky buffer.
|
|
uint8 *scanline = the_display->BitmapBase();
|
|
for (int y = 0; y < DISPLAY_Y; y++) {
|
|
for (int x = 0; x < DISPLAY_X; x++)
|
|
scanline[x] = xlate_colors[scanline[x]];
|
|
scanline += xmod;
|
|
}
|
|
}
|
|
|
|
#ifdef GLOBAL_VARS
|
|
static void make_mc_table(void)
|
|
#else
|
|
void MOS6569::make_mc_table(void)
|
|
#endif
|
|
{
|
|
mc_color_lookup[0] = b0c_color | (b0c_color << 8);
|
|
mc_color_lookup[1] = b1c_color | (b1c_color << 8);
|
|
mc_color_lookup[2] = b2c_color | (b2c_color << 8);
|
|
}
|
|
|
|
|
|
/*
|
|
* Convert video address to pointer
|
|
*/
|
|
|
|
#ifdef GLOBAL_VARS
|
|
static inline uint8 *get_physical(uint16 adr)
|
|
#else
|
|
inline uint8 *MOS6569::get_physical(uint16 adr)
|
|
#endif
|
|
{
|
|
int va = adr | cia_vabase;
|
|
if ((va & 0x7000) == 0x1000)
|
|
return char_rom + (va & 0x0fff);
|
|
else
|
|
return ram + va;
|
|
}
|
|
|
|
|
|
/*
|
|
* Get VIC state
|
|
*/
|
|
|
|
void MOS6569::GetState(MOS6569State *vd)
|
|
{
|
|
int i;
|
|
|
|
vd->m0x = mx[0] & 0xff; vd->m0y = my[0];
|
|
vd->m1x = mx[1] & 0xff; vd->m1y = my[1];
|
|
vd->m2x = mx[2] & 0xff; vd->m2y = my[2];
|
|
vd->m3x = mx[3] & 0xff; vd->m3y = my[3];
|
|
vd->m4x = mx[4] & 0xff; vd->m4y = my[4];
|
|
vd->m5x = mx[5] & 0xff; vd->m5y = my[5];
|
|
vd->m6x = mx[6] & 0xff; vd->m6y = my[6];
|
|
vd->m7x = mx[7] & 0xff; vd->m7y = my[7];
|
|
vd->mx8 = mx8;
|
|
|
|
vd->ctrl1 = (ctrl1 & 0x7f) | ((raster_y & 0x100) >> 1);
|
|
vd->raster = raster_y & 0xff;
|
|
vd->lpx = lpx; vd->lpy = lpy;
|
|
vd->ctrl2 = ctrl2;
|
|
vd->vbase = vbase;
|
|
vd->irq_flag = irq_flag;
|
|
vd->irq_mask = irq_mask;
|
|
|
|
vd->me = me; vd->mxe = mxe; vd->mye = mye; vd->mdp = mdp; vd->mmc = mmc;
|
|
vd->mm = clx_spr; vd->md = clx_bgr;
|
|
|
|
vd->ec = ec;
|
|
vd->b0c = b0c; vd->b1c = b1c; vd->b2c = b2c; vd->b3c = b3c;
|
|
vd->mm0 = mm0; vd->mm1 = mm1;
|
|
vd->m0c = sc[0]; vd->m1c = sc[1];
|
|
vd->m2c = sc[2]; vd->m3c = sc[3];
|
|
vd->m4c = sc[4]; vd->m5c = sc[5];
|
|
vd->m6c = sc[6]; vd->m7c = sc[7];
|
|
|
|
vd->pad0 = 0;
|
|
vd->irq_raster = irq_raster;
|
|
vd->vc = vc;
|
|
vd->vc_base = vc_base;
|
|
vd->rc = rc;
|
|
vd->spr_dma = vd->spr_disp = sprite_on;
|
|
for (i=0; i<8; i++)
|
|
vd->mc[i] = vd->mc_base[i] = mc[i];
|
|
vd->display_state = display_state;
|
|
vd->bad_line = raster_y >= FIRST_DMA_LINE && raster_y <= LAST_DMA_LINE && ((raster_y & 7) == y_scroll) && bad_lines_enabled;
|
|
vd->bad_line_enable = bad_lines_enabled;
|
|
vd->lp_triggered = lp_triggered;
|
|
vd->border_on = border_on;
|
|
|
|
vd->bank_base = cia_vabase;
|
|
vd->matrix_base = ((vbase & 0xf0) << 6) | cia_vabase;
|
|
vd->char_base = ((vbase & 0x0e) << 10) | cia_vabase;
|
|
vd->bitmap_base = ((vbase & 0x08) << 10) | cia_vabase;
|
|
for (i=0; i<8; i++)
|
|
vd->sprite_base[i] = (matrix_base[0x3f8 + i] << 6) | cia_vabase;
|
|
|
|
vd->cycle = 1;
|
|
vd->raster_x = 0;
|
|
vd->ml_index = 0;
|
|
vd->ref_cnt = 0xff;
|
|
vd->last_vic_byte = 0;
|
|
vd->ud_border_on = border_on;
|
|
}
|
|
|
|
|
|
/*
|
|
* Set VIC state (only works if in VBlank)
|
|
*/
|
|
|
|
void MOS6569::SetState(MOS6569State *vd)
|
|
{
|
|
int i, j;
|
|
|
|
mx[0] = vd->m0x; my[0] = vd->m0y;
|
|
mx[1] = vd->m1x; my[1] = vd->m1y;
|
|
mx[2] = vd->m2x; my[2] = vd->m2y;
|
|
mx[3] = vd->m3x; my[3] = vd->m3y;
|
|
mx[4] = vd->m4x; my[4] = vd->m4y;
|
|
mx[5] = vd->m5x; my[5] = vd->m5y;
|
|
mx[6] = vd->m6x; my[6] = vd->m6y;
|
|
mx[7] = vd->m7x; my[7] = vd->m7y;
|
|
mx8 = vd->mx8;
|
|
for (i=0, j=1; i<8; i++, j<<=1) {
|
|
if (mx8 & j)
|
|
mx[i] |= 0x100;
|
|
else
|
|
mx[i] &= 0xff;
|
|
}
|
|
|
|
ctrl1 = vd->ctrl1;
|
|
ctrl2 = vd->ctrl2;
|
|
x_scroll = ctrl2 & 7;
|
|
y_scroll = ctrl1 & 7;
|
|
if (ctrl1 & 8) {
|
|
dy_start = ROW25_YSTART;
|
|
dy_stop = ROW25_YSTOP;
|
|
} else {
|
|
dy_start = ROW24_YSTART;
|
|
dy_stop = ROW24_YSTOP;
|
|
}
|
|
border_40_col = ctrl2 & 8;
|
|
display_idx = ((ctrl1 & 0x60) | (ctrl2 & 0x10)) >> 4;
|
|
|
|
raster_y = 0;
|
|
lpx = vd->lpx; lpy = vd->lpy;
|
|
|
|
vbase = vd->vbase;
|
|
cia_vabase = vd->bank_base;
|
|
matrix_base = get_physical((vbase & 0xf0) << 6);
|
|
char_base = get_physical((vbase & 0x0e) << 10);
|
|
bitmap_base = get_physical((vbase & 0x08) << 10);
|
|
|
|
irq_flag = vd->irq_flag;
|
|
irq_mask = vd->irq_mask;
|
|
|
|
me = vd->me; mxe = vd->mxe; mye = vd->mye; mdp = vd->mdp; mmc = vd->mmc;
|
|
clx_spr = vd->mm; clx_bgr = vd->md;
|
|
|
|
ec = vd->ec;
|
|
ec_color = colors[ec];
|
|
ec_color_long = (ec_color << 24) | (ec_color << 16) | (ec_color << 8) | ec_color;
|
|
|
|
b0c = vd->b0c; b1c = vd->b1c; b2c = vd->b2c; b3c = vd->b3c;
|
|
b0c_color = colors[b0c];
|
|
b1c_color = colors[b1c];
|
|
b2c_color = colors[b2c];
|
|
b3c_color = colors[b3c];
|
|
make_mc_table();
|
|
|
|
mm0 = vd->mm0; mm1 = vd->mm1;
|
|
mm0_color = colors[mm0];
|
|
mm1_color = colors[mm1];
|
|
|
|
