frodo-wii/Src/gui/menu_messages.hh
fabio.olimpieri 8085fee39c Version 2.2
Solved issues # 20, 21,23, 25, 29.

Added the possibility to show a smaller screen (so also the borders are shown), the preferences are saved manually and not automatically on exit, when a gameshot is saved also some preferences (key bindings, game name, 1541 emulation, screen dimension) related to the game are saved.
2011-06-02 20:50:48 +00:00

32 lines
1018 B
C++

#ifndef MENU_MESSAGES_HH
#define MENU_MESSAGES_HH
extern const char *main_menu_messages[];
extern const char *exit_dialogue_messages[];
extern const char *frodo_help[];
extern const char *needs_help[];
extern const char *bind_key_menu_messages[];
extern const char *options_menu_messages[];
extern const char **main_menu_help[];
extern const char **options_menu_help[];
extern const char *game_info_menu_messages[];
/* The menu messages are dynamically generated */
extern const char **network_menu_help[];
extern const char *network_port_dialogue_messages[];
extern const char *network_unset_name_dlg[];
extern const char *network_need_connection[];
extern const char *network_need_peer[];
extern const char *broken_theme_dlg[];
extern const char *select_analogue_dlg[];
extern const char *game_info_bad_year_dlg[];
extern const char *game_info_bad_number_dlg[];
extern const char *genre_dlg[];
extern const char *players_dlg[];
extern const char *save_state_done[];
extern const char *save_prefs_done[];
#endif