sc[0] = vd->m0c; sc[1] = vd->m1c;
|
|
sc[2] = vd->m2c; sc[3] = vd->m3c;
|
|
sc[4] = vd->m4c; sc[5] = vd->m5c;
|
|
sc[6] = vd->m6c; sc[7] = vd->m7c;
|
|
for (i=0; i<8; i++)
|
|
spr_color[i] = colors[sc[i]];
|
|
|
|
irq_raster = vd->irq_raster;
|
|
vc = vd->vc;
|
|
vc_base = vd->vc_base;
|
|
rc = vd->rc;
|
|
sprite_on = vd->spr_dma;
|
|
for (i=0; i<8; i++)
|
|
mc[i] = vd->mc[i];
|
|
display_state = vd->display_state;
|
|
bad_lines_enabled = vd->bad_line_enable;
|
|
lp_triggered = vd->lp_triggered;
|
|
border_on = vd->border_on;
|
|
}
|
|
|
|
|
|
/*
|
|
* Trigger raster IRQ
|
|
*/
|
|
|
|
#ifdef GLOBAL_VARS
|
|
static inline void raster_irq(void)
|
|
#else
|
|
inline void MOS6569::raster_irq(void)
|
|
#endif
|
|
{
|
|
irq_flag |= 0x01;
|
|
if (irq_mask & 0x01) {
|
|
irq_flag |= 0x80;
|
|
the_cpu->TriggerVICIRQ();
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
* Read from VIC register
|
|
*/
|
|
|
|
uint8 MOS6569::ReadRegister(uint16 adr)
|
|
{
|
|
switch (adr) {
|
|
case 0x00: case 0x02: case 0x04: case 0x06:
|
|
case 0x08: case 0x0a: case 0x0c: case 0x0e:
|
|
return mx[adr >> 1];
|
|
|
|
case 0x01: case 0x03: case 0x05: case 0x07:
|
|
case 0x09: case 0x0b: case 0x0d: case 0x0f:
|
|
return my[adr >> 1];
|
|
|
|
case 0x10: // Sprite X position MSB
|
|
return mx8;
|
|
|
|
case 0x11: // Control register 1
|
|
return (ctrl1 & 0x7f) | ((raster_y & 0x100) >> 1);
|
|
|
|
case 0x12: // Raster counter
|
|
return raster_y;
|
|
|
|
case 0x13: // Light pen X
|
|
return lpx;
|
|
|
|
case 0x14: // Light pen Y
|
|
return lpy;
|
|
|
|
case 0x15: // Sprite enable
|
|
return me;
|
|
|
|
case 0x16: // Control register 2
|
|
return ctrl2 | 0xc0;
|
|
|
|
case 0x17: // Sprite Y expansion
|
|
return mye;
|
|
|
|
case 0x18: // Memory pointers
|
|
return vbase | 0x01;
|
|
|
|
case 0x19: // IRQ flags
|
|
return irq_flag | 0x70;
|
|
|
|
case 0x1a: // IRQ mask
|
|
return irq_mask | 0xf0;
|
|
|
|
case 0x1b: // Sprite data priority
|
|
return mdp;
|
|
|
|
case 0x1c: // Sprite multicolor
|
|
return mmc;
|
|
|
|
case 0x1d: // Sprite X expansion
|
|
return mxe;
|
|
|
|
case 0x1e:{ // Sprite-sprite collision
|
|
uint8 ret = clx_spr;
|
|
clx_spr = 0; // Read and clear
|
|
return ret;
|
|
}
|
|
|
|
case 0x1f:{ // Sprite-background collision
|
|
uint8 ret = clx_bgr;
|
|
clx_bgr = 0; // Read and clear
|
|
return ret;
|
|
}
|
|
|
|
case 0x20: return ec | 0xf0;
|
|
case 0x21: return b0c | 0xf0;
|
|
case 0x22: return b1c | 0xf0;
|
|
case 0x23: return b2c | 0xf0;
|
|
case 0x24: return b3c | 0xf0;
|
|
case 0x25: return mm0 | 0xf0;
|
|
case 0x26: return mm1 | 0xf0;
|
|
|
|
case 0x27: case 0x28: case 0x29: case 0x2a:
|
|
case 0x2b: case 0x2c: case 0x2d: case 0x2e:
|
|
return sc[adr - 0x27] | 0xf0;
|
|
|
|
default:
|
|
return 0xff;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
* Write to VIC register
|
|
*/
|
|
|
|
void MOS6569::WriteRegister(uint16 adr, uint8 byte)
|
|
{
|
|
switch (adr) {
|
|
case 0x00: case 0x02: case 0x04: case 0x06:
|
|
case 0x08: case 0x0a: case 0x0c: case 0x0e:
|
|
mx[adr >> 1] = (mx[adr >> 1] & 0xff00) | byte;
|
|
break;
|
|
|
|
case 0x10:{
|
|
int i, j;
|
|
mx8 = byte;
|
|
for (i=0, j=1; i<8; i++, j<<=1) {
|
|
if (mx8 & j)
|
|
mx[i] |= 0x100;
|
|
else
|
|
mx[i] &= 0xff;
|
|
}
|
|
break;
|
|
}
|
|
|
|
case 0x01: case 0x03: case 0x05: case 0x07:
|
|
case 0x09: case 0x0b: case 0x0d: case 0x0f:
|
|
my[adr >> 1] = byte;
|
|
break;
|
|
|
|
case 0x11:{ // Control register 1
|
|
ctrl1 = byte;
|
|
y_scroll = byte & 7;
|
|
|
|
uint16 new_irq_raster = (irq_raster & 0xff) | ((byte & 0x80) << 1);
|
|
if (irq_raster != new_irq_raster && raster_y == new_irq_raster)
|
|
raster_irq();
|
|
irq_raster = new_irq_raster;
|
|
|
|
if (byte & 8) {
|
|
dy_start = ROW25_YSTART;
|
|
dy_stop = ROW25_YSTOP;
|
|
} else {
|
|
dy_start = ROW24_YSTART;
|
|
dy_stop = ROW24_YSTOP;
|
|
}
|
|
|
|
display_idx = ((ctrl1 & 0x60) | (ctrl2 & 0x10)) >> 4;
|
|
break;
|
|
}
|
|
|
|
case 0x12:{ // Raster counter
|
|
uint16 new_irq_raster = (irq_raster & 0xff00) | byte;
|
|
if (irq_raster != new_irq_raster && raster_y == new_irq_raster)
|
|
raster_irq();
|
|
irq_raster = new_irq_raster;
|
|
break;
|
|
}
|
|
|
|
case 0x15: // Sprite enable
|
|
me = byte;
|
|
break;
|
|
|
|
case 0x16: // Control register 2
|
|
ctrl2 = byte;
|
|
x_scroll = byte & 7;
|
|
border_40_col = byte & 8;
|
|
display_idx = ((ctrl1 & 0x60) | (ctrl2 & 0x10)) >> 4;
|
|
break;
|
|
|
|
case 0x17: // Sprite Y expansion
|
|
mye = byte;
|
|
break;
|
|
|
|
case 0x18: // Memory pointers
|
|
vbase = byte;
|
|
matrix_base = get_physical((byte & 0xf0) << 6);
|
|
char_base = get_physical((byte & 0x0e) << 10);
|
|
bitmap_base = get_physical((byte & 0x08) << 10);
|
|
break;
|
|
|
|
case 0x19: // IRQ flags
|
|
irq_flag = irq_flag & (~byte & 0x0f);
|
|
the_cpu->ClearVICIRQ(); // Clear interrupt (hack!)
|
|
if (irq_flag & irq_mask) // Set master bit if allowed interrupt still pending
|
|
irq_flag |= 0x80;
|
|
break;
|
|
|
|
case 0x1a: // IRQ mask
|
|
irq_mask = byte & 0x0f;
|
|
if (irq_flag & irq_mask) { // Trigger interrupt if pending and now allowed
|
|
irq_flag |= 0x80;
|
|
the_cpu->TriggerVICIRQ();
|
|
} else {
|
|
irq_flag &= 0x7f;
|
|
the_cpu->ClearVICIRQ();
|
|
}
|
|
break;
|
|
|
|
case 0x1b: // Sprite data priority
|
|
mdp = byte;
|
|
break;
|
|
|
|
case 0x1c: // Sprite multicolor
|
|
mmc = byte;
|
|
break;
|
|
|
|
case 0x1d: // Sprite X expansion
|
|
mxe = byte;
|
|
break;
|
|
|
|
case 0x20:
|
|
ec_color = colors[ec = byte];
|
|
ec_color_long = (ec_color << 24) | (ec_color << 16) | (ec_color << 8) | ec_color;
|
|
break;
|
|
|
|
case 0x21:
|
|
if (b0c != byte) {
|
|
b0c_color = colors[b0c = byte & 0xF];
|
|
make_mc_table();
|
|
}
|
|
break;
|
|
|
|
case 0x22:
|
|
if (b1c != byte) {
|
|
b1c_color = colors[b1c = byte & 0xF];
|
|
make_mc_table();
|
|
}
|
|
break;
|
|
|
|
case 0x23:
|
|
if (b2c != byte) {
|
|
b2c_color = colors[b2c = byte & 0xF];
|
|
make_mc_table();
|
|
}
|
|
break;
|
|
|
|
case 0x24: b3c_color = colors[b3c = byte & 0xF]; break;
|
|
case 0x25: mm0_color = colors[mm0 = byte]; break;
|
|
case 0x26: mm1_color = colors[mm1 = byte]; break;
|
|
|
|
case 0x27: case 0x28: case 0x29: case 0x2a:
|
|
case 0x2b: case 0x2c: case 0x2d: case 0x2e:
|
|
spr_color[adr - 0x27] = colors[sc[adr - 0x27] = byte];
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
* CIA VA14/15 has changed
|
|
*/
|
|
|
|
void MOS6569::ChangedVA(uint16 new_va)
|
|
{
|
|
cia_vabase = new_va << 14;
|
|
WriteRegister(0x18, vbase); // Force update of memory pointers
|
|
}
|
|
|
|
|
|
/*
|
|
* Trigger lightpen interrupt, latch lightpen coordinates
|
|
*/
|
|
|
|
void MOS6569::TriggerLightpen(void)
|
|
{
|
|
if (!lp_triggered) { // Lightpen triggers only once per frame
|
|
lp_triggered = true;
|
|
|
|
lpx = 0; // Latch current coordinates
|
|
lpy = raster_y;
|
|
|
|
irq_flag |= 0x08; // Trigger IRQ
|
|
if (irq_mask & 0x08) {
|
|
irq_flag |= 0x80;
|
|
the_cpu->TriggerVICIRQ();
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
* VIC vertical blank: Reset counters and redraw screen
|
|
*/
|
|
|
|
#ifdef GLOBAL_VARS
|
|
static inline void vblank(void)
|
|
#else
|
|
inline void MOS6569::vblank(void)
|
|
#endif
|
|
{
|
|
raster_y = vc_base = 0;
|
|
lp_triggered = false;
|
|
|
|
if (!(frame_skipped = --skip_counter))
|
|
skip_counter = ThePrefs.SkipFrames;
|
|
|
|
the_c64->VBlank(!frame_skipped);
|
|
|
|
// Get bitmap pointer for next frame. This must be done
|
|
// after calling the_c64->VBlank() because the preferences
|
|
// and screen configuration may have been changed there
|
|
chunky_line_start = the_display->BitmapBase();
|
|
xmod = the_display->BitmapXMod();
|
|
}
|
|
|
|
|
|
#ifdef __riscos__
|
|
#include "el_Acorn.h"
|
|
#else
|
|
|
|
#ifdef GLOBAL_VARS
|
|
static inline void el_std_text(uint8 *p, uint8 *q, uint8 *r)
|
|
#else
|
|
inline void MOS6569::el_std_text(uint8 *p, uint8 *q, uint8 *r)
|
|
#endif
|
|
{
|
|
unsigned int b0cc = b0c;
|
|
#ifdef __POWERPC__
|
|
double *dp = (double *)p - 1;
|
|
#else
|
|
uint32 *lp = (uint32 *)p;
|
|
#endif
|
|
uint8 *cp = color_line;
|
|
uint8 *mp = matrix_line;
|
|
|
|
// Loop for 40 characters
|
|
for (int i=0; i<40; i++) {
|
|
uint8 color = cp[i];
|
|
uint8 data = r[i] = q[mp[i] << 3];
|
|
|
|
#ifdef __POWERPC__
|
|
*++dp = TextColorTable[color][b0cc][data].b;
|
|
#else
|
|
*lp++ = TextColorTable[color][b0cc][data][0].b;
|
|
*lp++ = TextColorTable[color][b0cc][data][1].b;
|
|
#endif
|
|
}
|
|
}
|
|
|
|
|
|
#ifdef GLOBAL_VARS
|
|
static inline void el_mc_text(uint8 *p, uint8 *q, uint8 *r)
|
|
#else
|
|
inline void MOS6569::el_mc_text(uint8 *p, uint8 *q, uint8 *r)
|
|
#endif
|
|
{
|
|
uint16 *wp = (uint16 *)p;
|
|
uint8 *cp = color_line;
|
|
uint8 *mp = matrix_line;
|
|
uint16 *mclp = mc_color_lookup;
|
|
|
|
// Loop for 40 characters
|
|
for (int i=0; i<40; i++) {
|
|
uint8 data = q[mp[i] << 3];
|
|
|
|
if (cp[i] & 8) {
|
|
uint8 color = colors[cp[i] & 7];
|
|
r[i] = (data & 0xaa) | (data & 0xaa) >> 1;
|
|
mclp[3] = color | (color << 8);
|
|
*wp++ = mclp[(data >> 6) & 3];
|
|
*wp++ = mclp[(data >> 4) & 3];
|
|
*wp++ = mclp[(data >> 2) & 3];
|
|
*wp++ = mclp[(data >> 0) & 3];
|
|
|
|
} else { // Standard mode in multicolor mode
|
|
uint8 color = cp[i];
|
|
r[i] = data;
|
|
#ifdef __POWERPC__
|
|
*(double *)wp = TextColorTable[color][b0c][data].b;
|
|
wp += 4;
|
|
#else
|
|
*(uint32 *)wp = TextColorTable[color][b0c][data][0].b;
|
|
wp += 2;
|
|
*(uint32 *)wp = TextColorTable[color][b0c][data][1].b;
|
|
wp += 2;
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
#ifdef GLOBAL_VARS
|
|
static inline void el_std_bitmap(uint8 *p, uint8 *q, uint8 *r)
|
|
#else
|
|
inline void MOS6569::el_std_bitmap(uint8 *p, uint8 *q, uint8 *r)
|
|
#endif
|
|
{
|
|
#ifdef __POWERPC__
|
|
double *dp = (double *)p-1;
|
|
#else
|
|
uint32 *lp = (uint32 *)p;
|
|
#endif
|
|
uint8 *mp = matrix_line;
|
|
|
|
// Loop for 40 characters
|
|
for (int i=0; i<40; i++, q+=8) {
|
|
uint8 data = r[i] = *q;
|
|
uint8 color = mp[i] >> 4;
|
|
uint8 bcolor = mp[i] & 15;
|
|
|
|
#ifdef __POWERPC__
|
|
*++dp = TextColorTable[color][bcolor][data].b;
|
|
#else
|
|
*lp++ = TextColorTable[color][bcolor][data][0].b;
|
|
*lp++ = TextColorTable[color][bcolor][data][1].b;
|
|
#endif
|
|
}
|
|
}
|
|
|
|
|
|
#ifdef GLOBAL_VARS
|
|
static inline void el_mc_bitmap(uint8 *p, uint8 *q, uint8 *r)
|
|
#else
|
|
inline void MOS6569::el_mc_bitmap(uint8 *p, uint8 *q, uint8 *r)
|
|
#endif
|
|
{
|
|
uint16 lookup[4];
|
|
uint16 *wp = (uint16 *)p - 1;
|
|
uint8 *cp = color_line;
|
|
uint8 *mp = matrix_line;
|
|
|
|
#ifdef __GNU_C__
|
|
&lookup; /* Statement with no effect other than preventing GCC from
|
|
* putting the array in a register, which generates
|
|
* spectacularly bad code. */
|
|
#endif
|
|
|
|
lookup[0] = (b0c_color << 8) | b0c_color;
|
|
|
|
// Loop for 40 characters
|
|
for (int i=0; i<40; i++, q+=8) {
|
|
uint8 color, acolor, bcolor;
|
|
|
|
color = colors[mp[i] >> 4];
|
|
lookup[1] = (color << 8) | color;
|
|
bcolor = colors[mp[i]];
|
|
lookup[2] = (bcolor << 8) | bcolor;
|
|
acolor = colors[cp[i]];
|
|
lookup[3] = (acolor << 8) | acolor;
|
|
|
|
uint8 data = *q;
|
|
r[i] = (data & 0xaa) | (data & 0xaa) >> 1;
|
|
|
|
*++wp = lookup[(data >> 6) & 3];
|
|
*++wp = lookup[(data >> 4) & 3];
|
|
*++wp = lookup[(data >> 2) & 3];
|
|
*++wp = lookup[(data >> 0) & 3];
|
|
}
|
|
}
|
|
|
|
|
|
#ifdef GLOBAL_VARS
|
|
static inline void el_ecm_text(uint8 *p, uint8 *q, uint8 *r)
|
|
#else
|
|
inline void MOS6569::el_ecm_text(uint8 *p, uint8 *q, uint8 *r)
|
|
#endif
|
|
{
|
|
#ifdef __POWERPC__
|
|
double *dp = (double *)p - 1;
|
|
#else
|
|
uint32 *lp = (uint32 *)p;
|
|
#endif
|
|
uint8 *cp = color_line;
|
|
uint8 *mp = matrix_line;
|
|
uint8 *bcp = &b0c;
|
|
|
|
// Loop for 40 characters
|
|
for (int i=0; i<40; i++) {
|
|
uint8 data = r[i] = mp[i];
|
|
uint8 color = cp[i];
|
|
uint8 bcolor = bcp[(data >> 6) & 3];
|
|
|
|
data = q[(data & 0x3f) << 3];
|
|
#ifdef __POWERPC__
|
|
*++dp = TextColorTable[color][bcolor][data].b;
|
|
#else
|
|
*lp++ = TextColorTable[color][bcolor][data][0].b;
|
|
*lp++ = TextColorTable[color][bcolor][data][1].b;
|
|
#endif
|
|
}
|
|
}
|
|
|
|
|
|
#ifdef GLOBAL_VARS
|
|
static inline void el_std_idle(uint8 *p, uint8 *r)
|
|
#else
|
|
inline void MOS6569::el_std_idle(uint8 *p, uint8 *r)
|
|
#endif
|
|
{
|
|
#ifdef __POWERPC__
|
|
uint8 data = *get_physical(ctrl1 & 0x40 ? 0x39ff : 0x3fff);
|
|
double *dp = (double *)p - 1;
|
|
double conv = TextColorTable[0][b0c][data].b;
|
|
r--;
|
|
|
|
for (int i=0; i<40; i++) {
|
|
*++dp = conv;
|
|
*++r = data;
|
|
}
|
|
#else
|
|
uint8 data = *get_physical(ctrl1 & 0x40 ? 0x39ff : 0x3fff);
|
|
uint32 *lp = (uint32 *)p;
|
|
uint32 conv0 = TextColorTable[0][b0c][data][0].b;
|
|
uint32 conv1 = TextColorTable[0][b0c][data][1].b;
|
|
|
|
for (int i=0; i<40; i++) {
|
|
*lp++ = conv0;
|
|
*lp++ = conv1;
|
|
*r++ = data;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
|
|
#ifdef GLOBAL_VARS
|
|
static inline void el_mc_idle(uint8 *p, uint8 *r)
|
|
#else
|
|
inline void MOS6569::el_mc_idle(uint8 *p, uint8 *r)
|
|
#endif
|
|
{
|
|
uint8 data = *get_physical(0x3fff);
|
|
uint32 *lp = (uint32 *)p - 1;
|
|
r--;
|
|
|
|
uint16 lookup[4];
|
|
lookup[0] = (b0c_color << 8) | b0c_color;
|
|
lookup[1] = lookup[2] = lookup[3] = colors[0];
|
|
|
|
uint16 conv0 = (lookup[(data >> 6) & 3] << 16) | lookup[(data >> 4) & 3];
|
|
uint16 conv1 = (lookup[(data >> 2) & 3] << 16) | lookup[(data >> 0) & 3];
|
|
|
|
for (int i=0; i<40; i++) {
|
|
*++lp = conv0;
|
|
*++lp = conv1;
|
|
*++r = data;
|
|
}
|
|
}
|
|
|
|
#endif //__riscos__
|
|
|
|
|
|
#ifdef GLOBAL_VARS
|
|
static inline void el_sprites(uint8 *chunky_ptr)
|
|
#else
|
|
inline void MOS6569::el_sprites(uint8 *chunky_ptr)
|
|
#endif
|
|
{
|
|
int i;
|
|
int snum, sbit; // Sprite number/bit mask
|
|
int spr_coll=0, gfx_coll=0;
|
|
|
|
// Draw each active sprite
|
|
for (snum=0, sbit=1; snum<8; snum++, sbit<<=1)
|
|
if ((sprite_on & sbit) && mx[snum] < DISPLAY_X-32) {
|
|
int spr_mask_pos; // Sprite bit position in fore_mask_buf
|
|
uint32 sdata, fore_mask;
|
|
|
|
uint8 *p = chunky_ptr + mx[snum] + 8;
|
|
uint8 *q = spr_coll_buf + mx[snum] + 8;
|
|
|
|
uint8 *sdatap = get_physical(matrix_base[0x3f8 + snum] << 6 | mc[snum]);
|
|
sdata = (*sdatap << 24) | (*(sdatap+1) << 16) | (*(sdatap+2) << 8);
|
|
|
|
uint8 color = spr_color[snum];
|
|
|
|
spr_mask_pos = mx[snum] + 8 - x_scroll;
|
|
|
|
uint8 *fmbp = fore_mask_buf + (spr_mask_pos / 8);
|
|
int sshift = spr_mask_pos & 7;
|
|
fore_mask = (((*(fmbp+0) << 24) | (*(fmbp+1) << 16) | (*(fmbp+2) << 8)
|
|
| (*(fmbp+3))) << sshift) | (*(fmbp+4) >> (8-sshift));
|
|
|
|
if (mxe & sbit) { // X-expanded
|
|
if (mx[snum] >= DISPLAY_X-56)
|
|
continue;
|
|
|
|
uint32 sdata_l = 0, sdata_r = 0, fore_mask_r;
|
|
fore_mask_r = (((*(fmbp+4) << 24) | (*(fmbp+5) << 16) | (*(fmbp+6) << 8)
|
|
| (*(fmbp+7))) << sshift) | (*(fmbp+8) >> (8-sshift));
|
|
|
|
if (mmc & sbit) { // Multicolor mode
|
|
uint32 plane0_l, plane0_r, plane1_l, plane1_r;
|
|
|
|
// Expand sprite data
|
|
sdata_l = MultiExpTable[sdata >> 24 & 0xff] << 16 | MultiExpTable[sdata >> 16 & 0xff];
|
|
sdata_r = MultiExpTable[sdata >> 8 & 0xff] << 16;
|
|
|
|
// Convert sprite chunky pixels to bitplanes
|
|
plane0_l = (sdata_l & 0x55555555) | (sdata_l & 0x55555555) << 1;
|
|
plane1_l = (sdata_l & 0xaaaaaaaa) | (sdata_l & 0xaaaaaaaa) >> 1;
|
|
plane0_r = (sdata_r & 0x55555555) | (sdata_r & 0x55555555) << 1;
|
|
plane1_r = (sdata_r & 0xaaaaaaaa) | (sdata_r & 0xaaaaaaaa) >> 1;
|
|
|
|
// Collision with graphics?
|
|
if ((fore_mask & (plane0_l | plane1_l)) || (fore_mask_r & (plane0_r | plane1_r))) {
|
|
gfx_coll |= sbit;
|
|
if (mdp & sbit) {
|
|
plane0_l &= ~fore_mask; // Mask sprite if in background
|
|
plane1_l &= ~fore_mask;
|
|
plane0_r &= ~fore_mask_r;
|
|
plane1_r &= ~fore_mask_r;
|
|
}
|
|
}
|
|
|
|
// Paint sprite
|
|
for (i=0; i<32; i++, plane0_l<<=1, plane1_l<<=1) {
|
|
uint8 col;
|
|
if (plane1_l & 0x80000000) {
|
|
if (plane0_l & 0x80000000)
|
|
col = mm1_color;
|
|
else
|
|
col = color;
|
|
} else {
|
|
if (plane0_l & 0x80000000)
|
|
col = mm0_color;
|
|
else
|
|
continue;
|
|
}
|
|
if (q[i])
|
|
spr_coll |= q[i] | sbit;
|
|
else {
|
|
p[i] = col;
|
|
q[i] = sbit;
|
|
}
|
|
}
|
|
for (; i<48; i++, plane0_r<<=1, plane1_r<<=1) {
|
|
uint8 col;
|
|
if (plane1_r & 0x80000000) {
|
|
if (plane0_r & 0x80000000)
|
|
col = mm1_color;
|
|
else
|
|
col = color;
|
|
} else {
|
|
if (plane0_r & 0x80000000)
|
|
col = mm0_color;
|
|
else
|
|
continue;
|
|
}
|
|
if (q[i])
|
|
spr_coll |= q[i] | sbit;
|
|
else {
|
|
p[i] = col;
|
|
q[i] = sbit;
|
|
}
|
|
}
|
|
|
|
} else { // Standard mode
|
|
|
|
// Expand sprite data
|
|
sdata_l = ExpTable[sdata >> 24 & 0xff] << 16 | ExpTable[sdata >> 16 & 0xff];
|
|
sdata_r = ExpTable[sdata >> 8 & 0xff] << 16;
|
|
|
|
// Collision with graphics?
|
|
if ((fore_mask & sdata_l) || (fore_mask_r & sdata_r)) {
|
|
gfx_coll |= sbit;
|
|
if (mdp & sbit) {
|
|
sdata_l &= ~fore_mask; // Mask sprite if in background
|
|
sdata_r &= ~fore_mask_r;
|
|
}
|
|
}
|
|
|
|
// Paint sprite
|
|
for (i=0; i<32; i++, sdata_l<<=1)
|
|
if (sdata_l & 0x80000000) {
|
|
if (q[i]) // Collision with sprite?
|
|
spr_coll |= q[i] | sbit;
|
|
else { // Draw pixel if no collision
|
|
p[i] = color;
|
|
q[i] = sbit;
|
|
}
|
|
}
|
|
for (; i<48; i++, sdata_r<<=1)
|
|
if (sdata_r & 0x80000000) {
|
|
if (q[i]) // Collision with sprite?
|
|
spr_coll |= q[i] | sbit;
|
|
else { // Draw pixel if no collision
|
|
p[i] = color;
|
|
q[i] = sbit;
|
|
}
|
|
}
|
|
}
|
|
|
|
} else // Unexpanded
|
|
|
|
if (mmc & sbit) { // Multicolor mode
|
|
uint32 plane0, plane1;
|
|
|
|
// Convert sprite chunky pixels to bitplanes
|
|
plane0 = (sdata & 0x55555555) | (sdata & 0x55555555) << 1;
|
|
plane1 = (sdata & 0xaaaaaaaa) | (sdata & 0xaaaaaaaa) >> 1;
|
|
|
|
// Collision with graphics?
|
|
if (fore_mask & (plane0 | plane1)) {
|
|
gfx_coll |= sbit;
|
|
if (mdp & sbit) {
|
|
plane0 &= ~fore_mask; // Mask sprite if in background
|
|
plane1 &= ~fore_mask;
|
|
}
|
|
}
|
|
|
|
// Paint sprite
|
|
for (i=0; i<24; i++, plane0<<=1, plane1<<=1) {
|
|
uint8 col;
|
|
if (plane1 & 0x80000000) {
|
|
if (plane0 & 0x80000000)
|
|
col = mm1_color;
|
|
else
|
|
col = color;
|
|
} else {
|
|
if (plane0 & 0x80000000)
|
|
col = mm0_color;
|
|
else
|
|
continue;
|
|
}
|
|
if (q[i])
|
|
spr_coll |= q[i] | sbit;
|
|
else {
|
|
p[i] = col;
|
|
q[i] = sbit;
|
|
}
|
|
}
|
|
|
|
} else { // Standard mode
|
|
|
|
// Collision with graphics?
|
|
if (fore_mask & sdata) {
|
|
gfx_coll |= sbit;
|
|
if (mdp & sbit)
|
|
sdata &= ~fore_mask; // Mask sprite if in background
|
|
}
|
|
|
|
// Paint sprite
|
|
for (i=0; i<24; i++, sdata<<=1)
|
|
if (sdata & 0x80000000) {
|
|
if (q[i]) { // Collision with sprite?
|
|
spr_coll |= q[i] | sbit;
|
|
} else { // Draw pixel if no collision
|
|
p[i] = color;
|
|
q[i] = sbit;
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
if (ThePrefs.SpriteCollisions) {
|
|
|
|
// Check sprite-sprite collisions
|
|
if (clx_spr)
|
|
clx_spr |= spr_coll;
|
|
else {
|
|
clx_spr |= spr_coll;
|
|
irq_flag |= 0x04;
|
|
if (irq_mask & 0x04) {
|
|
irq_flag |= 0x80;
|
|
the_cpu->TriggerVICIRQ();
|
|
}
|
|
}
|
|
|
|
// Check sprite-background collisions
|
|
if (clx_bgr)
|
|
clx_bgr |= gfx_coll;
|
|
else {
|
|
clx_bgr |= gfx_coll;
|
|
irq_flag |= 0x02;
|
|
if (irq_mask & 0x02) {
|
|
irq_flag |= 0x80;
|
|
the_cpu->TriggerVICIRQ();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
#ifdef GLOBAL_VARS
|
|
static inline int el_update_mc(int raster)
|
|
#else
|
|
inline int MOS6569::el_update_mc(int raster)
|
|
#endif
|
|
{
|
|
int i, j;
|
|
int cycles_used = 0;
|
|
uint8 spron = sprite_on;
|
|
uint8 spren = me;
|
|
uint8 sprye = mye;
|
|
uint8 raster8bit = raster;
|
|
uint16 *mcp = mc;
|
|
uint8 *myp = my;
|
|
|
|
// Increment sprite data counters
|
|
for (i=0, j=1; i<8; i++, j<<=1, mcp++, myp++) {
|
|
|
|
// Sprite enabled?
|
|
if (spren & j)
|
|
|
|
// Yes, activate if Y position matches raster counter
|
|
if (*myp == (raster8bit & 0xff)) {
|
|
*mcp = 0;
|
|
spron |= j;
|
|
} else
|
|
goto spr_off;
|
|
else
|
|
spr_off:
|
|
// No, turn sprite off when data counter exceeds 60
|
|
// and increment counter
|
|
if (*mcp != 63) {
|
|
if (sprye & j) { // Y expansion
|
|
if (!((*myp ^ raster8bit) & 1)) {
|
|
*mcp += 3;
|
|
cycles_used += 2;
|
|
if (*mcp == 63)
|
|
spron &= ~j;
|
|
}
|
|
} else {
|
|
*mcp += 3;
|
|
cycles_used += 2;
|
|
if (*mcp == 63)
|
|
spron &= ~j;
|
|
}
|
|
}
|
|
}
|
|
|
|
sprite_on = spron;
|
|
return cycles_used;
|
|
}
|
|
|
|
|
|
#ifdef __POWERPC__
|
|
static asm void fastcopy(register uchar *dst, register uchar *src);
|
|
static asm void fastcopy(register uchar *dst, register uchar *src)
|
|
{
|
|
lfd fp0,0(src)
|
|
lfd fp1,8(src)
|
|
lfd fp2,16(src)
|
|
lfd fp3,24(src)
|
|
lfd fp4,32(src)
|
|
lfd fp5,40(src)
|
|
lfd fp6,48(src)
|
|
lfd fp7,56(src)
|
|
addi src,src,64
|
|
stfd fp0,0(dst)
|
|
stfd fp1,8(dst)
|
|
stfd fp2,16(dst)
|
|
stfd fp3,24(dst)
|
|
stfd fp4,32(dst)
|
|
stfd fp5,40(dst)
|
|
stfd fp6,48(dst)
|
|
stfd fp7,56(dst)
|
|
addi dst,dst,64
|
|
|
|
lfd fp0,0(src)
|
|
lfd fp1,8(src)
|
|
lfd fp2,16(src)
|
|
lfd fp3,24(src)
|
|
lfd fp4,32(src)
|
|
lfd fp5,40(src)
|
|
lfd fp6,48(src)
|
|
lfd fp7,56(src)
|
|
addi src,src,64
|
|
stfd fp0,0(dst)
|
|
stfd fp1,8(dst)
|
|
stfd fp2,16(dst)
|
|
stfd fp3,24(dst)
|
|
stfd fp4,32(dst)
|
|
stfd fp5,40(dst)
|
|
stfd fp6,48(dst)
|
|
stfd fp7,56(dst)
|
|
addi dst,dst,64
|
|
|
|
lfd fp0,0(src)
|
|
lfd fp1,8(src)
|
|
lfd fp2,16(src)
|
|
lfd fp3,24(src)
|
|
lfd fp4,32(src)
|
|
lfd fp5,40(src)
|
|
lfd fp6,48(src)
|
|
lfd fp7,56(src)
|
|
addi src,src,64
|
|
stfd fp0,0(dst)
|
|
stfd fp1,8(dst)
|
|
stfd fp2,16(dst)
|
|
stfd fp3,24(dst)
|
|
stfd fp4,32(dst)
|
|
stfd fp5,40(dst)
|
|
stfd fp6,48(dst)
|
|
stfd fp7,56(dst)
|
|
addi dst,dst,64
|
|
|
|
lfd fp0,0(src)
|
|
lfd fp1,8(src)
|
|
lfd fp2,16(src)
|
|
lfd fp3,24(src)
|
|
lfd fp4,32(src)
|
|
lfd fp5,40(src)
|
|
lfd fp6,48(src)
|
|
lfd fp7,56(src)
|
|
addi src,src,64
|
|
stfd fp0,0(dst)
|
|
stfd fp1,8(dst)
|
|
stfd fp2,16(dst)
|
|
stfd fp3,24(dst)
|
|
stfd fp4,32(dst)
|
|
stfd fp5,40(dst)
|
|
stfd fp6,48(dst)
|
|
stfd fp7,56(dst)
|
|
addi dst,dst,64
|
|
|
|
lfd fp0,0(src)
|
|
lfd fp1,8(src)
|
|
lfd fp2,16(src)
|
|
lfd fp3,24(src)
|
|
lfd fp4,32(src)
|
|
lfd fp5,40(src)
|
|
lfd fp6,48(src)
|
|
lfd fp7,56(src)
|
|
addi src,src,64
|
|
stfd fp0,0(dst)
|
|
stfd fp1,8(dst)
|
|
stfd fp2,16(dst)
|
|
stfd fp3,24(dst)
|
|
stfd fp4,32(dst)
|
|
stfd fp5,40(dst)
|
|
stfd fp6,48(dst)
|
|
stfd fp7,56(dst)
|
|
addi dst,dst,64
|
|
|
|
lfd fp0,0(src)
|
|
lfd fp1,8(src)
|
|
lfd fp2,16(src)
|
|
lfd fp3,24(src)
|
|
lfd fp4,32(src)
|
|
lfd fp5,40(src)
|
|
lfd fp6,48(src)
|
|
lfd fp7,56(src)
|
|
addi src,src,64
|
|
stfd fp0,0(dst)
|
|
stfd fp1,8(dst)
|
|
stfd fp2,16(dst)
|
|
stfd fp3,24(dst)
|
|
stfd fp4,32(dst)
|
|
stfd fp5,40(dst)
|
|
stfd fp6,48(dst)
|
|
stfd fp7,56(dst)
|
|
addi dst,dst,64
|
|
blr
|
|
}
|
|
#endif
|
|
|
|
|
|
/*
|
|
* Emulate one raster line
|
|
*/
|
|
|
|
int MOS6569::EmulateLine(void)
|
|
{
|
|
int cycles_left = ThePrefs.NormalCycles; // Cycles left for CPU
|
|
bool is_bad_line = false;
|
|
|
|
// Get raster counter into local variable for faster access and increment
|
|
unsigned int raster = raster_y+1;
|
|
|
|
// End of screen reached?
|
|
if (raster != TOTAL_RASTERS)
|
|
raster_y = raster;
|
|
else {
|
|
vblank();
|
|
raster = 0;
|
|
}
|
|
|
|
// Trigger raster IRQ if IRQ line reached
|
|
if (raster == irq_raster)
|
|
raster_irq();
|
|
|
|
// In line $30, the DEN bit controls if Bad Lines can occur
|
|
if (raster == 0x30)
|
|
bad_lines_enabled = ctrl1 & 0x10;
|
|
|
|
// Skip frame? Only calculate Bad Lines then
|
|
if (frame_skipped) {
|
|
if (raster >= FIRST_DMA_LINE && raster <= LAST_DMA_LINE && ((raster & 7) == y_scroll) && bad_lines_enabled) {
|
|
is_bad_line = true;
|
|
cycles_left = ThePrefs.BadLineCycles;
|
|
}
|
|
goto VIC_nop;
|
|
}
|
|
|
|
// Within the visible range?
|
|
if (raster >= FIRST_DISP_LINE && raster <= LAST_DISP_LINE) {
|
|
|
|
// Our output goes here
|
|
#ifdef __POWERPC__
|
|
uint8 *chunky_ptr = (uint8 *)chunky_tmp;
|
|
#else
|
|
uint8 *chunky_ptr = chunky_line_start;
|
|
#endif
|
|
|
|
// Set video counter
|
|
vc = vc_base;
|
|
|
|
// Bad Line condition?
|
|
if (raster >= FIRST_DMA_LINE && raster <= LAST_DMA_LINE && ((raster & 7) == y_scroll) && bad_lines_enabled) {
|
|
|
|
// Turn on display
|
|
display_state = is_bad_line = true;
|
|
cycles_left = ThePrefs.BadLineCycles;
|
|
rc = 0;
|
|
|
|
// Read and latch 40 bytes from video matrix and color RAM
|
|
uint8 *mp = matrix_line - 1;
|
|
uint8 *cp = color_line - 1;
|
|
int vc1 = vc - 1;
|
|
uint8 *mbp = matrix_base + vc1;
|
|
uint8 *crp = color_ram + vc1;
|
|
for (int i=0; i<40; i++) {
|
|
*++mp = *++mbp;
|
|
*++cp = *++crp;
|
|
}
|
|
}
|
|
|
|
// Handler upper/lower border
|
|
if (raster == dy_stop)
|
|
border_on = true;
|
|
if (raster == dy_start && (ctrl1 & 0x10)) // Don't turn off border if DEN bit cleared
|
|
border_on = false;
|
|
|
|
if (!border_on) {
|
|
|
|
// Display window contents
|
|
uint8 *p = chunky_ptr + COL40_XSTART; // Pointer in chunky display buffer
|
|
uint8 *r = fore_mask_buf + COL40_XSTART/8; // Pointer in foreground mask buffer
|
|
#ifdef ALIGNMENT_CHECK
|
|
uint8 *use_p = ((((int)p) & 3) == 0) ? p : text_chunky_buf;
|
|
#endif
|
|
|
|
{
|
|
p--;
|
|
uint8 b0cc = b0c_color;
|
|
int limit = x_scroll;
|
|
for (int i=0; i<limit; i++) // Background on the left if XScroll>0
|
|
*++p = b0cc;
|
|
p++;
|
|
}
|
|
|
|
if (display_state) {
|
|
switch (display_idx) {
|
|
|
|
case 0: // Standard text
|
|
#ifndef CAN_ACCESS_UNALIGNED
|
|
#ifdef ALIGNMENT_CHECK
|
|
el_std_text(use_p, char_base + rc, r);
|
|
if (use_p != p)
|
|
memcpy(p, use_p, 8*40);
|
|
#else
|
|
if (x_scroll) {
|
|
el_std_text(text_chunky_buf, char_base + rc, r);
|
|
memcpy(p, text_chunky_buf, 8*40);
|
|
} else
|
|
el_std_text(p, char_base + rc, r);
|
|
#endif
|
|
#else
|
|
el_std_text(p, char_base + rc, r);
|
|
#endif
|
|
break;
|
|
|
|
case 1: // Multicolor text
|
|
#ifndef CAN_ACCESS_UNALIGNED
|
|
#ifdef ALIGNMENT_CHECK
|
|
el_mc_text(use_p, char_base + rc, r);
|
|
if (use_p != p)
|
|
memcpy(p, use_p, 8*40);
|
|
#else
|
|
if (x_scroll) {
|
|
el_mc_text(text_chunky_buf, char_base + rc, r);
|
|
memcpy(p, text_chunky_buf, 8*40);
|
|
} else
|
|
el_mc_text(p, char_base + rc, r);
|
|
#endif
|
|
#else
|
|
el_mc_text(p, char_base + rc, r);
|
|
#endif
|
|
break;
|
|
|
|
case 2: // Standard bitmap
|
|
#ifndef CAN_ACCESS_UNALIGNED
|
|
#ifdef ALIGNMENT_CHECK
|
|
el_std_bitmap(use_p, bitmap_base + (vc << 3) + rc, r);
|
|
if (use_p != p)
|
|
memcpy(p, use_p, 8*40);
|
|
#else
|
|
if (x_scroll) {
|
|
el_std_bitmap(text_chunky_buf, bitmap_base + (vc << 3) + rc, r);
|
|
memcpy(p, text_chunky_buf, 8*40);
|
|
} else
|
|
el_std_bitmap(p, bitmap_base + (vc << 3) + rc, r);
|
|
#endif
|
|
#else
|
|
el_std_bitmap(p, bitmap_base + (vc << 3) + rc, r);
|
|
#endif
|
|
break;
|
|
|
|
case 3: // Multicolor bitmap
|
|
#ifndef CAN_ACCESS_UNALIGNED
|
|
#ifdef ALIGNMENT_CHECK
|
|
el_mc_bitmap(use_p, bitmap_base + (vc << 3) + rc, r);
|
|
if (use_p != p)
|
|
memcpy(p, use_p, 8*40);
|
|
#else
|
|
if (x_scroll) {
|
|
el_mc_bitmap(text_chunky_buf, bitmap_base + (vc << 3) + rc, r);
|
|
memcpy(p, text_chunky_buf, 8*40);
|
|
} else
|
|
el_mc_bitmap(p, bitmap_base + (vc << 3) + rc, r);
|
|
#endif
|
|
#else
|
|
el_mc_bitmap(p, bitmap_base + (vc << 3) + rc, r);
|
|
#endif
|
|
break;
|
|
|
|
case 4: // ECM text
|
|
#ifndef CAN_ACCESS_UNALIGNED
|
|
#ifdef ALIGNMENT_CHECK
|
|
el_ecm_text(use_p, char_base + rc, r);
|
|
if (use_p != p)
|
|
memcpy(p, use_p, 8*40);
|
|
#else
|
|
if (x_scroll) {
|
|
el_ecm_text(text_chunky_buf, char_base + rc, r);
|
|
memcpy(p, text_chunky_buf, 8*40);
|
|
} else
|
|
el_ecm_text(p, char_base + rc, r);
|
|
#endif
|
|
#else
|
|
el_ecm_text(p, char_base + rc, r);
|
|
#endif
|
|
break;
|
|
|
|
default: // Invalid mode (all black)
|
|
memset(p, colors[0], 320);
|
|
memset(r, 0, 40);
|
|
break;
|
|
}
|
|
vc += 40;
|
|
|
|
} else { // Idle state graphics
|
|
switch (display_idx) {
|
|
|
|
case 0: // Standard text
|
|
case 1: // Multicolor text
|
|
case 4: // ECM text
|
|
#ifndef CAN_ACCESS_UNALIGNED
|
|
#ifdef ALIGNMENT_CHECK
|
|
el_std_idle(use_p, r);
|
|
if (use_p != p) {memcpy(p, use_p, 8*40);}
|
|
#else
|
|
if (x_scroll) {
|
|
el_std_idle(text_chunky_buf, r);
|
|
memcpy(p, text_chunky_buf, 8*40);
|
|
} else
|
|
el_std_idle(p, r);
|
|
#endif
|
|
#else
|
|
el_std_idle(p, r);
|
|
#endif
|
|
break;
|
|
|
|
case 3: // Multicolor bitmap
|
|
#ifndef CAN_ACCESS_UNALIGNED
|
|
#ifdef ALIGNMENT_CHECK
|
|
el_mc_idle(use_p, r);
|
|
if (use_p != p) {memcpy(p, use_p, 8*40);}
|
|
#else
|
|
if (x_scroll) {
|
|
el_mc_idle(text_chunky_buf, r);
|
|
memcpy(p, text_chunky_buf, 8*40);
|
|
} else
|
|
el_mc_idle(p, r);
|
|
#endif
|
|
#else
|
|
el_mc_idle(p, r);
|
|
#endif
|
|
break;
|
|
|
|
default: // Invalid mode (all black)
|
|
memset(p, colors[0], 320);
|
|
memset(r, 0, 40);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Draw sprites
|
|
if (sprite_on && ThePrefs.SpritesOn) {
|
|
|
|
// Clear sprite collision buffer
|
|
uint32 *lp = (uint32 *)spr_coll_buf - 1;
|
|
for (int i=0; i<DISPLAY_X/4; i++)
|
|
*++lp = 0;
|
|
|
|
el_sprites(chunky_ptr);
|
|
}
|
|
|
|
// Handle left/right border
|
|
uint32 *lp = (uint32 *)chunky_ptr - 1;
|
|
uint32 c = ec_color_long;
|
|
for (int i=0; i<COL40_XSTART/4; i++)
|
|
*++lp = c;
|
|
lp = (uint32 *)(chunky_ptr + COL40_XSTOP) - 1;
|
|
for (int i=0; i<(DISPLAY_X-COL40_XSTOP)/4; i++)
|
|
*++lp = c;
|
|
if (!border_40_col) {
|
|
c = ec_color;
|
|
p = chunky_ptr + COL40_XSTART - 1;
|
|
for (int i=0; i<COL38_XSTART-COL40_XSTART; i++)
|
|
*++p = c;
|
|
p = chunky_ptr + COL38_XSTOP - 1;
|
|
for (int i=0; i<COL40_XSTOP-COL38_XSTOP; i++)
|
|
*++p = c;
|
|
}
|
|
|
|
#if 0
|
|
if (is_bad_line) {
|
|
chunky_ptr[DISPLAY_X-2] = colors[7];
|
|
chunky_ptr[DISPLAY_X-3] = colors[7];
|
|
}
|
|
if (rc & 1) {
|
|
chunky_ptr[DISPLAY_X-4] = colors[1];
|
|
chunky_ptr[DISPLAY_X-5] = colors[1];
|
|
}
|
|
if (rc & 2) {
|
|
chunky_ptr[DISPLAY_X-6] = colors[1];
|
|
chunky_ptr[DISPLAY_X-7] = colors[1];
|
|
}
|
|
if (rc & 4) {
|
|
chunky_ptr[DISPLAY_X-8] = colors[1];
|
|
chunky_ptr[DISPLAY_X-9] = colors[1];
|
|
}
|
|
if (ctrl1 & 0x40) {
|
|
chunky_ptr[DISPLAY_X-10] = colors[5];
|
|
chunky_ptr[DISPLAY_X-11] = colors[5];
|
|
}
|
|
if (ctrl1 & 0x20) {
|
|
chunky_ptr[DISPLAY_X-12] = colors[3];
|
|
chunky_ptr[DISPLAY_X-13] = colors[3];
|
|
}
|
|
if (ctrl2 & 0x10) {
|
|
chunky_ptr[DISPLAY_X-14] = colors[2];
|
|
chunky_ptr[DISPLAY_X-15] = colors[2];
|
|
}
|
|
#endif
|
|
} else {
|
|
|
|
// Display border
|
|
uint32 *lp = (uint32 *)chunky_ptr - 1;
|
|
uint32 c = ec_color_long;
|
|
for (int i=0; i<DISPLAY_X/4; i++)
|
|
*++lp = c;
|
|
}
|
|
|
|
#ifdef __POWERPC__
|
|
// Copy temporary buffer to bitmap
|
|
fastcopy(chunky_line_start, (uint8 *)chunky_tmp);
|
|
#endif
|
|
|
|
// Increment pointer in chunky buffer
|
|
chunky_line_start += xmod;
|
|
|
|
// Increment row counter, go to idle state on overflow
|
|
if (rc == 7) {
|
|
display_state = false;
|
|
vc_base = vc;
|
|
} else
|
|
rc++;
|
|
|
|
if (raster >= FIRST_DMA_LINE-1 && raster <= LAST_DMA_LINE-1 && (((raster+1) & 7) == y_scroll) && bad_lines_enabled)
|
|
rc = 0;
|
|
}
|
|
|
|
VIC_nop:
|
|
// Skip this if all sprites are off
|
|
if (me | sprite_on)
|
|
cycles_left -= el_update_mc(raster);
|
|
|
|
return cycles_left;
|
|
}
|